Mukhasonah, Putri Mustriana
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Upaya Guru dalam Menanamkan Perilaku Baik pada Anak Berkebutuhan Khusus di SLB Negeri 5 Kota Bengkulu Sari, Chintya; Herleza, Denti; Aila, Pemi; Mayoli, Prima Wiza; Mukhasonah, Putri Mustriana; Zubaidah, Zubaidah
Wahana Didaktika : Jurnal Ilmu Kependidikan Vol. 22 No. 2 (2024): Wahana Didaktika: Jurnal Ilmu Kependidikan
Publisher : Faculty of teaching training and education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/wahanadidaktika.v22i2.14401

Abstract

Children with special needs are children who require special services that are different from other children in their educational curriculum. Deaf (hearing impaired) is a general term used to describe people who suffer from hearing loss or impairment caused by damaged or non-functioning hearing aids. Good behavior is a human action or activity that leads in a positive direction according to personal experience. The efforts made by teachers are (1) by providing knowledge and understanding using sign language, (2) by providing a sense of empathy for children through sign language instructions, (3) providing examples of good and appropriate behavior through sign language or body language so that they are easy to understand. understood by children with special needs such as the deaf. The reasons for this research are 1). What is your learning method for applying good behavior to Deaf children? 2.) How do you respond if a child has difficulty accepting material related to good behavior? 3). From the results of the implementation of good behavior at school, is there a particular evaluation and what is done by teachers to encourage enthusiasm for learning in children? To find out how teachers try to implement good behavior at SLB Negeri 5 Bengkulu City, researchers took a qualitative approach using data source methods obtained from three types of data sources, namely, data collection techniques in the form of observation, interviews and documentation.
ANALISIS KESULITAN SISWA DALAM MEMAHAMI CALISTUNG DI KELAS 3 MI ASY-SYIFA Adisel, Adisel; Sari, Chintya; Mukhasonah, Putri Mustriana; Rahayu, Septi; Nurhalimah, Ullik; Apriani, Windu
Jurnal Pendidikan dan Profesi Keguruan Vol 4, No 2 (2025): Jurnal Pendidikan dan Profesi Keguruan
Publisher : Fakultas Teknik Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/progresif.v4i2.71480

Abstract

Kesulitan dalam membaca, menulis, dan berhitung (calistung) merupakan tantangan utama dalam pendidikan dasar yang dapat memengaruhi perkembangan akademik siswa. Penelitian ini bertujuan untuk mengidentifikasi faktor penyebab kesulitan calistung dan menawarkan solusi efektif. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan observasi dan wawancara. Hasil penelitian menunjukkan bahwa 60% siswa mengalami kesulitan membaca, 50% kesulitan menulis, dan 70% kesulitan berhitung. Faktor utama meliputi metode pembelajaran yang kurang variatif, minimnya kebiasaan belajar di rumah, serta kurangnya media pembelajaran interaktif. Solusi yang direkomendasikan mencakup pembelajaran interaktif, keterlibatan orang tua, penggunaan media inovatif, serta peningkatan kompetensi guru. Dengan strategi ini, diharapkan kesulitan calistung dapat dikurangi, mempersiapkan siswa untuk jenjang pendidikan lebih tinggi.
PEMBERDAYAAN LITERASI DIGITAL SISWA MELALUI PELATIHAN PENGGUNAAN QUIZIZZZ DI MI ASY-SYIFA Wiwinda, Wiwinda; Sari, Chintya; Mukhasonah, Putri Mustriana; Rahayu, Septi; Nurhalimah, Ullik; bin Mustamin, Abdul Aziz
SEMAR : Jurnal Sosial dan Pengabdian Masyarakat Vol. 3 No. 2 (2025): Semar : Jurnal Sosial dan Pengabdian Masyarakat
Publisher : CV. Kalimasada Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/semar.v3i2.1748

Abstract

This study aims to evaluate the effectiveness of using the Quizizzz application as a digital-based learning medium to enhance students' technological literacy at MI Asy-Syifa. The research is motivated by the growing importance of digital literacy in the technology-driven era, particularly in supporting the Merdeka Curriculum, which emphasizes flexibility and the integration of technology in education. A qualitative method was employed, utilizing training sessions that included lectures, demonstrations, and Q&A, involving 39 third-grade students. The findings indicate that Quizizzz enhances student motivation through gamification, though challenges such as limited technological infrastructure and students' low initial understanding were observed. The training successfully introduced Quizizzz features and educated students on the ethical use of technology. The study concludes that Quizizzz has significant potential as an interactive and engaging learning assessment tool, but continuous training and infrastructure support are needed for optimal implementation. This initiative also contributes to the application of the Merdeka Curriculum by leveraging technology to create a more dynamic and effective learning process.