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The Impact of Using Digital Comic as A Media for Learning Short Stories Mawarsih, Putri Beny; Hidayati, Ika Emirulliah; Pairin, Udjang; Indarti, Titik
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11445

Abstract

The aim of this research is to describe the impact of using digital comic as a learning media of Indonesian language subjects for junior high school students. The research method used qualitative method with a case study approach. Data collection uses questionnaires at the beginning of the research process, observations, and interviews with the aim of obtaining information on students' experiences regarding digital-based learning media. The primary data used is an overview of the use of webtoon applications in learning activities and secondary data in the form of literature studies originating from books, articles, proceedings, theses, and other media that are able to support the availability of information related to related topics. The data that has been collected is analyzed according to the discussion of related topics using data reduction, data display, and conclusion methods. The results of the research show that the majority of grade 7th of junior high school students prefer digital comics compared to using text in conveying short story material. Webtoon-based digital comics are considered more effective and interesting compared to text only. The majority of students understand the story presented using the webtoon application and can answer questions related to the story correctly.
Hubungan Kadar Hemoglobin, Eating Behaviour, dan Tingkat Kebugaran terhadap Hasil Asesmen Sumatif Pjok Siswa Unggulan Hidayati, Ika Emirulliah; Wahjuni, Endang Sri; Prihanto, Junaidi Budi
Jurnal Keolahragaan Vol 11, No 2 (2025): Jurnal Keolahragaan
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jkor.v11i2.20488

Abstract

Hasil belajar siswa merupakan salah satu tolak ukur fundamental dari keberhasilan proses belajar mengajar. Hasil belajar siswa di Kurikulum Merdeka diukur melalui asesmen setiap akhir capaian pembelajaran dan akhir tujuan pembelajaran. Selain proses belajar mengajar, terdapat beberapa faktor yang mempengaruhi hasil belajar siswa. Faktor-faktor tersebut diantaranya status zat besi siswa yang baik, konsumsi nutrisi dalam tubuh siswa yang seimbang, dan tubuh siswa yang bugar. Tujuan penelitian ini untuk mengetahui adanya seberapa besar kontribusi kadar hemoglobin, eating behaviour, dan tingkat kebugaran terhadap hasil asesmen sumatif PJOK siswa unggulan di Madrasah. Metode penelitian yang digunakan adalah kuantitatif dengan jenis korelasional. Sampel penelitian berjumlah 58 siswa dengan rentang usia 13-15 tahun. Teknik pengambilan sampel yang digunakan adalah teknik purposive sampling dengan 4 parameter. Analisis data yang digunakan adalah uji korelasi Spearman dikarenakan jenis data pada dua variabel berbeda. Hasil penelitian menunjukkan bahwa terdapat hubungan yang signifikan secara parsial antara kadar hemoglobin (p= 0.0036), eating behaviour (p=0.013), dan tingkat kebugaran (p=0.008) terhadap hasil asesmen sumatif PJOK siswa unggulan (p<0.05).
The Impact of Using Digital Comic as A Media for Learning Short Stories Mawarsih, Putri Beny; Hidayati, Ika Emirulliah; Pairin, Udjang; Indarti, Titik
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11445

Abstract

The aim of this research is to describe the impact of using digital comic as a learning media of Indonesian language subjects for junior high school students. The research method used qualitative method with a case study approach. Data collection uses questionnaires at the beginning of the research process, observations, and interviews with the aim of obtaining information on students' experiences regarding digital-based learning media. The primary data used is an overview of the use of webtoon applications in learning activities and secondary data in the form of literature studies originating from books, articles, proceedings, theses, and other media that are able to support the availability of information related to related topics. The data that has been collected is analyzed according to the discussion of related topics using data reduction, data display, and conclusion methods. The results of the research show that the majority of grade 7th of junior high school students prefer digital comics compared to using text in conveying short story material. Webtoon-based digital comics are considered more effective and interesting compared to text only. The majority of students understand the story presented using the webtoon application and can answer questions related to the story correctly.