Resyi A. Gani
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Journal : Journal of International Multidisciplinary Research

Pengembangan Media Pembelajaran Video Interaktif Menggunakan Canva Untuk Keindahan Kebersamaan Di Sekolah Dasar Muhamad Fadhil Ismayana; Resyi A. Gani; Dendy Saeful Zen Musbihinal Fitrah
Journal of International Multidisciplinary Research Vol. 1 No. 2 (2023): Desember 2023
Publisher : PT. Banjarese Pacific Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62504/0mh5f346

Abstract

This research aims to determine the development of interactive video learning media using Canva for class IV students at SDN Bojong 03 and the feasibility of interactive video learning media using Canva for the learning process at school. The method used in this research is the ADDIE method which consists of 5 stages, namely Analysis, Design, Development, Implementation, and evaluation. In this research, validation tests were carried out on experts, namely media experts, language experts, and material experts. The validation results from media experts obtained 83% with very feasible criteria. The linguist's validation results were 100% with very feasible criteria. The material expert validation results were 94.4% with very feasible criteria. The results of the student response questionnaire were 97.4% with very adequate criteria. These results show that interactive video learning media using Canva on theme 1 the Beauty of Togetherness subtheme 1 learning 1 is proven valid, interesting, innovative, and very suitable for use in the learning process.
Analysis of Beginning Reading Difficulties of Dyslexic Students Debi Tripuanti; Fitri Siti Sundari; Resyi A. Gani
Journal of International Multidisciplinary Research Vol. 2 No. 1 (2024): Januari 2024
Publisher : PT. Banjarese Pacific Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62504/jimr235

Abstract

Reading skills are not something that can develop naturally like language development. However, in the development of reading which starts from the beginning of the development of this skill, it is necessary to carry out a systematic planning process, unlike language development. The systematic development in question is a planned development like a lesson. The purpose of this study was to analyze the factors that cause dyslexia students' early reading difficulties and efforts to overcome them. This research method uses a qualitative research method with a case study approach. Difficulty reading at the beginning of dyslexic students is the factor of students who have limitations and experience slow learning which can be called dyslexia, namely a person's ability to recognize letters with evidence from the results of psychological tests. reading difficulties caused by a person's ability to recognize letters.
Kvisoft Flipbook Maker Aids In Developing Digital Teaching Materials For Single And Mixed Object Materials Resyi A. Gani; Rini Sri Indriani; Herfina Herfina
Journal of International Multidisciplinary Research Vol. 3 No. 1 (2025): Januari 2025
Publisher : PT. Banjarese Pacific Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62504/jimr1173

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan penggunaan Kvisoft Flipbook Maker untuk membuat sumber belajar elektronik pada subtema 1 benda tunggal dan campuran pada tema 9 “Benda di Sekitar Kita” di kelas V SDN Loji 2 Kota Bogor. Teknik yang digunakan dalam penelitian ini adalah penelitian pengembangan (Research and Development) dengan model ADDIE (Examine, Plan, Development, Implementation, Assessment), namun konsentrasi ini sama dengan execution. Penelitian ini menghasilkan buku digital penyajian materi pokok dengan menggunakan Kvisoft Flipbook Maker dengan responden sebanyak 19 siswa. Untuk menguji kepraktisan digunakan lembar validasi oleh ahli media, ahli bahasa, dan ahli materi dengan hasil yang diperoleh kelas layak untuk digunakan dalam pembelajaran. Hasil review dari instrumen validator ahli media, ahli bahasa, dan ahli materi memperoleh rata-rata 92,45% dan hasil angket tanggapan siswa memperoleh rata-rata 90,63%. Mengingat konsekuensi dari tinjauan tersebut, peningkatan materi pertunjukan buku digital yang memanfaatkan produsen flipbook kvisoft dapat diatur agar sesuai untuk digunakan oleh mahasiswa dalam pengalaman yang berkembang.
Development Of E-LKPD Based On Science Literacy Using Liveworksheet On Learning IPAS In Elementary School Students Resyi A. Gani; Siti Sundari, Fitri; Suryanti, Yanti
Journal of International Multidisciplinary Research Vol. 3 No. 2 (2025): Februari 2025
Publisher : PT. Banjarese Pacific Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62504/jimr1220

Abstract

The purpose of this study is to develop a science literacy-based E-LKPD for elementary school students and to determine the feasibility of Science Literacy-based E-LKPD using Livework in science learning to improve the understanding of science concepts in grade V elementary school students of SDN Panaragan 2 Bogor City. The method used in this study is the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) method. This research begins with a needs analysis, making an E-LKPD design, validation by experts, and revising the E-LKPD, after which the E-LKPD is tested on a limited basis and evaluated. The study results show that the effectiveness of E-LKPD based on science literacy has met the criteria very feasible by obtaining a percentage of media experts of 88%, 95% from linguists, and 94% from material experts. Meanwhile, a limited trial conducted on 30 students in class V received a response with a percentage of 93% and a teacher response with a percentage of 92%. Based on these data, it can be concluded that science literacy-based E-LKPD is very feasible to be used by students and teachers as teaching materials on water cycle materials in grade V of Elementary School.
Powtoon-Based Animated Video Media Development on Subtheme 3 Humans And Objects In Their Environment Ikbal Aldian Tawakal; Nurlinda Safitri; Rini Sri Indriani; Resyi A. Gani
Journal of International Multidisciplinary Research Vol. 3 No. 2 (2025): Februari 2025
Publisher : PT. Banjarese Pacific Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62504/jimr1213

Abstract

The development of this animated video media is based on the problems found at SD Negeri Singajaya 01 Bogor Regency. Starting from students not getting innovative learning media, and still using conventional methods in the learning process so that technology in learning is still very lacking. The purpose of this research is to develop powtoon-based animated video media in class V subtheme 3 humans and objects in their environment and determine the feasibility of powtoon-based animated video media with validation tests by material experts, media experts, and linguists, as well as student responses. The experimental subjects were fifth-grade elementary school students. The development of this video media uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the validation test by material experts showed a percentage value of 88% in the very feasible category, media experts gave a percentage value of 100% in the very feasible category, and linguists gave a percentage value of 60% in the feasible category with revisions. The student response based on the questionnaire shows a positive response with a percentage score obtained of 91% in the category of very feasible, student response. The results can be concluded that the development of powtoon-based animated video media on subtheme 3 of humans and objects in their environment is suitable for use and motivates teachers and students in the learning process.