Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Varied Knowledge Journal

Bimbingan Karir Bagi Mahasiswa Jurusan Komputer untuk Fokus Pengembangan Diri Menghadapi Dunia Kerja Priyudahari, Bhujangga Ayu Putu
Varied Knowledge Journal Vol. 1 No. 4: Varied Knowledge Journal, May 2024
Publisher : CT. Rajawali media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71094/vkj.v1i4.15

Abstract

The rapid growth of job demands is accompanied by an increasing need for the improvement of human resources capabilities. Career guidance is an effort to enhance these capabilities through student counseling, including: (1) identifying interests and talents, (2) knowledge about types and career options, (3) knowledge about job requirements and types, (4) identifying career issues. This research is a qualitative descriptive study that captures the phenomena found in the career guidance learning process for fourth-semester Computer Education students at Musamus University, totaling 33 students. In this study, students were able to recognize their own abilities through self-analysis and identification, analyze local career opportunities relevant to their field of study, and then plan learning strategies to achieve their desired career goals. This demonstrates the necessity of career guidance in higher education institutions, providing students with an overview of the career opportunities available to them. This also contributes to increasing students' enthusiasm and motivation for their studies after understanding that education is a platform for developing skills and abilities that can be utilized in their careers.
Implementasi Pembelajaran Project Based Learning Pada Matakuliah Game Edukasi Priyudahari, Bhujangga Ayu Putu
Varied Knowledge Journal Vol. 1 No. 3: Varied Knowledge Journal, February 2024
Publisher : CV. Global Cendekia Inti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71094/vkj.v1i3.21

Abstract

Mengembangkan sumber daya manusia yang memiliki keterampilan atau kemampuan dalam menguasai teknologi merupakan tuntutan dunia kerja saat ini. Selain keterampilan teknologi, kemampuan menganalisis, berpikir rasional, berkomunikasi, memecahkan masalah, keterampilan literasi merupakan nilai tambah. Artikel ini akan membahas tentang bagaimana penerapan PjBL pada mata kuliah game edukasi. Penelitian ini menggunakan metode penelitian tindakan kelas yaitu mengamati situasi penerapan suatu model pembelajaran. Subjek penelitian ini adalah mahasiswa semester 4 sebanyak 8 mahasiswa, yang kemudian dilaksanakan dengan 2 siklus. secara rata-rata pada siklus I & II terjadi peningkatan sebesar 11,5%, dan paling signifikan pada motivasi belajar mahasiswa dengan rata-rata sebesar 80,5% yang berdampak pada tumbuhnya keinginan belajar untuk menyelesaikan proyek akhir game edukasi.