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APLIKASI GAME FIRST PERSONAL SHOOTER (FPS) BERBASIS ANDROID wijaya, randi; Khairil, Khairil; Zulfiandry, Ricky
Jurnal Media Infotama Vol 19 No 1 (2023): April
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i1.3685

Abstract

Abstract:First Person Shooter (FPS) this game is usually a shooting game where the appearance is seen from the player’s eyes. Where each zombie object appears automatically then the user will try to shoot at the zombie object, so if the a zombie object is shot will increase the score value. Unity3d is an IDE display for free java/androiddevelopment. Meanwhile,according to safaat (2013:6) unity3d contains an IDE game engine used to make android coding. Unity3d is a supporting application for android development that is free. At the level of the game starts with an easy level by getting points and adventure, then the level will automatically go up. An alternative game to be able to provide games that are able to hone the brains ability in logic/mathematics and can implement the First Personal Shooter (FPS) game with an Android-based united3d game engine. It is hoped that the development of this application can be a reference not that the geofencing algorithm is not only be applied to map-based applications so that the geofencing algorithm can be applied to similar applications as information technology developments.
PENGOLAHAN BUAH MANGROVE MENJADI PRODUK MAKANAN DAN MINUMAN PADA KELOMPOK MASYARAKAT YAYASAN LINGKUNGAN HIDUP ESTUARI DESA CEMARA WETAN KABUPATEN INDRAMAYU Salsabiela, Mutiara; Astriyandi, Asep Andri; Windiari, Ira Puspita; Nasukha, Shaicfah Bachaer Nebu; Wijaya, Randi
Devote: Jurnal Pengabdian Masyarakat Global Vol. 4 No. 4 (2025): Devote: Jurnal Pengabdian Masyarakat Global, 2025 (In Press)
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/devote.v4i4.4680

Abstract

The mangrove ecosystem in Cemara Wetan Village, Cantigi District, Indramayu Regency, has high potential but has not been optimally utilized, especially in economic aspects. Local communities still do not understand the added value of mangroves as raw materials for food products. Community service activities were carried out in the form of training on processing mangrove fruit into food and beverage products with economic value. The implementation method included a learning-by-doing approach, interactive discussions, and direct practice consisting of three main stages: preparation, implementation, and evaluation. This activity upholds the principle of CAPACITY (Involvement, Accessibility, Participation, Nodes, Innovation, Follow-up, and Direct Application) to ensure active community involvement. The training resulted in various processed products, such as dodol (sweet candy), syrup, wrakas leaf chips, and sponge cakes made from mangrove fruit, which have been simply packaged ready for marketing. The implementation results showed a 100% participant participation rate, with high enthusiasm during both theory and practice sessions. Participants actively asked questions, discussed, and were directly involved in the entire processing process. Positive feedback was also obtained, indicating a good acceptance of this innovation. This training has successfully increased the community's capacity to utilize local resources sustainably and opened up opportunities for developing ecotourism and mangrove-based creative economic businesses.