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Mobile E-Learning Mata Pelajaran Natural Sciences (IPA) Berbasis User Centered Design Olha Musa; Abdul Malik I Buna; Yulanda Yunus; Zainudin Sidik
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 4 (2021): Oktober 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i4.3126

Abstract

In this study, designing a system based on mobile e-learning which is a necessity for formal educational institutions in the era of globalization which is increasingly inevitable. Systematically implement a program of guidance, teaching, based on observations and interviews with one of the science subject teachers at MTs Al-Khairaat Kwandang that the learning process, especially about the excretory system, is still explanatory without any teaching aids where students can see the organs included in the excretory system. . The purpose of this study is to create a mobile e-learning system about science subjects for class VIII 3 at MTs Al-Khairaat Kwandang that is easy to use by students and teachers. The method used is the UCD method. This application is designed using PHP and HTML programming language software, namely Sublime, Java Programming Language Using Android Studio, and modeling tools using UML (Unified Modeling Language). The results of this system research use whitebox and blackbox where with this test the correct graph flow is obtained as a sample, the researchers conduct tests on the flowchart in the evaluation. The conclusion obtained: Region (R) = 4 Independent Paths (Independent path) = 4 Cyclometic Complexity (CC) = 4 provided that this research can be implemented
Geographic Information System of Oil Palm Location Based on Android Olha Musa; Zainudin Sidik
The IJICS (International Journal of Informatics and Computer Science) Vol 5, No 2 (2021): July 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/ijics.v5i2.3173

Abstract

This study designs a geographic information system (GIS) that always adapts to the current development of information technology, many researches are carried out to encourage the emergence of new discoveries in the world of technology. One of the uses of GIS is to make it easier for decision makers to determine the policies to be taken, especially those related to spatial aspects. So far, the data and information on the location of plantation lands that are presented are still in the form of reports containing numbers and text, while maps are still presented manually on books or paper, so a geographic information system is needed that can provide information to companies about the location of oil palm lands. easy and fast. The purpose of this study is to build an android-based geographic information system for oil palm land in Mootilango District. The method used is the Research and Development method, this application is designed using PHP and HTML programming language software, namely Macromedia Dreamwever, Java programming language using Android studio, and tools for modeling using UML (Unified Modeling Language). By testing the system using whitebox and blackbox testing, with this test the correct graph flow is obtained as a sample of researchers in testing. The results of this research are the implementation of the system that is designed to be suitable for use and can have a good impact on the company, so that this system can make it easier for companies to get palm oil information quickly anytime and anywhere. Based on the blackbox test table, the results are appropriate
Aplikasi Multimedia Edukatif Sebagai Alat Bantu Belajar Membaca Al-Qur’an Zainudin Sidik
JURNAL TECNOSCIENZA Vol. 3 No. 2 (2019): TECNOSCIENZA
Publisher : JURNAL TECNOSCIENZA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (439.028 KB)

Abstract

Ilmu agama islam adalah ilmu pengetahuan seputar agama islam yang harus didasari oleh adanya elemen pendukung penting yaitu guru yang mengajarkan juga media yang digunakan. Android menyediakan platform terbuka bagi para pengembang untuk dapat menciptakan aplikasi mereka sendiri. Tujuan dari penelitian ini adalah untuk menghasilkan produk multimedia edukasi yang menarik dan dapat membantu kegiatan belajar para santri. Metode Penelitian yang digunakan adalah metode deskriptif, dimana data dikumpulkan berdasarkan RAP kemudian data dianalisa dan dilakukan pengembangan kedalam bentuk multimedia pembelajaran. Aplikasi yang dikembangkan terdiri dari dua komposisi yaitu bermain dan belajar. Materi belajar tentang macam-macam ilmu tajwid sedangkan untuk game berupa permainan asah otak yang diadaptasi dari game parampa. Aplikasi ini berhasil diimplementasikan menggunakan bahasa pemrograman action script 3 serta bantuan aplikasi pendukung lainnya. Multimedia yang dirancang akan bersifat sistem menu sehingga lebih mudah digunakan dan dipahami, terutama bagi guru dan santri yang baru belajar mengoperasikan sistem android. Aplikasi ini sangat membantu Guru dan santri dalam proses pembelajaran, selain dapat menjadi media pembelajaran dapat juga dijadikan sebagai sarana pembelajaran visual yang menarik. Kata kunci : Android, Multimedia Edukasi
PERANCANGAN MOBILE E-COMMERCE PRODUK DESA DAN HASIL BUMI DI KECAMATAN PINOLAGUMAN KABUPATEN BOLAANG MONGONDOW UTARA Zainudin Sidik; Marlin Lasena
JSAI (Journal Scientific and Applied Informatics) Vol 5 No 3 (2022): November 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v5i3.3584

Abstract

At present the process of selling and marketing village products is still carried out conventionally, namely by selling it to collectors, so that the benefits they get are few. Along with the development of increasingly advanced information technology, it is realized the need to improve information technology services. At present the community needs information system services that are expected to help in the process of selling and marketing agricultural products, namely by creating e-commerce applications for village products and android-based agricultural products. which helps the community in the process of selling and marketing without going through collectors so that the benefits they get are more leverage. Considering that currently it is also still in a Pandemic Covid condition 19 The results of the implementation of this research are made very simple in order to make it easier for the community to manage applications and the results of the system testing both WhiteBox and Blackbox get the results that are in accordance with the display design expected by the user
Sistem Informasi Akademik Berbasis Android Pada Sekolah Menengah Pertama Negeri 5 Anggrek Zainudin Sidik; Rapika Anwar; Nurjana Suleman
JURNAL TECNOSCIENZA Vol. 7 No. 1 (2022): TECNOSCIENZA
Publisher : JURNAL TECNOSCIENZA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51158/tecnoscienza.v7i1.741

Abstract

Smartphone adalah komputer berukuran kecil yang memiliki kemampuan canggih yang tidak kalah kehebatannya dengan sebuah personal computer. Android menyediakan platform terbuka bagi para pengembangnnya untuk menciptakan aplikasinya sendiri. Sejalan dengan teknologi yang ada sekarang ini kita dituntut untuk bisa beradaptasi dengan perkembangan tersebut. (N. Safaat, 2012). Tujuan dari penelitian ini untuk membuat sistem informasi pengolahan data akademik sehinggah mempermudah sistem kerja di Sekolah Menengah Pertama Negeri 5 Anggrek dalam mengolah data akademik, agar data yang diperoleh lebih akurat, cepat dan efesien. Metode penelitian yang digunakan adalah metode Deskriptif, Aplikasi ini di rancang menggunakan software bahasa pemograman PHP dan HTML5, Bahasa Pemograman Java Menggunakan Android Studio, dan tool untuk pemodelan menggunakan DAD (Diagram Arus Data). Untuk Pengujian sistem ini menggunakan pengujian whitebox dan blackbox. Dari implementasi yang dilakukan sistem ini dapat mempermudah Siswa dan guru untuk mendapatkan informasi jadwal dan untuk melakukan absensi dan penginputan nilai dimana saja dan kapan saja.
Aplikasi Mobile Presensi Pada Insania Network Gorontalo Zainudin Sidik; Farid Idham; Maryati Kadir Thalib
JURNAL TECNOSCIENZA Vol. 7 No. 2 (2023): TECNOSCIENZA
Publisher : JURNAL TECNOSCIENZA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51158/tecnoscienza.v7i2.851

Abstract

Smartphone adalah komputer berukuran kecil yang memiliki kemampuan canggih yang tidak kalah kehebatannya dengan sebuah personal komputer. Android menyediakan platform terbuka bagi para pengembangnnya untuk menciptakan aplikasinya sendiri. Sejalan dengan teknologi yang ada sekarang ini kita dituntut untuk bisa beradaptasi dengan perkembangan tersebut. Tujuan dari penelitian ini untuk membuat sistem absensi berbasis android sehingga memudahkan staff dalam melakukan absensi dan memudahkan admin dalam mengelola serta membuat laporan untuk di berikan kepada pimpinan. Metode penelitian yang digunakan adalah metode research and development atau yang dikenal dengan metode Penelitian dan Pengembangan, Aplikasi ini di rancang menggunakan software bahasa pemograman PHP dan HTML5, bahasa pemograman java menggunakan android studio, dan tool untuk pemodelan menggunakan use case diagram. Untuk pengujian sistem ini menggunakan pengujian whitebox dan blackbox. Dari implementasi yang dilakukan sistem ini dapat mempermudah admin dalam membuat laporan rekapitulasi absen untuk disajikan kepada pimpinan serta memudahkan karyawan untuk melakukan presensi dengan menggunakan smartphone android.
PERANCANGAN SISTEM INFORMASI PENYEDIAAN AIR MINUM DAN SANITASI MASYARAKAT (PAMSIMAS) BERBASIS ANDROID Ismail, Abdul Rahman; Sidik, Zainudin
Journal Of Software Engineering And Communication Vol. 2 No. 2 (2024): JOURNAL OF SOFTWARE ENGINEERING AND COMMUNICATION (OKTOBER)
Publisher : Program Vokasi Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56190/jsec.v2i2.62

Abstract

Pada Observasi awal di temukan masalah pengelolaan pembayaran Pamsimas, yaitu pemasukan data menggunakan sistem pencatatan, sehingga memungkinkan kesalahan manusia lebih tinggi dalam penglelolaan. Sehingga membutuhkan waktu yang lama untuk memeriksa dan meneliti catatan catatan apabila perhitungan tidak seimbang. Tujuan Penelitian Merancang sebuah Sistem Informasi Penyediaan Air Minum dan Sanitasi Masyarakat (PAMSIMAS) Berbasis Android yang dapat membantu dalam hal manajemen tagihan dan pembayaran rekening air menjadi efektif dan efisien. Metode yang digunakan adalah metode Research and Development. Aplikasi di rancang dengan Bahasa pemograman java, php dan html dan Database MySql, dan pemodelan menggunakan UML (Unified Modeling Language).Hasil penelitian bahwa aplikasi yang dirancangan dapat membantu mempermudah petugas untuk melakukan penginputan penggunaan air serta melakukan penagihan kepada pelanggan secara tepat. Untuk Pengujian sistem menggunakan pengujian blackbox dimana dengan pengujian ini didapatkan alur grafik yang benar dan sesuai.
SISTEM INFORMASI PENJUALAN BERBASIS DEKSTOP STUDI KASUS TOKO FORTUNER GORONTALO Sidik, Zainudin; Ismail, Abdul Rahman
Journal Of Software Engineering And Communication Vol. 3 No. 1 (2025): JOURNAL OF SOFTWARE ENGINEERING AND COMMUNICATION (APRIL)
Publisher : Program Vokasi Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56190/jsec.v3i1.65

Abstract

All activities that take place in the Fortuner store, whether related to service or the sale of spare parts, still rely on small notes, the data recording system currently used in this Fortuner store can be considered conventional. There are many types of motorcycle spare parts offered, and the increase in the number of buyers can cause employees serving customers to experience difficulties in managing and calculating transactions quickly and accurately. Additionally, if there is a large amount of data, the data entry process becomes slow, which can later affect the preparation of reports. The goods transaction process in the Fortuner store relies solely on temporary receipt transaction evidence, which often leads to data errors or misplaced receipts due to the high number of consumers visiting. This study uses a descriptive methodology, where information is collected from the sales system and document records, analyzed, and then converted into a desktop application using the waterfall model for software design and development. The two types of application user developed are the admin level (for processing and transaction) since the cashier is the shop owner, and the consumer level (for ordering). The application is created using the Visual Basic programming language, with several plugins added to enhance the application display. The database is stored using MySql. The results of implementing this application include the ability to produce required reports quickly, a summary of goods data, more accurate transaction data based on stock, and a faster service and sales process for each consumer, with a duration of 5 to 10 minutes depending on the goods ordered.
Indonesia Perancangan Sistem Informasi Penjualan Berbasis Dekstop Studi Kasus Toko Fortuner Gorontalo Sidik, Zainudin; Ismail, Abdul Rahman
Jurnal Teknomatika Vol 18 No 1 (2025): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v18i1.1604

Abstract

Technological advancements and information development are currently growing very rapidly. Information is very important for the development of information technology, because accurate information speeds up processes and vice versa. It is expected that this information technology advancement will help in optimizing data processing in Fortuner stores. This study uses a descriptive methodology used to gather requirements from the sales system. Document records that have been obtained are then examined and analyzed to be used as a desktop application design. Two program components developed are the admin view (Process and Transaction) and the consumer view (Order). The Visual Basic programming language is used to create the application, and several plugins are added to the application view for MySQL database storage. The application created can improve efficiency and accelerate the service and sales process with the results of blackbox testing all features can run as expected.
SISTEM INFORMASI PENGELOLAAN KOPERASI BERBASIS WEBSITE Ismail, Abdul Rahman; Sidik, Zainudin
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 2 (2025): May 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i2.3038

Abstract

Abstract: This research aims to design and develop a web-based cooperative management information system that can simplify administrative processes, particularly in loan applications and installment payments. The system is built using the Agile method, which allows development to be carried out in stages and adapts flexibly to user needs. The main features developed include loan data management, payment recording, member data management, and the automatic presentation of financial reports. This system is designed to improve the efficiency of cooperative management and provide quick and transparent access to information for members. Testing is carried out using white-box and black-box methods to ensure that the system functions properly both in terms of internal logic and external appearance and functionality. The results of the testing show that all features work as expected and support the overall operations of the cooperative. This system is expected to be a practical and effective digital solution for cooperative management. Furthermore, this system can be further developed in line with the future growth needs of the cooperative. Keywords: Information System; Cooperative; Website. Abstrak: Penelitian ini bertujuan untuk merancang dan mengembangkan sistem informasi pengelolaan koperasi berbasis website yang dapat mempermudah proses administrasi, khususnya dalam pengajuan pinjaman dan pembayaran angsuran. Sistem ini dibangun dengan metode Agile, yang memungkinkan pengembangan dilakukan secara bertahap dan menyesuaikan kebutuhan pengguna secara fleksibel. Fitur utama yang dikembangkan meliputi pengelolaan data pinjaman, pencatatan pembayaran, manajemen data anggota, serta penyajian laporan keuangan secara otomatis. Sistem ini dirancang untuk meningkatkan efisiensi kerja pengurus koperasi dan memberikan kemudahan akses informasi kepada anggota secara cepat dan transparan. Pengujian dilakukan menggunakan metode whitebox dan blackbox untuk memastikan bahwa sistem berfungsi dengan baik dari sisi logika internal maupun tampilan dan fungsionalitas eksternal. Hasil pengujian menunjukkan bahwa seluruh fitur berjalan sesuai harapan dan mendukung proses kerja koperasi secara menyeluruh. Sistem ini diharapkan mampu menjadi solusi digital yang praktis dan efektif dalam pengelolaan koperasi. Selain itu, sistem ini dapat dikembangkan lebih lanjut sesuai dengan pertumbuhan kebutuhan koperasi di masa mendatang. Kata kunci: Sistem Informasi; Koperasi; Website.