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Peningkatan Kemampuan Berbicara melalui Media Gambar pada Anak di TK Nurul Fadhilah Kabupaten Gowa Kurnia, Musliho Citra; Munirah; Romba, Sri Sufliati
Arus Jurnal Pendidikan Vol 4 No 1: April (2024)
Publisher : Arden Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57250/ajup.v4i1.363

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan berbicara melalui media gambar pada anak di TK Nurul Fadhilah Kabupaten Gowa. Jenis penelitian ini berupa penelitian tindakan kelas yang terdiri dari dua siklus, setiap siklus terdapat tiga kali pertemuan. Prosedur penelitian meliputi perencanaan, pelaksanaan, observasi, dan refleksi. Subjek dalam penelitian ini adalah anak kelompok A TK Nurul Fadhilah, sebanyak 12 anak yang terdiri dari 6 anak laki-laki dan 6 anak perempuan. Teknik pengumpulan data yang digunakan adalah observasi dan dokumentasi. Instrument penelitian yaitu lembar observasi yang berbentuk cheklist. Teknik analisis data analisis deskriptif. Hasil penelitian ini menunjukkan bahwa kemampuan berbicara anak meningkat. Hal ini dibuktikan berdasarkan pada pencapaian kemampuan berbicara anak pada indikator mengalami peningkatan secara bertahap pada tiap siklusnya. Pada siklus I pertemuan I hasilnya 31,94%, pertemuan II hasilnya 36,11% dan pertemuan III hasilnya 40,27% yang rata-rata anak berada pada kriteria mulai berkembang (MB). Sedangkan siklus II pertemuan I hasilnya 58,33%, pertemuan II hasilnya 76,38%, pertemuan III hasilnya 82,63% yang rata-rata anak berada pada kriteria berkembang sangat baik (BSB). Hasil tersebut menunjukkan bahwa dengan menggunakan media gambar dapat dijadikan sebagai salah satu alternatif bagi guru TK Nurul Fadhilah untuk mengoptimalkan kemampuan berbicara anak.
PENINGKATAN KEMAMPUAN MENYIMAK MELALUI PERMAINAN BISIK BERANTAI PADA ANAK KELOMPOK B TK AISYIYAH BUSTANUL ATHAFAL TAMARAMPU KACAMATAN MANDAI KABUPATEN MAROS Jumaerah, Jumaerah; Munirah, Munirah; Romba, Sri Sufliati
Jurnal Riset dan Inovasi Pembelajaran Vol. 2 No. 1 (2022): Januari-April 2022
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Berdasarkan hasil observasi di TK Aisyiyah Bustanul Athafal Tamarampu peneliti melihat masih sedikit sekali anak yang mampu menyimak dengan baik dan mengulangi apa yang disampaikan oleh gurunya. Peneliti melihat proses pembelajaran yang dilakukan masih bersifat konfesional dan pemberian lembar kerja. Rumusan masalah dalam penelitian ini adalah apakah melalui permainan bisik berantai dapat meningkatkan kemampuan menyimak pada anak kelompok B di TK Aisyiyah Bustanul Athafal Tamarampu kacamatan Mandai Kabupaten Maros.?. Adapun tujuan dari penelitian ini adalah untuk mengetahui peningkatan kemampuan menyimak melalui permainan bisik berantai pada pada anak kelompok B di TK Aisyiyah Bustanul Athafal Tamarampu kacamatan Mandai Kabupaten Maros. Jenis penelitian ini yaitu Penelitian Tindakan Kelas. Melalui empat tahap yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek penelitian berjumlah 10 orang yang terdiri dari 4 anak laki-laki dan 6 anak perempuan.. Metode pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi. Instrument penelitian yaitu lembar observasi yang berbentuk checklist. Teknik analisis data analisis deskriptif. Hasil penelitian ini menunjukkan bahwa kemampuan menyimak anak meningkat menjadi 82%. pada siklus I secara keseluruan mencapai 60% yang memenuhi kriteria berkembang sesuai harapan (BSH). Sedangkan pada siklus ke II secara keseluruan mendapat 82% dan memenuhi kriteria berkembang sangat baik (BSB). Jadi kemampuan menyimak melalui permainan bisik berantai di Tk Asyiyah Bustanul Athafal Tamarumpu meningkat dengan jumlah anak yang berada pada kategori BSB yaitu berjumlah 8 orang anak.
Analysis of the Need for Virtual Reality-Based Learning Media to Stimulate Makassar Regional Cultural Literacy in Early Childhood Romba, Sri Sufliati; Nursalam, Nursalam; Ampa, Andi Tenri
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.539

Abstract

Instilling regional cultural literacy from an early age is an important foundation in shaping children’s identity and character. The Makassar area as a region rich in local cultural values faces challenges in conveying this cultural wealth to the younger generation, especially early childhood (AUD). This study aims to analyze the need for the development of Virtual Reality (VR)-based digital learning media to stimulate Makassar’s cultural literacy in AUD. The method used is a qualitative descriptive approach with data collection techniques through observation, interviews with PAUD teachers, and questionnaires to parents of students in three PAUD institutions in Pallangga District, Gowa Regency. The results of the analysis showed that 87.5% of teachers stated the lack of interactive learning media that raised local cultural content, and 92.5% of parents stated that their children were more enthusiastic about digital-based learning. Meanwhile, 75% of respondents stated that they did not know the local culture in its entirety. VR-based media is considered to be able to provide an immersive, interactive, and fun learning experience for AUD. Literature studies show that VR media is effective in increasing children’s retention and participation in learning (Radianti et al., 2020). Therefore, the development of VR-based media that integrates elements of Makassar’s local culture such as traditional houses, traditional dances, traditional clothing, and traditional food is an innovative solution that is urgent to be developed. This study recommends the development of a prototype of VR media based on local content as a strategic effort in fostering cultural literacy from an early age.
The Application of Loose Part Media in Improving Numeracy Literacy of Children Aged 5-6 Years Nisa, Fadhilah Sayyidatun; Hasmawaty, Hasmawaty; Instisari, Instisari; Romba, Sri Sufliati
TEMATIK: Jurnal Pemikiran dan Penelitian Pendidikan Anak Usia Dini Vol 11, No 1 (2025): TEMATIK: Jurnal Pemikiran dan Penelitian Pendidikan Anak Usia Dini
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/tematik.v11i1.72967

Abstract

This research aims to describe the application of loose part media in improving numeracy literacy skills in children aged 5–6 years at TK Bukit Permai 2, Gowa Regency. This research uses the Classroom Action Research (CAR) method with the Kemmis and McTaggart model, which includes planning, implementation, observation, and reflection. The research subjects were 15 children from group B aged 5–6 years. Data collection techniques used observation and documentation, with data analysis carried out qualitatively and quantitatively. The results showed that the use of loose part media significantly improved children's ability to recognize number symbols, form letters and numbers, and solve simple arithmetic operations. Therefore, loose part media is effectively used to develop early childhood numeracy literacy. The findings contribute valuable insights to curriculum development and emphasize the importance of play-based, meaningful learning in preparing children for future academic success
Development of a numeracy literacy ability test instrument based on high order thinking skills (hots) in junior high school mathematics learning Arriah, Fathrul; Romba, Sri Sufliati
Desimal: Jurnal Matematika Vol. 6 No. 1 (2023): Desimal: Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/djm.v6i1.11523

Abstract

The aim of this study was to develop a numeracy literacy test instrument based on the High Order Thinking Skills (HOTS) for class VIII junior high school students. The type of research used is research and development (R&D) with the ADDIE model. The ADDIE model consists of five stages of development, namely: Analysis, Design, Development, Implementation, and Evaluation. A total of 15 questions have been prepared covering the material for straight line equations, functions, coordinate systems, linear equations of two variables and number patterns in odd semesters. The items were validated by three mathematicians, and the calculations were analyzed using the Aiken index. Furthermore, the questions that were declared valid were tested on 34 students in two junior high schools in Makassar City using convenience sampling as a sample selection technique. The experimental data are dichotomous. The data were analyzed using KR-20 to produce a reliability coefficient. This study resulted in a HOTS-based numeric literacy test instrument in the form of multiple choice with a total of 15 valid and reliable questions. 15 items have high category validity, while the reliability coefficient of the item is 0.91, or high category.