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Reading Strategies on the Ability to Read Narrative Texts and Explanatory Texts I Made Hendra Sukmayasa; I Nyoman Sudiana; Ni Nyoman Kurnia Wati
Journal for Lesson and Learning Studies Vol. 6 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i3.68619

Abstract

In general, our students' reading ability is still low. The aim of this research is to analyze the effect of learning reading strategies on the ability to read narrative texts and explanatory texts in fourth grade elementary school students. This research is a quasi-experimental research (quasi experiment). The research design used was a pretest-posttest control-group design. The population of this study was 111 students, while the sample in this study was 76 students. The independent variable in this research is learning reading strategies, while the dependent variable is students' ability to read narrative texts and students' ability to read explanatory texts. The data collection method used is the test method. The collected data on students' ability to read narrative text and ability to read explanatory text were analyzed using the MANOVA statistical analysis technique. Based on the research that has been conducted, it was found that first, there is a significant influence of learning reading strategies on the ability to read narrative texts of fourth grade elementary school students. Second, there is a significant influence of reading strategy learning on the ability to read explanatory texts of fourth grade elementary school students. Third, Simultaneously, there is a significant influence of reading strategy learning on the ability to read narrative texts and the ability to read explanatory texts in fourth grade elementary school students.
The Influence of Problem Based Learning Model on Social Attitudes and Collaboration Skills of Fifth Grade Students in Social Sciences Subject Ni Nyoman Kurnia Wati; Lasmawan, I Wayan; Kertih, I Wayan; Sukmayasa, I Made Hendra
Jurnal Pendidikan dan Pengajaran Vol 56 No 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i3.63003

Abstract

Learning social science is still centered on the teacher, therefore it is necessary to have an innovative learning model that can foster collaboration skills and social attitudes of students. The purpose of this study was to analyze the effect of the problem based learning model on social attitudes and collaboration skills. This research is included in the quasi-experimental research. The number of samples used in this study were 44 students, consisting of 21 students as the experimental class. The independent variable was the problem-based learning model. While the dependent variable is social attitudes and students' collaboration skills. The data collection method in this study used the questionnaire method and the observation method. Hypothesis testing using Manova analysis. The results of the study show that 1) there is a significant influence of the problem-based learning model on social attitudes. 2) There is a significant effect of the problem-based learning model on collaboration skills 3) Simultaneously, there is a significant effect of the problem-based learning model on social attitudes and collaboration skills of social studies content.
Integrating Asta Cita Values and Religious Moderation in Enhancing Students’ Digital Literacy in the Post-Truth Era I Gede Suwindia; Ni Nyoman Kurnia Wati; Made Ferry Kurniawan
International Journal of Interreligious and Intercultural Studies Vol. 8 No. 2 (2025): International Journal of Interreligious and Intercultural Studies
Publisher : UNHI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32795/ijiis.vol8.iss2.2025.8307

Abstract

This study aims to analyze the effectiveness of integrating Asta Cita values and religious moderation in improving students’ digital literacy in the post-truth era. The phenomenon of the rapid flow of digital information often leads to the spread of disinformation and the degradation of ethical values among young people, necessitating a learning approach that is not only cognitive but also grounded in spiritual and moral values. This research uses a mixed method approach, involving two groups of students: a group that received Asta Cita value-based learning and religious moderation, and a group that did not participate in Asta Cita value-based learning and moderation. Quantitative data was obtained thru digital literacy tests, while qualitative data was collected thru observation and reflective interviews. The research results show that the experimental group experienced a significant improvement in digital literacy skills, particularly in the aspects of critical thinking, media ethics, and moderation awareness in technology use. The integration of Asta Cita values such as tat twam asi (empathy), dharma santosa (peace), and jana kerthi (social service) can foster a sense of responsibility and social sensitivity in digital interactions. Meanwhile, the application of religious moderation values strengthens students’ ability to objectively filter information and avoid extreme attitudes in responding to digital issues. Thus, this study concludes that integrating Asta Cita values and religious moderation into learning can be an effective strategy for building intelligent, ethical digital character rooted in national values in the post-truth era.
PENGEMBANGAN LEMBAR KERJA SISWA BAHASA INDONESIA BERORIENTASI KETERAMPILAN PROSES DALAM MENINGKATKAN KEMANDIRIAN BELAJAR SISWA SD Lestari, Nyoman Ayu Putri; Ni Nyoman Kurnia Wati; I Nyoman Sudiana; Ida Bagus Putrayasa
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 10 No. 2 (2023)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v10i2.1264

Abstract

Tujuan penelitian ini untuk mengembangakan lembar kerja siswa khsusnya pada mata pelajaran Bahasa Indonesia yang berorientasi keterampilan proses untuk meningkatkan kemandirian belajar siswa. Adapun model pengembangan yang diterapkan yaitu model Four-D. Subjek penelitian ini adalah siswa sekolah dasar, Instrument menggunakan lembar validasi pengembangan lembar kerja siswa, angket respon siswa dan angket kemandirian belajar. Hasil penelitian menunjukkan, hasil penilaian produk yang dilakukan oleh ahli media, mendapat nilai 113 rata-rata 4,4 interval 91,9 < X ? 113,5 yang berarti berkategori baik. Hasil penilaian produk oleh ahli materi, dengan nilai 60 rata-rata 3,4 interval 57,9< X ?71,2 berkategori baik. Untuk penilaian oleh ahli kebahasaan, diperoleh nilai 53 rata-rata 4,5 interval X> 50,5 dan berkategori sangat baik. Kemudian nilai kemandirian belajar siswa memproleh 468 dan persentase 93% berada pada kategori kemandirian tinggi, dan yang terakhir nilai respon siswa didapat 668 dan persentase 93% dengan kategori sangat merespon. Jadi dapat disimpulkan pengembangan lembar kerja siswa yang berorientasi pada keterampilan proses sangat baik dan efektif diterapkan maupun digunakan dalam membangun kemandirian berlajar siswa.
PENERAPAN ZEP QUIZ SEBAGAI PENINGKATAN MINAT BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SD Ni Putu Widya Rahayu; Ni Nyoman Kurnia Wati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.38442

Abstract

Penelitian ini tujuannya untuk pengkajian efektivitas penggunaan Zep Quiz, sebuah aplikasi kuis interaktif, dalam peningkatan minat belajar siswa kelas V SD untuk pelajaran Pendidikan Pancasila. Pendidikan merupakan suatu proses yang terencana dan terarah untuk mengembangkan seluruh potensi yang dimiliki individu, baik dari aspek kognitif, afektif, maupun psikomotorik, agar mampu menjadi manusia yang berkarakter, berpengetahuan,dan bertanggung jawab. Pembelajaran Pendidikan Pancasila di tingkat Sekolah Dasar ialah pelajaran yang krusial untuk bekal siswa melalui pengetahuan dasar mengenai materi Pendidikan Pancasila. Minat belajar adalah salah satu faktor penting yang memengaruhi keberhasilan proses pembelajaran. Penelitian ini menggunakan metode studi literatur sebagai pendekatan utama. Studi literatur dilakukan untuk mengkaji, menganalisis, dan mensintesis berbagai teori, hasil penelitian, dan temuan relevan yang berkaitan dengan peningkatan minat belajar. Studi literatur dipilih untuk memperoleh gambaran komprehensif mengenai pendekatan, teknologi, dan metode pembelajaran yang telah digunakan dalam meningkatkan keterampilan zep quis. Media ini juga memudahkan guru dalam memberikan umpan balik secara cepat dan mengukur pemahaman siswa secara real-time. Dengan fitur kuis yang menantang dan menyenangkan, Zep Quiz mampu mengatasi kejenuhan siswa dan memacu semangat belajar melalui kompetisi sehat. Selain meningkatkan minat, media ini juga mendukung pembelajaran mandiri dan pengulangan materi secara fleksibel serta meningkatkan rasa percaya diri siswa
PERAN MODEL TEAMS GAMES TOURNAMENT (TGT) DALAM MEMBANGUN KOLABORASI DAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR Widi Arta, Komang Mangku; Ni Nyoman Kurnia Wati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.38585

Abstract

Learning in elementary schools is not only oriented toward academic achievement but also toward the development of students’ social skills and learning motivation. One cooperative learning model that integrates academic and social aspects is the Teams Games Tournament (TGT) model. This study aims to examine the role of the TGT model in fostering collaboration and learning motivation among elementary school students. The research employed a library research method by analyzing ten relevant scientific articles published between 2021 and 2025. Data sources were obtained from nationally accredited journals indexed in SINTA and Google Scholar and analyzed using descriptive content analysis techniques. The results of the review indicate that the implementation of the TGT model consistently enhances students’ collaborative skills, including teamwork, group responsibility, communication, and mutual respect. In addition, TGT plays a significant role in increasing both intrinsic and extrinsic learning motivation through the integration of game-based activities, healthy competition, and group rewards. Collaboration and learning motivation within TGT-based learning interact and form a positive cycle that supports active student engagement in the learning process. Therefore, the Teams Games Tournament model is considered relevant and effective for elementary school learning as an effort to create active, enjoyable, and meaningful learning that supports the development of students’ academic and social potential.
Penggunaan Media Boards Games untuk Meningkatkan Kemampuan Menulis Opini dan tanggapan Siswa kelas V Eka Mega Jayanti, Putu; Ni Putu Chandra Dewi Swandari; Ni Nyoman Kurnia Wati; I Nyoman Raka
Jurnal Pendidikan Guru Sekolah Dasar Vol. 3 No. 2 (2026): February
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/pgsd.v3i2.2452

Abstract

This study aims to analyze the effectiveness of board games as an instructional medium in improving fifth-grade elementary students’ opinion and response writing skills. The research is motivated by the low ability of students to develop ideas, construct logical arguments, and organize their writing coherently. This study employed a Systematic Literature Review (SLR) method following the PRISMA 2020 guidelines. Data were collected from reputable databases, including Google Scholar, DOAJ, SINTA, ERIC, and ProQuest, focusing on publications from 2020 to 2025. Out of 243 identified articles, 30 met the inclusion criteria and were analyzed thematically. The analysis focused on the contribution of board games to the development of critical thinking skills, argumentation ability, vocabulary enrichment, learning motivation, and overall writing quality. The findings indicate that board games consistently enhance students’ active engagement through social interaction, discussion, and decision-making processes that support idea construction before being expressed in written form. Furthermore, game-based learning creates an enjoyable classroom atmosphere, which increases students’ confidence and interest in writing activities. Although challenges such as time management and teacher readiness were identified, board games demonstrate significant potential as an innovative instructional medium for strengthening productive literacy skills at the elementary level. Therefore, integrating board games into Indonesian language instruction is recommended as an effective and contextual teaching strategy
Enhancing Indonesian Language Learning Through Brain-Based Learning and Digital Comics: A Quasi-Experimental Study in Elementary Education Baiq Wigisni Zahrah; Sri Endang Kurniawati; Ni Nyoman Kurnia Wati
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.3110

Abstract

Low Indonesian language learning outcomes among sixth-grade students at SD Negeri 3 Candikuning, as evidenced by mid-semester summative assessment scores, prompted this investigation. This study examined the effectiveness of Brain Based Learning model assisted by digital comics as an innovative learning tool aligned with brain functioning principles to enhance narrative text comprehension and foundational literacy. Employing a quasi-experimental one-group pretest-posttest design, 24 sixth-grade students participated in a single 105-minute instructional session utilizing digital comics and Brain Based Learning modules. Data collection instruments included observation checklists and written assessments (multiple-choice and essay questions) administered before and after the intervention. Descriptive statistics (mean, standard deviation) and paired samples t-test were employed for data analysis. Results demonstrated substantial improvement, with mean scores increasing from 66.33 to 85.79. The correlation between pretest and posttest scores was exceptionally strong (r = 0.953, p < .001). The paired samples t-test revealed statistically significant differences (t = -16.562, df = 23, p < .001), confirming that Brain Based Learning model assisted by digital comics significantly enhanced Indonesian language learning outcomes. The reduction in standard deviation from 12.51 to 7.59 indicated more equitable learning conditions. These findings validate the integration of neuroscience-based pedagogy with engaging digital media for elementary literacy instruction.
Pengaruh Model Pembelajaran Problem Based Learning Berbasis THK Terhadap Kreativitas dan Keterampilan Komunikasi Siswa Ni Wayan Rati; Ketut Herya Darma Utami; Ni Wayan Eka Widiastini; I Made Hendra Sukmayasa; Ni Nyoman Kurnia Wati
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 15 No. 1 (2026): Maret 2026
Publisher : Program Studi Pendidikan Matematika dan Pendidikan Biologi Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/emasains.v15i1.5527

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh model pembelajaran Problem based learning berbasis Tri Hita Karana terhadap kreativitas dan keterampilan komunikasi siswa pada mata pelajaran IPAS siswa kelas IV SDN 1 Banjar Jawa, baik secara sendiri-sendiri maupun secara simultan. Penelitian ini merupakan penelitian eksperimen semu (quasi experiment). Rancangan penelitian yang digunakan adalah the posttest-only control-group desain. Variabel bebas pada penelitian ini adalah model pembelajaran Problem based learning berbasis Tri Hita Karana, sedangkan variabel terikatnya adalah kreativitas dan keterampilan komunikasi siswa. Populasi penelitian ini adalah seluruh siswa kelas IV yang berjumlah 106 siswa. Penentuan sampel penelitian pada penelitian ini menggunakan teknik simple random sampling. Metode pengumpulan data yang digunakan adalah metode obsevasi. Data kreativitas dan kemampuan kolaborasi siswa yang sudah terkumpul ditabulasi rerata dan simpangan bakunya. Analisis statistik yang digunakan untuk menguji hipotesis adalah MANOVA. Berdasarkan penelitian yang telah dilakukan, dapat disimpulkan bahwa: 1) Terdapat pengaruh yang signifikan model pembelajaran problem based learning berbasis Tri Hita Karana terhadap kreativitas belajar siswa dengan F hitung sebesar 40,381 dan signifikansi sebesar 0,000. 2) Terdapat pengaruh yang signifikan model pembelajaran problem based learning berbasis Tri Hita Karana terhadap keterampilan komunikasi siswa dengan F hitung sebesar 32,936 dan signifikansi sebesar 0,000. Dan 3) Secara simultan terdapat pengaruh yang signifikan model pembelajaran problem based learning berbasis Tri Hita Karana terhadap kreativitas dan keterampilan komunikasi siswa dengan F hitung sebesar 35,597 dan signifikansi sebesar 0,000.
ANALISIS KEBUTUHAN E-LKPD INTERAKTIF MATERI SIKLUS HIDUP MATA PELAJARAN IPAS KELAS III SEKOLAH DASAR Komang Debby Mas Ari Samapta Dewi; I Nyoman Pancaria; Ni Nyoman Kurnia Wati
Walada: Journal of Primary Education Vol. 5 No. 1 (2026): Walada: Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i1.560

Abstract

Perkembangan teknologi digital menuntut pembelajaran di sekolah dasar menggunakan media yang inovatif, interaktif, dan berpusat pada peserta didik. Pada pembelajaran IPAS kelas III, khususnya materi siklus hidup makhluk hidup, proses pembelajaran masih didominasi oleh bahan ajar cetak dan metode konvensional, sehingga kurang sesuai dengan karakteristik siswa dan kurikulum saat ini. Materi siklus hidup yang bersifat berurutan membutuhkan media belajar yang mampu menyajikan visualisasi proses secara jelas dan menarik. Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan E-Lembar Kerja Peserta Didik (E-LKPD) interaktif pada materi siklus hidup dalam pembelajaran IPAS Kelas III Sekolah Dasar sebagai dasar perancangan pembelajaran yang harus memuat atau sesuai dengan karakteristik siswa serta tuntutan Kurikulum Merdeka. Metode yang digunakan adalah studi literatur dengan mengkaji artikel ilmiah nasional terkait pengembangan E-LKPD interaktif, analisis kebutuhan pembelajaran, serta pemanfaatan media digital dalam pembelajaran IPAS di sekolah dasar. Analisis data dilakukan melalui pengelompokan temuan, analisis tematik, dan sintesis hasil penelitian. Hasil kajian menunjukkan bahwa E-LKPD interaktif berpotensi meningkatkan keterlibatan aktif siswa, motivasi belajar, pemahaman konsep, kemandirian belajar, serta literasi digital. Selain itu, E-LKPD interaktif mampu menghindari keterbatasan media konvensional serta mendukung pembelajaran IPAS yang lebih kontekstual dan bermakna. Maka, pengembangan E-LKPD interaktif pada materi siklus hidup sangat diperlukan untuk meningkatkan kualitas pembelajaran peserta didik.