Mellinia Regina Prastiwi
Universitas Negeri Malang

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Optimizing Tourism Development Through Landslide Hazard Mapping in Raung Volcano Syamsul Bachri; Rajendra Prasad Shrestha; Sumarmi Sumarmi; Furqan Ishak Aksa; Mellinia Regina Prastiwi; Nanda Regita Putri; Egi Nursari Billah; A.Riyan Rahman Hakiki; Tabita May Hidiyah
JURNAL GEOGRAFI Vol 16, No 1 (2024): JURNAL GEOGRAFI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jg.v16i1.50118

Abstract

The series of volcanic activities of Mount Raung triggered primary and secondary hazards in the area around the volcano. Kalibaru watershed is one of the areas prone to landslides due to secondary hazards of eruption activity in the direction of west and northwest part of this region. This study aims to optimize tourism by mapping landslide hazard using Spatial Multi-Criteria Evaluation (SMCE) around Mount Raung. This research used 46 points of landslide data through remote sensing, field observation. Ten landslide triggering factors, namely TPI (Topographic Position Index), TWI (Topographic Wetness Index), SPI (Stream Power Index), slope, distance to river, rainfall, geology, land use, distance to road, and soil type was used to map the landslide hazard. This study used ROC (Receiver Operating Characteristic) analysis to validate the landslide susceptibility mapping with an AUC (Area Under Curve) value of 0.93, which indicates that the mapping has a high accuracy value. The results showed that the landslide susceptibility is divided into three classes: high susceptible, moderate susceptible, and low susceptible. The high susceptible area covers 151.62 km2 (21%), the moderate susceptible area covers 407.99 km2 (56%), and the low susceptible area covers 166.79 km2 (23%). Based on the results of the mapping, tourism development in the area of Mount Raung is recommended in areas that are classified as medium and low landslide susceptibility.Keywords: Mount Raung, Landslides, SMCE, Tourism Development
DEVELOPMENT OF METAVERSE-BASED VIRTUAL DISASTER GALLERY AS A SUPPORT SYSTEM FOR DISASTER EDUCATION IN GEOGRAPHY LEARNING Syamsul Bachri; A.Riyan Rahman Hakiki; Sumarmi Sumarmi; Alfyananda Kurnia Putra; Tabita May Hidiyah; Nanda Regita Putri; Mellinia Regina Prastiwi
GEOGRAPHY : Jurnal Kajian, Penelitian dan Pengembangan Pendidikan Vol 12, No 2 (2024): SEPTEMBER
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/geography.v12i2.26431

Abstract

Abstrak: Pendidikan kebencanaan memainkan peran penting dalam menumbuhkan kesiapsiagaan bencana di kalangan pelajar. Namun, implementasi pendidikan kebencanaan di Indonesia masih memiliki keterbatasan, terutama karena kurangnya media yang interaktif dan kontekstual untuk mendukung proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan Galeri Bencana Virtual Berbasis Metaverse sebagai sistem pendukung pendidikan kebencanaan dalam pembelajaran geografi. Metaverse merupakan teknologi yang mampu menciptakan dunia virtual 3D. Penelitian ini menggunakan model pengembangan 4D, yang meliputi tahapan Define, Design, Develop, dan Disseminate. Media diujicobakan kepada 33 siswa kelas XI di SMAN Pesanggaran untuk menghasilkan media pembelajaran yang layak dan efektif. Temuan penelitian menunjukkan bahwa Galeri Bencana Virtual Berbasis Metaverse sangat valid dan efektif sebagai sistem pendukung pendidikan untuk pendidikan kebencanaan. Temuan ini menunjukkan bahwa mengintegrasikan teknologi VR dalam pendidikan kebencanaan dapat menjadi referensi yang berharga untuk mengembangkan media pendidikan yang inovatif di masa depan. Abstract:  Disaster education plays a crucial role in fostering disaster preparedness among students. However, the implementation of disaster education in Indonesia faces limitations, particularly due to the lack of interactive and contextual media to support the learning process. This study aims to develop a Metaverse-Based Virtual Disaster Gallery as a support system for disaster education in geography learning. The metaverse is a technology capable of creating a 3D virtual world. This research employs the 4D development model, which includes the stages of Define, Design, Develop, and Disseminate. The media was tested on 33 eleventh-grade students at SMAN Pesanggaran to produce a feasible and effective educational tool. The research findings demonstrate that the Metaverse-Based Virtual Disaster Gallery is highly valid and effective as an educational support system for disaster education. These findings suggest that integrating VR technology in disaster education can serve as a valuable reference for developing innovative educational media in the future.