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Pengembangan Media Pembelajaran Augmented Reality Berbasis Android Pada Materi Perangkat Keras Komputer di SMK YPS Samarinda Setiawan, Qalbi Teguh; Galih Yudha Saputra; Romisa, Fahmi
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 10 No. 2 (2024): Volume 10 No 2 September 2024
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v10i2.1792

Abstract

Abstrak Berdasarkan hasil analisis kebutuhan guru dan peserta didik yang dilakukan, diketahui bahwa pada materi perangkat keras komputer kelas X TJKT di SMK YPS Samarinda, kurangnya variasi bahan ajar dan terbatasnya alat praktik komputer, maka tujuan penelitian ini adalah mengembangkan media pembelajaran augmented reality perangkat keras komputer. Metode penelitian ini menggunakan R&D dengan model Waterfall yang mencakup empat tahap yaitu, Analisis, Desain, Pengkodean, dan Pengujian. Media dalam pengembangan ini menggunakan Unity. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan peneliti dilakukan validasi oleh 3 validator ahli media memperoleh persentase rata-rata 91,67% dan validasi oleh 1 validator ahli materi memperoleh persentase rata-rata 94,12% dengan kategori “Sangat Valid”. Berdasarkan hasil validasi media dan materi, didapatkan persentase rata-rata 93,61% dengan kriteria validitas “Sangat Valid”. Kemudian dilakukan pengambilan respons oleh 1 guru memperoleh persentase rata-rata sebesar 93% dan 21 peserta didik kelas X memperoleh rata-rata sebesar 91% dengan kriteria “Sangat Baik”. Maka dapat disimpulkan media pembelajaran augmented reality dengan model Waterfall menurut para ahli berdasarkan validasi dinyatakan sangat valid dan layak, serta respons guru dan peserta didik yang masuk dalam kategori sangat baik untuk digunakan. Kata Kunci: Augmented reality; Media Pembelajaran; Model Waterfall; Unity.   Abstract Based on the analysis of the needs of teachers and students conducted, it was found that in the subject of computer hardware for class X TJKT at YPS Samarinda, there is a lack of variation in teaching materials and limited practical computer tools. Therefore, the aim of this research is to develop augmented reality learning media for computer hardware. This research method uses R&D with the Waterfall model, which includes four stages: Analysis, Design, Coding, and Testing. The media in this development uses Unity. The research results show that the learning media developed by the researcher underwent validation by 3 media expert validators, achieving an average percentage of 91.67%, and validation by 1 content expert validator, achieving an average percentage of 94.12%, both categorized as "Very Valid." Based on the results of the media and content validation, an average percentage of 93.61% was obtained, with a validity criterion of "Very Valid." Subsequently, feedback was collected from 1 teacher, resulting in an average percentage of 93%, and from 21 tenth-grade students, yielding an average of 91%, categorized as "Very Good." Therefore, it can be concluded that the augmented reality learning media with the Waterfall model is deemed very valid and suitable according to the experts and receiving very good responses from the teacher and the students for use. Keywords: Augmented reality; Instructional Media; Waterfall Model; Unity.
PENGEMBANGAN MOBILE LEARNING MANAGEMENT SYSTEM BERBASIS WEBSITE UNTUK MENDUKUNG IMPLEMENTASI KURIKULUM MERDEKA BELAJAR Galih Yudha Saputra
Journal of Innovation Research and Knowledge Vol. 4 No. 11: April 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The implementation of the Independent Learning Curriculum (Kurikulum Merdeka Belajar) has not been fully adopted by all schools due to a policy by the Ministry of Education allowing flexibility based on the readiness of teachers and educational staff. SMP Negeri 14 Samarinda is currently in transition from the 2013 Curriculum to the Independent Curriculum, which shifts the educational paradigm from teacher-centered to student-centered learning. This study aims to develop a website-based Mobile Learning Management System (MLMS) to support the implementation of the Independent Curriculum. The MLMS is expected to facilitate learning processes, accelerate evaluation, and serve as a database for learning module storage. The research method used is Research and Development (R&D), adopting the Rapid Application Development (RAD) model. System testing follows the ISO 9126 standard using Guttman and Likert scales. The results show that the functionality and portability aspects scored 1 (“Feasible”), usability reached 90% (“Excellent”), and reliability also scored 1 (“Feasible”). These results indicate that the developed system meets software quality standards and is suitable for supporting the implementation of the Independent Learning Curriculum
Pengembangan E-Book Informatika Berbasis Canva pada Materi TIK Kelas X di SMA Negeri 5 Samarinda Muhammad Rizal Nur Wahid; Galih Yudha Saputra; Eko Subastian
Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya Vol. 3 No. 5 (2025): Oktober : Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/morfologi.v3i5.2244

Abstract

Development of a Canva-Based Informatics E-book on ICT Material for Grade X at SMA Negeri 5 Samarinda. This research aims to determine the feasibility of a product in the form of an E-book as a learning medium and to assess the response toward the Canva-based Informatics E-book for Grade X students at SMA Negeri 5 Samarinda. This study employs a Research and Development (R&D) method with the PPE model, which consists of three stages: Planning, Production, and Evaluation. The research subjects involved 35 students from Grade X (I) at SMA Negeri 5 Samarinda, along with 3 media experts and 1 material expert. The research object is the Canva-based Informatics E-book on ICT material. The results showed that the development of the Canva-based E-book, as evaluated by 3 media expert validators, obtained a percentage score of 92.19%, which falls into the “Highly Feasible” category. The Evaluation conducted by 1 material expert achieved a percentage score of 100%, also in the “Highly Feasible” category. Furthermore, students’ responses to the product were measured and obtained an average percentage score of 82.57%, which falls into the “Very Interesting” category. Thus, the development of the Canva-based E-book on ICT material for Grade X at SMA Negeri 5 Samarinda, developed using the PPE model, is declared highly feasible based on media and material expert validation and very interesting based on students’ responses.
Pengembangan Media Pembelajaran Berbasis Website pada Materi Hardware Kelas VIII di SMP Negeri 21 Samarinda Yudha Alif Fauzi; Galih Yudha Saputra; Eko Subastian
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 2 No. 4 (2025): Desember : Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembag

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v2i4.2616

Abstract

This study aims to produce a product in the form of learning media based on the renderforest website which is feasible as a medium for learning informatics for junior high school grade VIII in Samarinda. This research uses the type of Research and Development (R&D) research with the PPE model which consists of three stages namely Planning, Production and Evaluation. The research subjects involved 3 media experts and 1 material expert. The object of research is renderforest teaching materials on hardware material. The results showed that the development of renderforest tested by 3 media expert validators received a value of 164 which indicates the category “very feasible” to use. Testing by 1 material expert gets a percentage value of 60 which indicates the category “very feasible” to use. Thus, the development of renderforest on class VIII software material in Samarinda developed with the PPE model is declared very feasible based on the feasibility test of media and material experts.
Dosen PPPK antara Profesionalisme dan Kepastian Karier: Perspektif Manajemen Pendidikan Rozie, Fachrul; Halimah, Siti; Galih Yudha Saputra; Hasbi Sjamsir
BEduManagers Journal : Borneo Educational Management and Research Journal Vol. 6 No. 2 (2025): BEduManagers Journal : Borneo Educational Management and Research Journal
Publisher : Manajemen Pendidikan Program Doktor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/bedu.v6i2.6200

Abstract

Abstrak - Kebijakan pengangkatan dosen sebagai Pegawai Pemerintah dengan Perjanjian Kerja (PPPK) sering diposisikan sebagai solusi efisiensi dan profesionalisasi sumber daya manusia pendidikan tinggi. Namun, dari perspektif kebijakan publik dan manajemen pendidikan, kebijakan ini menyisakan persoalan fundamental terkait keadilan, keberlanjutan karier, dan tata kelola profesi dosen. Artikel ini bertujuan mengajukan argumen kritis mengenai ketegangan antara tuntutan profesionalisme dan lemahnya kepastian karier dosen PPPK melalui pendekatan literature review. Kajian dilakukan terhadap publikasi ilmiah dan dokumen kebijakan dalam sepuluh tahun terakhir. Hasil telaah menunjukkan bahwa kebijakan PPPK cenderung menempatkan profesionalisme sebagai kewajiban individual dosen tanpa diiringi desain kebijakan karier yang sistemik dan berkelanjutan. Ketidakjelasan jalur karier, keterbatasan akses terhadap jabatan akademik dan struktural berdampak terhadap mutu akreditasi program studi, serta perbedaan hak dengan dosen PNS menunjukkan adanya inkonsistensi antara tujuan profesionalisasi dan praktik kebijakan. Artikel ini berargumen bahwa tanpa reformulasi kebijakan yang berorientasi pada keadilan dan keberlanjutan, skema PPPK berpotensi melemahkan komitmen profesi dan mutu pendidikan tinggi dalam jangka panjang. Kata kunci : dosen PPPK, kebijakan publik, profesionalisme, kepastian karier, manajemen pendidikan.