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Penggunaan “Fun With English” Dengan Metode Game Based Learning Untuk Melatih Kemampuan Kosakata Di Smp Negeri 3 Pematangsiantar Siagian, Claudya Benesa; Silaban, Gabriella Clarisa; Marbun, Elisa May Yolanda; Purba, Igna Mariana; Panjaitan, Anita; Sirait, Eka Uchi Monica; Purba, Indra Pranata; Herman, Herman; Sinurat, Bloner; Sibarani, Imelda Sabrina
Pengabdian Masyarakat Sumber Daya Unggul Vol. 1 No. 2 (2023): Volume 1 Nomor 2 Tahun 2023
Publisher : Lembaga Penelitian dan Publikasi Ilmiah, Yayasan Almahmudi Bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/pmsdu.v1i2.54

Abstract

Tujuan dari program sosialisasi ini adalah untuk menambah wawasan dan pengetahuan dalam berbahasa Inggris yang dimiliki oleh siswa. Kegiatan sosialisasi yang dihadiri oleh 32 siswa ini bertempat di SMP NEGERI 3 Jalan Lagu boti ujung Pematangsiantar pada tanggal 17 Mei 2023. Sosialisasi ini dilakukan dengan menggunakan metode Game Based Learning dan juga diskusi tentang berbagai permasalahan dalam pembelajaran Bahasa Inggris yang sering dihadapi oleh perserta didik. Hasil dari pelaksanaan kegiatan ini adalah siswa menjadi termotivasi dalam pembelajaran Bahasa Inggris melalui diskusi setelah pemaparan materi selesai. Dari kegiatan sosialisasi tersebut, peneliti menyimpulkan bahwa peserta didik mampu belajar Bahasa Inggris dengan menyenangkan sesuai dengan topik yang telah dibawakan.
EVALUASI PENERAPAN SOSIALISASI TOEFL READING, STRUCTURE DAN WRITTEN EXPRESSION DALAM PENINGKATAN KETERAMPILAN MEMBACA SISWA SMA Siagian, Claudya Benesa; Simanjuntak, Novita; Purba, Elprinawati; Sitompul, Heppy Theresia; Herman Herman
Journal in Teaching and Education Area Vol. 1 No. 2 (2024): JITERA - Journal in Teaching and Education Area
Publisher : Yayasan Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69673/nx0g0f72

Abstract

Penelitian ini bertujuan untuk mengevaluasi pelaksanaan sosialisasi TOEFL Reading, Structure & Written Expression dalam meningkatkan kemampuan membaca siswa kelas XII PMIA-4 SMA Negeri 5 Pematangsiantar. Metode sosialisasi dilakukan dengan ceramah, motivasi, diskusi, dan pemberian soal TOEFL kepada siswa. Evaluasi dilakukan dengan menganalisis kemampuan 32 siswa dalam mengerjakan 15 soal TOEFL. Hasil penelitian menunjukkan bahwa sebagian besar mahasiswa masih kurang dalam memahami dan mengerjakan soal-soal TOEFL. Penelitian ini juga menekankan pentingnya persiapan bahasa Inggris bagi siswa untuk persiapan memasuki perguruan tinggi dan dunia kerja.
A Pragmatic Analysis of Presuppositions In Moana 2 Siagian, Claudya Benesa; Hutauruk, Bertaria Sohnata; Purba, Rudiarman
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1803

Abstract

This study aims to identify the types of presuppositions found in the speech of the characters in the movie Moana 2 and describe the meaning of presuppositions in the transcript of the movie. The approach used is qualitative research with descriptive method and data analysis technique which includes steps: Organizing and Familiarizing, Coding and Reducing, and Interpreting and Representing. The data of this study are the speech of Moana, Maui, and three other crew members, Kele, Moni, and Loto in the Moana 2 script that contain presumptions. The theory of presumption used is Yule's theory, which includes Existential Presumption, Factive Presumption, Lexical Presumption, Structural Presumption, Non-Factive Presumption, and Counter-Factual Presumption. The results of data analysis show that there are five types of presumption in the movie script, with existential presumption being the most dominant type, which is 44% of the total 34 data. Furthermore, structural presumption is found as much as 23%, followed by factive presumption 15%, lexical presumption 9%, and counterfactual presumption 9%. This research provides an understanding of the use of presupposition in movie speech and its contribution in constructing meaning.
Sosialisasi Model “Fun with English” dengan Menggunakan Metode Game Based Learning dalam Melatih Kemampuan Pronounciation Siswa di SMP Negeri 3 Pematangsiantar Silaban, Gabriella Clarisa; Purba, Igna Mariana; Sirait, Eka Uchi Monica; Marbun, Elisa May Yolanda; Purba, Indra Pranata; Siagian, Claudya Benesa; Panjaitan, Anita; Herman, Herman; Sibarani, Imelda Sabrina; Sinurat, Bloner
Welfare : Jurnal Pengabdian Masyarakat Vol. 1 No. 3 (2023): Welfare : September 2023
Publisher : Fakultas Ekonomi dan Bisnis Islam, IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/welfare.v1i3.625

Abstract

The purpose of this outreach program is to provide insight and knowledge in English to students. The socialization activity, which was attended by 32 students, took place at SMP Negeri 3 Jalan Lagu Boti Ujung Pematangsiantar on May 17, 2023. This socialization was carried out using the game-based learning method and also discussed various problems in learning English that are often faced by students. The result of the implementation of this activity is that students become motivated to learn English through discussion after the presentation of the material is finished. From these socialization activities, the researcher concluded that students were able to learn English in a fun way according to the topics that had been presented.