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Pengembangan Penerapan Augmented Reality untuk Informasi Fasilitas Kampus Latifah, Ayu; Rahayu, Raden Erwin Gunadhi; W, Shantang Adhiimusyari
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1453

Abstract

The application of sophisticated Augmented Reality (AR) technology in providing information about campus facilities is an innovative and effective approach. Continuous research is developing an Augmented Reality application that will provide a visual display of the facilities on the Garut Institute of Technology campus. This research effort is to change the Augmented Reality approach which previously focused on layout displays to place more emphasis on virtual displays of facilities, so that they are easier for students to understand. The research method used is Research and Development (RnD) carried out using the ADDIE development approach, which involves the sequence analyze, design, develop, implement and evaluate. Application development is carried out using Visual Studio Code software. The results of this research show a virtual visualization of campus facilities, including various areas such as classrooms, parking areas, canteens, prayer rooms, and language laboratories. Users can access visualizations of these facilities via smartphones and other hardware, allowing them to view these facilities in virtual form and with detailed depictions of campus facilities. The results of testing user satisfaction with the application show a very good level of acceptance.
Pengembangan Penerapan Augmented Reality untuk Informasi Fasilitas Kampus Latifah, Ayu; Rahayu, Raden Erwin Gunadhi; W, Shantang Adhiimusyari
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1453

Abstract

The application of sophisticated Augmented Reality (AR) technology in providing information about campus facilities is an innovative and effective approach. Continuous research is developing an Augmented Reality application that will provide a visual display of the facilities on the Garut Institute of Technology campus. This research effort is to change the Augmented Reality approach which previously focused on layout displays to place more emphasis on virtual displays of facilities, so that they are easier for students to understand. The research method used is Research and Development (RnD) carried out using the ADDIE development approach, which involves the sequence analyze, design, develop, implement and evaluate. Application development is carried out using Visual Studio Code software. The results of this research show a virtual visualization of campus facilities, including various areas such as classrooms, parking areas, canteens, prayer rooms, and language laboratories. Users can access visualizations of these facilities via smartphones and other hardware, allowing them to view these facilities in virtual form and with detailed depictions of campus facilities. The results of testing user satisfaction with the application show a very good level of acceptance.
Peningkatan Kapasitas Penggunaan Media Pembelajaran Daring di SMPN 1 Tarogong Kaler Garut Ramanda, Reza; Nurmahmudi, Raihan; W, Shantang Adhiimusyari; Fauzan, Zamzam Rizki; Nurhalim, Ahmad; Habib, Reza Hasnan; Maulana, Randi; Anwar, Deviliana Nabila; Komalasari, Iis; Ainun, Taanafa Nurul; Fatimah, Raden Dini Destiani Siti
Jurnal PkM MIFTEK Vol 2 No 2 (2021): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.2-2.1122

Abstract

Covid-19 yang sudah hampir 2 tahun berjalan berdampak kepada seluruh sektor tak terkecuali sektor Pendidikan, di mana pelaksanaan pembelajaran yang biasanya dilakukan tatap muka harus dilaksanakan secara daring sehingga menimbulkan banyak permasalahan. SMPN 1 Tarogong Kaler Garut salah satu sekolah yang menghadapi masalah karena pembelajaran daring. Tujuan dari pelaksanaan Kuliah Kerja Nyata Komunitas Maya Informatika 4 ini adalah untuk memberikan bantuan berupa pelayanan kepada masyarakat khususnya di lingkungan SMPN 1 Tarogong Kaler untuk mengurangi permasalahan dengan memberikan materi dan pelatihan teknologi yang digunakan dalam pembelajaran. Metode yang dipakai berupa penyampaian materi dan pelatihan melalui webinar, serta pre test & post test sebagai bahan evaluasi. Hasil akhir kegiatan ini menunjukan adanya peningkatan pengetahuan mengenai media teknologi untuk mendukung pembelajaran daring di masa pandemi.