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Decision support system for analyzing the level of satisfaction of library services using the analytic hierarchy process method Agus Kurniawan, Rafiq; Khairil, Khairil; Zulfiandry, Ricky
Jurnal Komputer Indonesia Vol. 2 No. 2 (2023): Desember
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jki.v2i2.295

Abstract

The utilization of Decision Support Systems can help humans decide things quickly, accurately and consistently. Dehasen University Library has difficulty in considering library services that need to be improved. The research method used in this research is the waterfall model method carried out is a needs analysis, namely determining needs, system design from needs analysis, making programs to design by writing program code, program implementation and testing of the system created. This decision support system is made using the native php programming language so as to speed up the determination of landfills by implementing the moora method. This SPK is also integrated into the MySQL database. From the results of research with this system more accelerate the selection ranking with several alternatives, and testing done with the manual process there is no difference.
Sistem Informasi Buku Piket Rumah Dinas Gubernur Provinsi Bengkulu Zulfiandry, Ricky; Siswanto, Siswanto
Jurnal Media Infotama Vol 15 No 2 (2019)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1103.029 KB) | DOI: 10.37676/jmi.v15i2.869

Abstract

Computer-based information systems have a very important role in providing information systems for every organization or government agency. as is the case at the Official Residence of the Governor of Bengkulu Province. Where currently the picket book is still manual or the data processing process is written one by one on paper and in a ledger. This of course really requires an organized and complex system. And if it is only supported by a manual system, efficiency and effectiveness in presenting this information will not be achieved. The Bengkulu Province Governor's Official House Picket Book Information System is an application that can assist picket officers in processing picket book data which includes recording assets, activities and guests. Apart from that, this application allows for the creation of output reports that will be reported based on day, month and year. The Bengkulu Province Governor's Official Home Picket Book Information System was created using the Visual Basic .Net programming language. Based on the results of the tests carried out, the Bengkulu Province Governor's Official House Picket Book Information System can assist officers in managing data on activities, assets and guests, which up to now has still been done conventionally. And if the officer/admin doesn't have a password, they won't be able to access the Bengkulu Province Governor's Office Picket Book Information System.
Pengembangan Aplikasi Penerimaan Peserta Didik Baru Berbabasis Zonasi Khairil, Khairil; Zulfiandry, Ricky
Jurnal Media Infotama Vol 16 No 1 (2020)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (738.087 KB) | DOI: 10.37676/jmi.v16i1.1120

Abstract

The zoning system implemented by the Ministry of Education and Culture in the process of Accepting New Students in schools aims to equalize the right to education for school-aged children. The aim of this research is to develop a Zoning-Based Application for Accepting New Students at State junior high school 6 Bengkulu City. The methods used in this research are interviews, literature study, analysis, system design, testing and implementation. The system presented is in the form of zoning data input, prospective new student scores, national exam score data, while the process menu is a process menu for determining the assessment of prospective new students. The output produced is a report on new student registration and a report on new students accepted
Perancangan Online Markeplace Untuk Developer Perumahan Di Kota Bengkulu Asnawati, Asnawati; Khairil, Khairil; Zulfiandry, Ricky
Jurnal Media Infotama Vol 16 No 2 (2020)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v16i2.1147

Abstract

Residential property business, an activity in which someone invests in one or more houses, the implementation of which does not involve production costs. Because it does not use its own production costs, of course it is very safe for business people to control it, and the results can be taken at any time in the future in the form of profits. Currently, housing business players generally still market products manually, namely face to face (coming directly to the marketing location) to provide information to consumers about the housing sold by the developer. The online market application for housing developers in Bengkulu City is a medium that can be used by developers to market the housing they manage, and also to provide information to the public about housing in Bengkulu City. The domain of this online market application can be accessed via www.olmarketplacedevperumahan.online. In this online market there are 3 access rights for applications, namely administrator (can be placed in housing and data developers in Bengkulu City), developer (can update developer data and housing data applications), and community (can see developer information, housing, as well as installment simulations). In order for developers to access this online market application, developers must enter themselves into APERSI directly by entering the developer's profile. Then APERSI will provide a username and password to the developer, so that the developer can access this online marketplace application
E-LEARNING PADA SMKS 4 PUTRA NUSANTARA BERBASIS LEARNING MANAGEMENT SYSTEM (LMS) MOODLE Apriati, Herita; kanedi, indra; Zulfiandry, Ricky
Jurnal Media Infotama Vol 18 No 2 (2022): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v18i2.2714

Abstract

Abstract Support for internet network infrastructure at the Putra Nusantara S-4 Vocational High School triggers the development of service facilities for students. One alternative is the development of an e-learning system in an effort to improve online learning through the delivery of learning materials, discussions, and other lecture activities conducted through electronic media. The aim of this research is to create e-learning at the Putra Nusantara S-4 Vocational High School using the Moodle Learning Management System (LMS). The research method used in this study is the waterfall method with the stages of analyzing the old system, analyzing the new system, designing the system, implementing the system and testing the system. The results of the e-learning made are in the form of a Moodle-based learning application. E-learning displays subject matter in various application file formats in accordance with existing subjects in the competence of food crop agribusiness expertise, online assignments by teachers to students, online discussions through in-app forums and exams (quizzes). carried out by teachers for their students (students) in an effort to improve the professionalism of teacher competencies and student competencies in agriculture. Keywords: E-learning, Moodle, PHP,
RANCANG BANGUN APLIKASI MENGENAL JENIS KECERDASAN DAN BAKAT SISWA BERBASIS ANDROID Puspita, Tina; siswanto, siswanto; Zulfiandry, Ricky
Jurnal Media Infotama Vol 18 No 2 (2022): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v18i2.2718

Abstract

ABSTRACT The State 17 Junior High School in Bengkulu City is one of the junior high schools in Bengkulu Province, the same as junior high schools in general whose education is taken within 3 years of study, starting from grades VII and IX. This school is located at Wr. Supratman Street, Pematang Governor, Muara Bangkahulu District. The subject of this research is the design of applications to recognize the intelligence and talent of Android-based students on Android devices. While the research subjects were students of class 1X State Junior High School 17 Bengkulu City. State Junior High School 17 Bengkulu City for class 1X consists of 2 classes, with a total of 64 students. The large number of students taken for testing refers to a statement that explains that "at least 20% for the population is considered small". However, the 20% amount is still considered insufficient. So that the taking of the number of students follows the rules set by students, which is between 30-500 students. So that taken half of the total number of 32 students. This application to identify the type of intelligence and talent of students based on Android is an application built using Android Studio with the Java programming language, PHP and MySQL database. This application has 2 different interfaces, for the admin side can access web-based applications on a predetermined web link, while for the user side can access android-based applications that can be installed on each android smartphone. Based on testing using Usability Testing, the results obtained are the level of ease of users to complete basic tasks when the user first sees or deals with the existing system, the level of efficiency of the application according to the purpose of the application and the features contained in the application make it easier for users to run the application, the application is easy to remember, with a colorful menu display and the features in the application make it easier for users to manage or run applications, the security level in the application is quite adequate when installing the application there are some devices that experience errors because they do not support the minimum operating system used, and user satisfaction with the application, satisfied with the information provided and the security provided by the application Keywords: Applications, Types of Intelligence and Talent, Students, Android
SISTEM PENJUALAN IKAN HIAS PADA GALERI RAMA DAN RENA BERBASIS WEB Wiranata, I Wayan; Kanedi, Indra; Zulfiandry, Ricky
Jurnal Media Infotama Vol 19 No 1 (2023): April
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i1.3336

Abstract

ABSTRACT : As technology advances today, especially in information systems, the use of computers has become a necessity in the business world and in daily life. The use of information systems for the process of recording sales data that functions to support buying and selling processes, analysis of information systems based on system development data based on promotional activities and sales data of decorative fish gallery, application design systems by adjusting the needs of users based on gallery promotion activities, sales data and results from interviews with the head of decorative fish gallery at Rama dan Rhena Shop, the results of the application design are applied in the design of the sales system application. From the design process to the implementation of the system that has been carried out the sales system of decorative fish gallery at Rama Dan Rhena Shop, the following conclusions can be drawn: a. Sales system of decorative fish gallery at Rama dan Rhena Shop has become a website application that can be accessed flexibly by both users and admins/campus parties, only with an internet connection. b. This sales information system of decorative fish gallery at Rama dan Rhena Shop can be used to record the purchase of stock products at Rama dan Rhena Shop. c. This system can be used to provide purchase transaction reports, sales reports and product reports in detail.
PERANCANGAN SISTEM INFORMASI PENJUALAN TOKO ROTI ME TIME BERBASIS WEB Hermanto, Agung Aushaaf Marshaa; Kanedi, Indra; Zulfiandry, Ricky
Jurnal Media Infotama Vol 19 No 1 (2023): April
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i1.3342

Abstract

ABSTRACT: Technological developments mean that from time to time technology continues to develop in a more sophisticated direction. This development is based on human innovation and creativity, especially in the business field, many sales have been made on-line, this Me Time Bakery has not yet developed on-line sales, online developments or online stores through internet media have mushroomed in Indonesia, even already very well known by the general public. The number of various conveniences in shopping and the various types of products and services offered, make Indonesian people make online shops as one of the new "shopping places" besides shopping centers. this makes many online shop sellers competing to offer their products in various ways to attract consumers to shop, they take advantage of the situation where online shopping is currently in demand by the Indonesian people until now. The analysis of the old system at the Me Time Bakery is still manual by using a manual counting machine with a receipt system so that sales and purchases of stock items are re-corrected and recorded only on that day how many breads were sold, how many purchases and stock sales. To find out the availability of information products, with the Web-Based Me Time Bakery Sales Information System, it can facilitate the promotion process which has been conventional in nature. can use the application in accordance with accurate and good commands.
APLIKASI GAME FIRST PERSONAL SHOOTER (FPS) BERBASIS ANDROID wijaya, randi; Khairil, Khairil; Zulfiandry, Ricky
Jurnal Media Infotama Vol 19 No 1 (2023): April
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i1.3685

Abstract

Abstract:First Person Shooter (FPS) this game is usually a shooting game where the appearance is seen from the player’s eyes. Where each zombie object appears automatically then the user will try to shoot at the zombie object, so if the a zombie object is shot will increase the score value. Unity3d is an IDE display for free java/androiddevelopment. Meanwhile,according to safaat (2013:6) unity3d contains an IDE game engine used to make android coding. Unity3d is a supporting application for android development that is free. At the level of the game starts with an easy level by getting points and adventure, then the level will automatically go up. An alternative game to be able to provide games that are able to hone the brains ability in logic/mathematics and can implement the First Personal Shooter (FPS) game with an Android-based united3d game engine. It is hoped that the development of this application can be a reference not that the geofencing algorithm is not only be applied to map-based applications so that the geofencing algorithm can be applied to similar applications as information technology developments.
PEMBUATAN GAME THE LEGEND OF BENGKULU MENGGUNAKAN RPG MAKER VX ACE Wijaya, Arif Rangga; Kanedi, Indra; Zulfiandry, Ricky
Jurnal Media Infotama Vol 19 No 1 (2023): April
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i1.3807

Abstract

ABSTRACT :Games are a means of entertainment for all ages. The game is unmistakably has a very rapid development, ranging from games genre action, RPG, FPS, to arcade games. RPG or the term of Role Playing Game where players play a role, generally the player plays the main character (Protagonist). The development of the Protagonist depends on how the player takes steps in the game. In this research, the writer develops a fictional game using the RPG Maker VX ACE engine. The writer collects data through observations of the movement of RPG games in the game world. There is a game-making stage that was carried out earlier, namely concept design and game storyline creation, as well as game design to the trial stage where testing was made based on the purpose of making the game. The RPG game of The Legend of Bengkulu has been successfully designed where players can develop their own characters. This game is also expected to improve the player's ability to solve the puzzles given in the game. With this game, the writer also hopes that players can get to know the famous history in the Bengkulu area, which is none other than Fort Marlborough.