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Penggunaan “Fun With English” Dengan Metode Game Based Learning Untuk Melatih Kemampuan Kosakata Di Smp Negeri 3 Pematangsiantar Siagian, Claudya Benesa; Silaban, Gabriella Clarisa; Marbun, Elisa May Yolanda; Purba, Igna Mariana; Panjaitan, Anita; Sirait, Eka Uchi Monica; Purba, Indra Pranata; Herman, Herman; Sinurat, Bloner; Sibarani, Imelda Sabrina
Pengabdian Masyarakat Sumber Daya Unggul Vol. 1 No. 2 (2023): Volume 1 Nomor 2 Tahun 2023
Publisher : Lembaga Penelitian dan Publikasi Ilmiah, Yayasan Almahmudi Bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/pmsdu.v1i2.54

Abstract

Tujuan dari program sosialisasi ini adalah untuk menambah wawasan dan pengetahuan dalam berbahasa Inggris yang dimiliki oleh siswa. Kegiatan sosialisasi yang dihadiri oleh 32 siswa ini bertempat di SMP NEGERI 3 Jalan Lagu boti ujung Pematangsiantar pada tanggal 17 Mei 2023. Sosialisasi ini dilakukan dengan menggunakan metode Game Based Learning dan juga diskusi tentang berbagai permasalahan dalam pembelajaran Bahasa Inggris yang sering dihadapi oleh perserta didik. Hasil dari pelaksanaan kegiatan ini adalah siswa menjadi termotivasi dalam pembelajaran Bahasa Inggris melalui diskusi setelah pemaparan materi selesai. Dari kegiatan sosialisasi tersebut, peneliti menyimpulkan bahwa peserta didik mampu belajar Bahasa Inggris dengan menyenangkan sesuai dengan topik yang telah dibawakan.
The Effectiveness of the Duolingo Application in Learning English Vocabulary for High School Students Silalahi, Dumaris; Sirait, Eka Uchi Monica; Purba, Igna Mariana; Panjaitan, Anita; Zamorano, Alex
JETAL: Journal of English Teaching & Applied Linguistic Vol 6 No 2 (2025): April In Progress
Publisher : English Education Department at FKIP Nommensen University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/jetal.v6i2.1802

Abstract

The use of learning media is one of the important things in the era of increasingly rapid technological development. It makes learning interesting and effective. An effective English language and teaching media in this new era is Duolingo. It provides methods of learning while playing games, which certainly attracts the attention of language learners. The effective use of Duolingo application is described based on the result of pretest and posttest comparison. The research method is quantitative based on the participants’ scores. The test is vocabulary test which addressed into the students of class XII SMA N 1 PERUMNAS BATU 6 as the participants. Data analysis indicate that Duolingo application is an effective English language and teaching media. The average score in pretes is 64. 53 and it becomes 91.13. This research concluded that Dulingo help the participants to improve English vocabulary knowledge.
The Effect of a Text-Based Approach on Students Writing Ability in the Narrative Text in Eleventh Grade at SMA Negeri 1 Siantar Sirait, Eka Uchi Monica; Siahaan, Basar Lolo; Manihuruk, Leonita Maria Efipanias
Innovative: Journal Of Social Science Research Vol. 5 No. 4 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i4.21170

Abstract

Penelitian ini bertujuan untuk menyelidiki apakah pendekatan berbasis teks memiliki pengaruh yang signifikan terhadap kemampuan siswa kelas XI dalam menulis teks naratif. Studi ini menggunakan metode kuantitatif dengan desain quasi-eksperimental. Populasi penelitian terdiri dari 330 siswa kelas XI di SMA Negeri 1 Siantar. Dari populasi tersebut, dua kelas, XI-6 dan XI-7, dipilih secara purposif, dengan masing-masing kelas terdiri dari 31 siswa yang menjadi sampel penelitian. Alat penilaian yang digunakan adalah Pre-Test dan Post-Test menulis. Kinerja menulis dievaluasi menggunakan sistem penilaian standar Brown, yang berfokus pada tata bahasa, kosakata, dan mekanika penulisan. Analisis data dilakukan menggunakan SPSS 30, yang meliputi analisis deskriptif, uji normalitas, uji Wilcoxon, dan uji Mann-Whitney. Hasil menunjukkan bahwa nilai Asymp. Sig (2-tailed) adalah < 0.001, yang lebih rendah dari 0.005. Oleh karena itu, hipotesis alternatif (Ha) diterima, sementara hipotesis nol (Ho) ditolak. Disimpulkan bahwa pendekatan berbasis teks secara signifikan meningkatkan kemampuan menulis naratif siswa di SMA Negeri 1 Siantar.
The Effectiveness of the Duolingo Application in Learning English Vocabulary for High School Students Silalahi, Dumaris E; Purba, Igna Mariana; Sirait, Eka Uchi Monica; Panjaitan, Anita; Zamorano, Alex
JETAL: Journal of English Teaching & Applied Linguistic Vol 6 No 2 (2025): April
Publisher : English Education Department at FKIP Nommensen University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/jetal.v6i2.1833

Abstract

The use of learning media is one of the important things in the era of increasingly rapid technological development. It makes learning interesting and effective. An effective English language and teaching media in this new era is Duolingo. It provides methods of learning while playing games, which certainly attracts the attention of language learners. The effective use of Duolingo application is described based on the result of pretest and posttest comparison. The research method is quantitative based on the participants’ scores. The test is vocabulary test which addressed into the students of class XII SMA N 1 PERUMNAS BATU 6 as the participants. Data analysis indicate that Duolingo application is an effective English language and teaching media. The average score in pretes is 64. 53 and it becomes 91.13. This research concluded that Dulingo help the participants to improve English vocabulary knowledge.
Sosialisasi Model “Fun with English” dengan Menggunakan Metode Game Based Learning dalam Melatih Kemampuan Pronounciation Siswa di SMP Negeri 3 Pematangsiantar Silaban, Gabriella Clarisa; Purba, Igna Mariana; Sirait, Eka Uchi Monica; Marbun, Elisa May Yolanda; Purba, Indra Pranata; Siagian, Claudya Benesa; Panjaitan, Anita; Herman, Herman; Sibarani, Imelda Sabrina; Sinurat, Bloner
Welfare : Jurnal Pengabdian Masyarakat Vol. 1 No. 3 (2023): Welfare : September 2023
Publisher : Fakultas Ekonomi dan Bisnis Islam, IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/welfare.v1i3.625

Abstract

The purpose of this outreach program is to provide insight and knowledge in English to students. The socialization activity, which was attended by 32 students, took place at SMP Negeri 3 Jalan Lagu Boti Ujung Pematangsiantar on May 17, 2023. This socialization was carried out using the game-based learning method and also discussed various problems in learning English that are often faced by students. The result of the implementation of this activity is that students become motivated to learn English through discussion after the presentation of the material is finished. From these socialization activities, the researcher concluded that students were able to learn English in a fun way according to the topics that had been presented.