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Penggunaan Media Video Animasi Berbasis Geosapasial dalam Meningkatkan Kemampuan Berpikir Kritis terhadap Mitigasi Bencana Tsunami tabita may hidiyah
J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) Vol 9, No 2 (2023): JPIPS
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpips.v9i2.20993

Abstract

Abstrak: Rendahnya kemampuan berpikir kritis dan kurangnya pemanfaatan media pembelajaran terbilang masih tinggi di Indonesia, sehingga dilakukan penelitian guna melihat pengaruh pemanfaatan media pembelajaran video animasi berbasis geospasial mengenai kemampuan berpikir kritis. Menggunakan metode quasy experiment dengan desain Pre-Post control group design, IPS 1 sebagai kelas eksperimen dan IPS 3 sebagai kelas kontrol. Subjek penelitian siswa kelas XI IPS di SMAN Pesanggaran Kabupaten Banyuwangi menggunakan teknik purposive sampling. Berdasarkan penelitian bahwa media berpengaruh positif dengan perolehan sig. 0,003 0,05. Kesimpulannya media dapat meningkatkan kemampuan berpikir kritis peserta didik pada sub materi mitigasi bencana tsunami. Kata Kunci: pembelajaran geografi; video animasi berbasis geospasial; mitigasi bencana tsunami; kemampuan berpikir kritis                                                                                 Abstract: The low level of critical thinking skills and the lack of utilization of learning media is still high in Indonesia, so research was conducted to determine the effect of utilization of geospatial-based animated video learning media on critical thinking skills. Using quasy experiment method with Pre-Post control group design, IPS 1 as experimental class and IPS 3 as control class. The research subjects were XI social studies class students at SMAN Pesanggaran Banyuwangi Regency using purposive sampling technique. Based on the research that the media has a positive effect with the acquisition of sig. 0,003 0,05. In conclusion, the media can improve students' critical thinking skills in tsunami disaster mitigation sub-materials. Keywords: geography learning; geospatial-based video animation; tsunami disaster mitigation, critical thinking skills
PENINGKATAN KAPASITAS SISWA SEKOLAH DASAR DALAM KESIAPSIAGAAN BENCANA ERUPSI GUNUNG API MELALUI SIMULASI MITIGASI BENCANA DI DAERAH GUNUNG SEMERU Syamsul Bachri; Sumarmi Sumarmi; Listyo Yudha Irawan; Heni Masruroh; Tabita May Hidiyah; A. Riyan Rahman Hakiki; Egi Nursari Billah; Nanda Regita Cahyaning Putri; Mellinia Regina Heni Prastiwi; Huang Zimo
Jurnal Praksis dan Dedikasi Sosial (JPDS) Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um032v6i2p162-171

Abstract

INCREASING THE CAPACITY OF PRIMARY SCHOOL STUDENTS IN VOLCANO ERUPTION DISASTER PREPAREDNESS THROUGH DISASTER MITIGATION SIMULATION IN THE MOUNT SEMERU REGIONIndonesia is one of the countries prone to volcanic eruptions. One of the volcanic eruption disasters that occurred was the Semeru Volcano in 2021 and 2022 in Lumajang Regency. The impact of the Semeru Volcano eruption resulted in many casualties. This proves that the lack of understanding of the community in dealing with the threats and risks of volcanic disasters. Thus, the importance of action to minimize the impact of future disasters. The community service activities carried out by the community service team from the State University of Malang in the Decentralized Research and Service Program of the Faculty of Social Sciences are one of the solutions to increase community capacity in reducing the risk of volcanic disasters. The community service activities were carried out with disaster learning and volcano disaster mitigation simulations carried out in Sumbermujur Village, Lumajang Regency at a school directly affected by the eruption of Mount Semeru, namely SDN Sumberwuluh 2. Disaster learning activities and simulations aim to increase disaster knowledge and knowledge of volcano disaster simulations and minimize the impact of the eruption of the Semeru Volcano. The method is carried out with four stages: initial observation, socialization, implementation, and evaluation. The results show that disaster learning and disaster simulation need to be routinely carried out in schools to provide early disaster knowledge to deal with the threat of disasters that can occur at any time. From the activities carried out, students also gain knowledge skills in carrying out self-rescue steps in the event of a volcano disaster at school.Indonesia ialah salah satu negara yang rawan terhadap bencana erupsi gunung api. Salah satu bencana erupsi gunung api yang yang terjadi adalah Gunung Api Semeru Tahun 2021 dan 2022 di Kabupaten Lumajang. Dampak letusan Gunung Api Semeru mengakibatkan banyaknya korban jiwa. Hal itu membuktikan bahwa kurangnya pemahaman masyarakat dalam menghadapi ancaman dan risiko bencana gunung api. Dengan demikan pentingnya tindakan untuk meminimalisir dampak akibat bencana yang akan datang kedepannya. Dengan adanya kegiatan pengabdian kepada masyarakat yang dilakukan oleh tim pengabdian dari Universitas Negeri Malang dalam program penelitian dan pengabdian Desentralisasi Fakultas Ilmu Sosial sebagai salah satu solusi untuk meningkatkan kapasitas masyarakat dalam mengurangi risiko bencana gunung api. Kegiatan pengabdian dilakukan dengan pembelajaran kebencanaan dan simulasi mitigasi bencana gunung api yang dilaksanakan di Desa Sumbermujur Kabupaten Lumajang pada sekolah yang terdampak langsung erupsi Gunung Semeru yakni SDN Sumberwuluh 2. Kegiatan pembelajaran kebencanaan dan simulasi bertujuan untuk meningkatkan pengetahuan kebencanaan dan pengetahuan simulasi bencana gunung api, serta meminimalisir dampak erupsi Gunung Api Semeru. Metode diakukan dengan 4 tahapan yakni observasi awal, sosialisasi, pelaksanan, dan evaluasi. Hasil menunjukkan bahwa pembelajaran kebencanaan dan simulasi bencana perlu rutin dilakukan di sekolah guna memberikan pengetahuan kebencanaan sejak dini untuk menghadapi ancaman bencana yang sewaktu waktu dapat terjadi. Dari kegiatan yang dilakukan peserta didik juga mendapatkan pengetahuan, keterampilan dalam melakukan langkah-langkah penyelamatan diri bila terjadi bencana gunung api di sekolah.
PENGEMBANGAN WEB VIRTUAL TOUR BERBASIS ADVENTURE UNTUK BRANDING PANTAI PERAWAN DI KABUPATEN MALANG Sumarmi Sumarmi; Syamsul Bachri; Alfyananda Kurnia Putra; A.Riyan Rahman Hakiki; Tabita May Hidiyah; Sharina Osman
Jurnal Praksis dan Dedikasi Sosial (JPDS) Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um032v6i2p172-183

Abstract

DEVELOPMENT OF AN ADVENTURE-BASED VIRTUAL WEB TOUR FOR BRANDING PERAWAN BEACH IN MALANG DISTRICTMalang Regency has great natural tourism potential, especially its beach tourism. This is due to the construction of the Southern Crossing Line (JLS) to facilitate accessibility to coastal areas in southern Malang Regency. One of the beaches that has excellent potential is Perawan Beach. However, the potential of Perawan Beach has not been in line with the increase in the number of visitors. This is due to the lack of information about Perawan Beach's potential that is conveyed to potential visitors. In addition, Perawan Beach is also a beach that is not yet well known as a preferred beach tourist destination in Malang Regency. This service aims to develop an adventure-based virtual tour web for branding Perawan Beach, Sidoasri Village, Malang Regency. The method used to achieve this goal is to identify the potential of the Perawan Beach. Then, these potentials are made rides/tourism products offered to potential tourists through the digital web. To develop a digital web, data is taken in the form of photos and videos of the rides that have been made using a 360 camera for virtual presentation. The data is then compiled and packaged as attractive as possible which is then presented in the form of a virtual web as a branding of the Perawan Beach. The results of the service carried out, improving the Perawan Beach tourism manager and Sidoasri Village officials related to tourism management and promotion through adventure-based virtual tour web. Which in the end can increase revenue in tourism management at the Perawan Beach.Kabupaten Malang memiliki potensi wisata alam yang besar, terutama wisata pantainya. Hal ini disebabkan adanya pembangunan Jalur Lintas Selatan (JLS) untuk mempermudah aksesibilitas ke wilayah pesisir di Kabupaten Malang bagian selatan. Salah satu pantai yang memilki potensi besar adalah Pantai Perawan. Namun, potensi yang dimiliki Pantai Perawan tersebut belum sejalan dengan peningkatan jumlah pengujung. Hal ini disebabkan belum maksimalnya informasi terkait potensi Pantai Perawan yang tersampaikan ke calon pengunjung. Ditambah lagi, Pantai Perawan juga merupakan pantai yang belum begitu terkenal sebagai destinasi wisata pantai pilihan di Kabupaten Malang. Tujuan dari pengabdian ini yaitu mengembangkan web virtual tour berbasis adventure untuk branding Pantai Perawan Desa Sidoasri Kabupaten Malang. Metode yang digunakan untuk mencapai tujuan tersebut yaitu mengidentifikasi potensi-potensi yang dimiliki Pantai Perawan. Kemudian potensi-potensi tersebut dibuat wahana/produk wisata yang ditawarkan ke calon wisatawan melalui web digital. Untuk mengembangkan web digital dilakukan pengambilan data berupa foto dan video dari wahana yang sudah dibuat dengan menggunakan kamera 360 untuk penyajian secara virtual. Data tersebut kemudian disusun dan dikemas semenarik mungkin yang selanjutnya disajikan dalam bentuk web virtual sebagai branding Pantai Perawan. Hasil pengabdian yang dilakukan, meningkatkan manajemen pengelolaan dan promosi wisata pengelola wisata Pantai Perawan dan perangkat Desa Sidoasri melalui web virtual tour berbasis adventure. Dimana akhirnya dapat meningkatkan pendapatan dalam pengelolaan wisata di Pantai Perawan.
Optimizing Tourism Development Through Landslide Hazard Mapping in Raung Volcano Syamsul Bachri; Rajendra Prasad Shrestha; Sumarmi Sumarmi; Furqan Ishak Aksa; Mellinia Regina Prastiwi; Nanda Regita Putri; Egi Nursari Billah; A.Riyan Rahman Hakiki; Tabita May Hidiyah
JURNAL GEOGRAFI Vol 16, No 1 (2024): JURNAL GEOGRAFI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jg.v16i1.50118

Abstract

The series of volcanic activities of Mount Raung triggered primary and secondary hazards in the area around the volcano. Kalibaru watershed is one of the areas prone to landslides due to secondary hazards of eruption activity in the direction of west and northwest part of this region. This study aims to optimize tourism by mapping landslide hazard using Spatial Multi-Criteria Evaluation (SMCE) around Mount Raung. This research used 46 points of landslide data through remote sensing, field observation. Ten landslide triggering factors, namely TPI (Topographic Position Index), TWI (Topographic Wetness Index), SPI (Stream Power Index), slope, distance to river, rainfall, geology, land use, distance to road, and soil type was used to map the landslide hazard. This study used ROC (Receiver Operating Characteristic) analysis to validate the landslide susceptibility mapping with an AUC (Area Under Curve) value of 0.93, which indicates that the mapping has a high accuracy value. The results showed that the landslide susceptibility is divided into three classes: high susceptible, moderate susceptible, and low susceptible. The high susceptible area covers 151.62 km2 (21%), the moderate susceptible area covers 407.99 km2 (56%), and the low susceptible area covers 166.79 km2 (23%). Based on the results of the mapping, tourism development in the area of Mount Raung is recommended in areas that are classified as medium and low landslide susceptibility.Keywords: Mount Raung, Landslides, SMCE, Tourism Development
Meningkatkan Pengetahuan Kebencanaan Siswa Sekolah Dasar Melalui Snake Board Edu-Game Syamsul Bachri; Tabita May Hidiyah; A.Riyan Rahman Hakiki; Nanda Regita Cahyaning Putri; Mellinia Regina Heni Prastiwi
Jurnal Pemberdayaan Masyarakat Vol 9 No 2 (2024): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v9i2.10605

Abstract

Disaster education is essential to implement from an early age. However, there are still limitations in its implementation, such as the lack of models and media that support disaster education. This community service program aims to enhance the disaster knowledge and awareness of students at Jambewangi 3 Elementary School through the use of interactive learning media, specifically the Snake Board Edu-Game. The program involves the development and application of an educational game designed to teach students about various types of natural disasters, such as earthquakes, floods, and volcanic eruptions, as well as mitigation steps and responses. During the activities, students are encouraged to actively participate in game sessions that combine educational and interactive elements, promoting enjoyable and effective learning. The results of the program show an increase in students' knowledge about disasters. Additionally, students demonstrated high enthusiasm and improved ability to identify appropriate steps to deal with emergency situations. The program was also well-received by teachers and students, who see the potential of the Snake Board Edu-Game as an innovative learning tool that can be integrated into the school curriculum, particularly in disaster education.
Transformasi Pendidikan Kebencanaan di Sekolah Dasar melalui Virtual Disaster Simulation: Upaya Penguatan Literasi Bencana Syamsul Bachri; Tabita May Hidiyah; A. Riyan Rahman Hakiki; Nanda Regita Cahyaning Putri; Mellinia Regina Heni Prastiwi
Jurnal Pemberdayaan Masyarakat Vol 10 No 2 (2025): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v10i2.12212

Abstract

Early disaster literacy is essential in fostering preparedness among elementary school students, particularly in disaster-prone areas such as the vicinity of Mount Raung. However, disaster education in schools is often limited to conventional approaches that fail to fully engage young learners. This community service program aimed to enhance students’ knowledge and preparedness at SDN 3 Jambewangi through an educational initiative based on Virtual disaster simulation. The program was implemented in three main phases: preparation, implementation, and evaluation. During the implementation phase, students received basic disaster knowledge and participated in virtual simulations using Virtual Reality (VR) technology that depicted interactive disaster scenarios. The results demonstrated significant improvements in students’ understanding of disaster concepts, active engagement during simulation sessions, and their ability to articulate mitigation procedures independently. In addition, the project included the installation of evacuation routes and assembly points within the school environment as a form of infrastructure support. Overall, this program successfully provided an immersive and contextual learning experience, while strengthening the school’s preparedness system in facing potential natural disasters.
DEVELOPMENT OF METAVERSE-BASED VIRTUAL DISASTER GALLERY AS A SUPPORT SYSTEM FOR DISASTER EDUCATION IN GEOGRAPHY LEARNING Syamsul Bachri; A.Riyan Rahman Hakiki; Sumarmi Sumarmi; Alfyananda Kurnia Putra; Tabita May Hidiyah; Nanda Regita Putri; Mellinia Regina Prastiwi
GEOGRAPHY : Jurnal Kajian, Penelitian dan Pengembangan Pendidikan Vol 12, No 2 (2024): SEPTEMBER
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/geography.v12i2.26431

Abstract

Abstrak: Pendidikan kebencanaan memainkan peran penting dalam menumbuhkan kesiapsiagaan bencana di kalangan pelajar. Namun, implementasi pendidikan kebencanaan di Indonesia masih memiliki keterbatasan, terutama karena kurangnya media yang interaktif dan kontekstual untuk mendukung proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan Galeri Bencana Virtual Berbasis Metaverse sebagai sistem pendukung pendidikan kebencanaan dalam pembelajaran geografi. Metaverse merupakan teknologi yang mampu menciptakan dunia virtual 3D. Penelitian ini menggunakan model pengembangan 4D, yang meliputi tahapan Define, Design, Develop, dan Disseminate. Media diujicobakan kepada 33 siswa kelas XI di SMAN Pesanggaran untuk menghasilkan media pembelajaran yang layak dan efektif. Temuan penelitian menunjukkan bahwa Galeri Bencana Virtual Berbasis Metaverse sangat valid dan efektif sebagai sistem pendukung pendidikan untuk pendidikan kebencanaan. Temuan ini menunjukkan bahwa mengintegrasikan teknologi VR dalam pendidikan kebencanaan dapat menjadi referensi yang berharga untuk mengembangkan media pendidikan yang inovatif di masa depan. Abstract:  Disaster education plays a crucial role in fostering disaster preparedness among students. However, the implementation of disaster education in Indonesia faces limitations, particularly due to the lack of interactive and contextual media to support the learning process. This study aims to develop a Metaverse-Based Virtual Disaster Gallery as a support system for disaster education in geography learning. The metaverse is a technology capable of creating a 3D virtual world. This research employs the 4D development model, which includes the stages of Define, Design, Develop, and Disseminate. The media was tested on 33 eleventh-grade students at SMAN Pesanggaran to produce a feasible and effective educational tool. The research findings demonstrate that the Metaverse-Based Virtual Disaster Gallery is highly valid and effective as an educational support system for disaster education. These findings suggest that integrating VR technology in disaster education can serve as a valuable reference for developing innovative educational media in the future.