Simamora, Ebeneser Wacner
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Development of Comic Media to Improve Problem Solving Abilities and Interest in Learning Mathematics Subjects of Elementary School: English Firmansyah, Firmansyah; Irnandi, Irfan; Siregar, Nahrun Najib; Simamora, Ebeneser Wacner; Indriyani
Jurnal Elementaria Edukasia Vol. 7 No. 3 (2024): September
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v7i3.10081

Abstract

This research aims to develop Class IV Mathematics Comic Media with Fraction Material that is valid, practical and effective to improve elementary school students' problem solving abilities and interest in learning mathematics subjects. This research method is development research or Research and Development (R & D). The procedure used is to simplify the Borg & Gall development model (in Sugiyono, 2015: 298-331) which consists of 10 steps, in this research it will be limited to the seventh step. The population in this study is the population in this study are students at SD Negeri 02 Amban. The research sample chosen was class IV students for the 2023/2024 academic year. The sample in this study was divided into two, namely class IV A students as the experimental class and class IV B students as the control class. Data collection techniques used in this research include questionnaires, interviews, validator assessment sheets, and problem solving ability tests. The data analysis techniques used in this research consist of three, namely validity, practicality and effectiveness data analysis. The research instruments consisting of learning implementation plans, student worksheets, comic media, problem solving ability tests, and learning interest questionnaires that have been developed are in the very good category based on the assessments of the three validators. Practicality obtained a positive response from students of 88.6%, which is in the very practical category. Students' problem solving abilities are better than the problem solving abilities of Control class students. The average problem solving ability of Control Class students is 60.31, while the average problem solving ability of experimental class students is 72.50. There is an influence of interest in learning on students' problem solving abilities.
Pengembangan Media Pembelajaran Augmented Reality pada Materi Bangun Ruang untuk Kelas V SD Simamora, Ebeneser Wacner; Siregar, Nahrun Najib
Konstruktivisme : Jurnal Pendidikan dan Pembelajaran Vol 16 No 2 (2024): Juli 2024
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/konstruk.v16i2.3588

Abstract

Penelitian ini bertujuan untuk mengetahui kevalidan, kepraktisan dan keefektifan media pembelajaran augmented reality pada materi bangun ruang untuk kelas V SD. Jenis penelitian ini adalah penelitian pengembangan dengan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu Analyze, Design, Development, Implementation dan Evaluation. Subjek penelitian ini adalah peserta didik kelas V SD Inpres 09 Anggori. Instrumen penelitian yang digunakan berupa angket pedoman wawancara, angket penilaian ahli media, ahli materi dan ahli desain pembelajaran, angket respon peserta didik dan tes hasil belajar. Teknik pengumpulan data pada penelitian ini terdiri dari tes tertulis, angket, wawancara dan dokumentasi. Hasil rata-rata keseluruhan validasi media pembelajaran augmented reality adalah 3.88, dan berada pada kategori sangat valid. Kepraktisan respon peserta didik terhadap media pembelajaran augmented reality yaitu 3,74 yang berada pada kategori sangat positif. Keefektifan ditinjau dari hasil belajar peserta didik setelah mengikuti tes, menunjukkan bahwa sebanyak 21 orang mencapai nilai tuntas atau 84 % peserta didik mencapai nilai tuntas. Berdasarkan hasil tersebut menunjukkan bahwa media pembelajaran augmented reality yang sudah dikembangkan sangat efektif dan dapat memberikan dampak yang positif bagi siswa.
The Influence of Problem Based Learning Model on Cognitive Learning Outcomes of Mathematics in Grade V Elementary School Students Simamora, Ebeneser Wacner; Haryanto; Siboro, Asiroha; Siahaan, Fitriani
Jurnal Elementaria Edukasia Vol. 9 No. 2 (2025): JUNI
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v9i2.13528

Abstract

Increasing the effectiveness of the learning process can be realized through the application of learning models that are in line with student characteristics. One approach that supports active student involvement is the Problem Based Learning model. This study aims to analyze the effect of the application of the Problem Based Learning model on the achievement of cognitive learning outcomes in mathematics subjects in grade V students at the elementary school level. This study uses a quantitative approach with a Pre-Experimental design, specifically the One-Group Pretest-Posttest Design type. The research subjects included all grade V students of SD Negeri 02 Amban as many as 32 students in the 2024/2025 academic year. Data analysis techniques involve normality tests, t-tests, and n-gain tests, with the help of SPSS software version 30. The results of the normality test show that the pretest value data (0,123 > 0,05) and posttest (0,105 > 0,05) are normally distributed. Meanwhile, the t-test showed a significant difference between the pretest and posttest scores with a significance value (2-tailed) of 0,001 (p < 0,05), indicating that there was a significant increase in cognitive learning outcomes after the implementation of the PBL model. Based on the significance value (0,001 < 0,05), the null hypothesis (H0) was rejected and the alternative hypothesis (H1) was accepted. In addition, the results of the n-gain analysis showed an increase in the average score from 64,44 to 84,09 with a difference of 19,66 points, and the average n-gain value was 0,56, which was categorized as quite effective. Thus, the results of this study indicate that the implementation of the Problem Based Learning model has a positive effect on improving the cognitive learning outcomes of elementary school students in mathematics.
A Journal Development of Physics E-Module Based on Deep Learning Approach on Alternative Energy.: "A Case Study on Alternative Energy Topics Integrated with the Papua Context through Canva-Based Learning Media" Siboro, Asiroha; Sebayang, Sri Rosepda Br; Simamora, Ebeneser Wacner; Yenusi, Kaleb A
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 12 No 1 (2025): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v12i1.19616

Abstract

This study aims to develop and evaluate a physics e-module based on a deep learning approach, focusing on the topic of alternative energy, to enhance learning outcomes among senior high school students. Practically, the study offers an interactive learning resource aligned with deep learning principles, while theoretically, it contributes to the development of instructional media in physics education. The research used a Research and Development (R&D) design following the Four-D model: Define, Design, Develop, and Disseminate. Data collection involved questionnaires and interviews with physics teachers to identify student learning needs and contextual challenges. The module's validity was assessed by two subject matter experts and one media expert, while its practicality was evaluated by 34 students and one physics teacher using response questionnaires. The effectiveness of the e-module was determined by analyzing pretest and posttest results using N-Gain and t-test calculations. The e-module achieved a validity score of 87.75% (very valid) and a practicality score of 93.66% (very practical). It also showed significant effectiveness, with an N-Gain score of 0.714 (high category) and a t-test result of 17.84 > 2.04 (significant at α = 0.05). Therefore, the use of the deep learning approach-based physics e module is appropriate to improve student’s learning outcomes.
Pengembangan E-Modul Interaktif Heyzine Flipbook pada Mata Kuliah Landasan Pendidikan di Program Studi Pendidikan Guru Sekolah Dasar Universitas Papua Simamora, Ebeneser Wacner; Siregar, Nahrun Najib; Firmansyah; Ukat, Yolanda
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 2 (2025): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i2.3289

Abstract

Penelitian ini dilatarbelakangi oleh bahan ajar yang masih monoton sehingga mengurangi partisipasi aktif mahasiswa selama proses pembelajaran. Tujuan dari penelitian ini adalah untuk mengetahui kevalidan, kepraktisan, dan keefektifan e-modul Heyzine flipbook pada mata kuliah Landasan Pendidikan. Metode yang digunakan yaitu penelitian dan pengembangan (Research and Development) dengan menerapkan model ADDIE yang meliputi tahapan Analysis, Design, Development, Implementation, dan Evaluation. Hasil penelitian menunjukkan bahwa e-modul yang dikembangkan memiliki tingkat validitas yang sangat valid dengan skor rata-rata 3,66, memperoleh respons mahasiswa yang sangat positif dengan skor rata-rata 3,82, serta tingkat ketuntasan hasil tes mahasiswa mencapai 81,67%. Dengan demikian, dapat disimpulkan bahwa e-modul interaktif Landasan Pendidikan berbasis Heyzine Flipbook yang dikembangkan sangat efektif digunakan dalam pembelajaran dan memberikan dampak positif terhadap peserta didik.
ANALISIS KEMAMPUAN LITERASI NUMERASI MAHASISWA DITINJAU DARI GAYA KOGNITIF REFLEKTIF DAN IMPULSIF Simamora, Ebeneser Wacner; Akhiruddin, Akhiruddin
Jurnal Magister Pendidikan Matematika (JUMADIKA) Vol 4 No 2 (2022): Jurnal Magister Pendidikan Matematika (JUMADIKA)
Publisher : Prodi Magister Pendidikan Matematika Pascasarjana Universitas Pattimura Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jumadikavol4iss2year2022page89-95

Abstract

During the Covid-19 pandemic, there was a change in the education system, namely regular or face-to-face Numerical literacy ability is the ability or skill in using various kinds of numbers and symbols related to basic mathematics to solve practical problems in the context of everyday life. This study aims to determine the numeracy literacy ability of students in solving math problems in terms of reflective and impulsive cognitive styles. In looking at students' numeracy literacy skills, indicators of numeracy literacy abilities are used which are adjusted to the stages of the problem solving process. This research is a descriptive research with a qualitative approach. The research subjects consisted of 23 students of the Mathematics Education Study Program at the University of Papua. Data collection consisted of a numeracy literacy test, an MFFT (Matching Familiar Figure Test) test to determine cognitive style, interviews and documentation. The results of the MFFT test showed that there were 11 students with a reflective cognitive style, 9 students with an impulsive cognitive style, 1 student with a low accurate cognitive style, and 2 students with a fast accurate cognitive style. After that, 2 subjects with a reflective cognitive style were obtained which were supported by 2 subjects who had a tendency for a reflective cognitive style and 2 subjects who had an impulsive cognitive style. The results showed that the reflective subject one (SR1) the first reflective student completed the numeracy literacy problem in 91 minutes and the reflective subject two (SR2) completed the problem in 98 minutes, where the two subjects with the minute reflective style had exceeded the predetermined maximum time limit, namely 90 minutes. Impulsive subject one (SI1) completed the numeracy literacy test in 32 minutes. The second impulsive subject (SI2) completed the numeracy literacy test questions within 40 minutes. The two students completed it faster than the specified time limit of 90 minutes. Subjects with a cognitive-reflective style in solving problems take a long time but the results obtained tend to be correct or accurate, while subjects with an impulsive cognitive style seem to be in a hurry to answer and tend to be wrong