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Peningkatan Pengalaman Pengguna Pada Platform Sepulsa Sumarna, Ertansyah Rizal Priadi; Kalimat, Arul Budi; Rahayu, Yari Ardiansyah; Suparman, Tegar Radiansyah; Hestiyanti, Mita; Rahayu, Asri Nurjati; Nurhayati, Mila; Ramdhani, Nabila Aprilia
Jurnal Teknologi Informasi Vol 2, No 2 (2024): Februari 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat - Universitas Teknologi Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26798/juti.v2i2.1170

Abstract

Sepulsa.com, merupakan sebuah situs web yang menyediakan layanan pengisian pulsa, pembelian voucher game, dan beragam transaksi keuangan lainnya. Pentingnya usability pada sepulsa.com melampaui sekadar pertimbangan praktis karena hal ini mencerminkan tantangan nyata dalam menghadirkan pengalaman pengguna yang memuaskan. Metode yang digunakan pada penelitian ini yaitu menggunakan user centered design (UCD). Hal ini bertujuan untuk memastikan bahwa desain UI/UX produk atau sistem sesuai dengan kebutuhan pengguna, mengurangi kesalahan, meningkatkan efisiensi, dan mengurangi biaya pengembangan. Penelitian ini mengevaluasi fitur register, login, dan pembelian voucher game dengan menggunakan system usability scale (SUS). Hasil evaluasi awal menunjukkan nilai rata-rata di bawah 68, menandakan adanya masalah usability yang memerlukan perbaikan. Namun, analisis lebih lanjut menunjukkan bahwa fokus pada perbaikan fitur akses voucher game dan penyesuaian pada register serta login dapat meningkatkan skor evaluasi ke dalam kategori yang lebih baik sesuai dengan system usability scale (SUS), mencapai nilai rata-rata untuk login sebesar 71.625, diklasifikasikan sebagai "good" dengan grade scale c.
Penerapan Teknologi Opencv Dalam Pembuatan Gim Quiz Berbasis Web Dengan Fitur Hand Gesture Rahayu, Yari Ardiansyah; Mulyani, Asri
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1936

Abstract

In modern education, enhancing interactivity and learning effectiveness is a crucial aspect. This study aims to develop and evaluate a web-based quiz system that integrates hand gesture recognition technology using OpenCV to increase student engagement and participation. To ensure that the system is developed adaptively and responsively to user needs, this research implements the Extreme Programming (XP) methodology, known for its fast and iterative development cycle. A quantitative approach is used in this study by conducting trials with students from class A ITG, where pre-tests and post-tests are conducted to evaluate interactivity levels, responsiveness to hand gestures, and overall user satisfaction. Usability measurement is performed using the System Usability Scale (SUS), with evaluation results showing an increase in SUS scores from pre-test to post-test. These results indicate that the developed system is capable of significantly improving the student learning experience. However, this study has several limitations, such as the need for optimization of gesture recognition algorithms to improve the system's accuracy and responsiveness. Additionally, the study was only conducted on one group of students, limiting the generalizability of the results. Therefore, future research is expected to include a broader population and explore the integration of additional technologies to enhance system effectiveness in various learning contexts. This study demonstrates that the use of hand gesture recognition technology in a web-based quiz system can create a more dynamic and interactive learning environment. These findings open opportunities for the development of more innovative, adaptive, and responsive educational applications to meet the needs of today’s digital generation.
Penerapan Teknologi Untuk Pengembangan Desa Wisata Cinunuk Susetyaningsih, Adi; Sari, Mitha Mutia; Febriyanti, Tina; Ajhar, Alfi Nur; Mubarok, Encep Ahmad Husni; Wildan, Muhammad; Zakiyahi, Noviyanti Siti; Barokah, Putri Dara Lestari; Rachmat, Rio Adhitya; Nugraha, Akbar Dwinanda; Azhari, Audi Amhar; Gunadi, Musfik Alaida; Agustian, Zani; Yanuar, Syahrul; Rahayu, Yari Ardiansyah; Miraj, Ahmad Fauzi Saepul; Patria, Dhika Muhammad; Hantari, Anjas Ninda
Jurnal PkM MIFTEK Vol 3 No 2 (2022): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.3-2.1314

Abstract

Tourism villages are an alternative to accommodate the needs of tourists where the potential of rural areas in the form of rural natural scenery, historical and cultural heritage as well as various folk arts and crafts have so far attracted the interest of tourists. Cinunuk Wanaraja Village, Garut Regency is considered to have various tourism potentials that can be an attraction, one of which is religious tourism and bathing tours in Cibolerang. If natural uniqueness or activities already exist in a village, then the next step is empowering the community to be involved in developing tourism potential in Cinunuk village, but this development has not run optimally because the potential of the village has not been maximally explored and there is still a lack of utilization of technology to support the tourism potential of Cinunuk. The method used is mixed methods including qualitative methods to examine aspects of supply, community characteristics and policies, quantitative methods to examine aspects of tourist interest and observation methods. With work programs that include improving environmental quality, industrial programs and the application of technology can solve problems faced by residents and can provide benefits in achieving increasing public awareness of environmental quality, increasing public knowledge of economic activities and increasing mastery of community information technology to support the development of tourist villages kiss.
Analisis Dan Peningkatan Pengalaman Pengguna Pada Platform Sepulsa Menggunakan Metode Use Centered Design (UCD) Rahayu, Yari Ardiansyah; Kalimat, Arul Budi; Sumarna, Ertansyah Rizal Priadi; Suparman, Tegar Radiansyah; Hestiyanti, Mita; Rahayu, Asri Nurjati; Nurhayati, Mila; Ramdhani, Nabila Aprilia
Jurnal Teknologi Informasi Vol 4, No 1 (2025): Agustus 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat - Universitas Teknologi Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26798/juti.v4i1.1174

Abstract

Sepulsa.com, is a website that provides credit top-up services, purchasing game vouchers, and variousother financial transactions. The importance of usability on sepulsa.com goes beyond just practicalconsiderations as it reflects the real challenges in delivering a satisfying user experience. The methodused in this research is user centered design. This aims to ensure that the UI/UX design of the productor system meets user needs, reduces errors, increases efficiency, and reduces development costs. Thisresearch evaluates the register, login and purchase game voucher features using the system usabilityscale (SUS). Initial evaluation results show an average score below 68, indicating a usability problemthat requires improvement. However, further analysis shows that focusing on improving the gamevoucher access feature and adjustments to register and login can increase the evaluation score into aJuTI “Jurnal Teknologi Informasi”Fakultas Teknologi InformasiUniversitas Teknologi Digital Indonesia (d.h STMIK AKAKOM)DOI: 10.26798/juti.v1i2.xxx vol.1, No.2, Februari, e-ISSN: 2962-4118better category according to the system usability scale (SUS), reaching an average score for login of71,625, classified as "good" with a grade scale of c.Keywords: Usability, UI/UX, Sepulsa, User Centered Design, System Usability Scale