Claim Missing Document
Check
Articles

Found 15 Documents
Search

A Sistem Informasi Edukasi Pengenalan Budaya dan Tempat Wisata di Kabupaten Tojo Una-una Berbasis Android Ifriandi Labolo Iad; Arif Abdul Rahman Ismail; Fikram Januardi
JSAI (Journal Scientific and Applied Informatics) Vol. 5 No. 2 (2022): Juni 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v5i2.3416

Abstract

Pesatnya perkembangan teknologi di era sekarang ini memberikan banyak dampak besar bagi kehidupan manusia, terutama ingin mendapatkan informasi secara cepat dan instan. Perkembangan teknologi saat ini sangat dibutuhkan, apalagi dibidang Budaya dan Parawisata. Karena di era sekarang ini banyak orang yang masih awam dengan budayanya sendiri apalagi wisatawan yang berlibur dan bukan hanya sekedar berlibur, tapi mereka juga ingin mengenal budaya ditempat yang mereka singgahi. Sekarang pun mencari informasi budaya masih sangat sulit. Mereka kadang mendapatkan informasi budaya hanya dari Buku, Sosmed dan lain lain. Berangkat dari pemasalahan di atas, maka penulis  mengusulkan sebuah Sistem. Aplikasi Edukasi versi Android ini tujuannya untuk mempermudah wisatawan dan masyarakat untuk menggalih informasi budaya. Aplikasi ini juga akan menampilkan Edukasi seperti kamus bahasa yang ada di Kabupaten tersebut. Metode penelitian menggunakan metode Research and Developmen, sumber data yang digunakan adalah data-data primer dan sekunder dengan metode pengumpulan data melalui observasi dan interview. Dalam merancang aplikasi ini menggunakan bahasa UML (Unified  Modelling Language) dan diimplementasikan dengan menggunakan bahasa pemrograman DART, Web service dan database MySQL. Pengujian yang digunakan adalah whitebox dan blackbox. Hasil pengujian whitebox pada salah satu proses dalam sistem ini yaitu pada modul penginputan tempat wisata dengan perolehan hasil yang seimbang yaitu Cyclomatic Complexity (CC) = 3, maka sistem ini dinyatakan dapat berjalan dengan baik. Sedangkan hasil pengujian blackbox dengan beberapa sampel pengujian menghasilkan sistem dapat berjalan sesuai dengan yang diharapkan dan efisien sesuai dengan tujuan dari penelitian ini.
Pond Geographic Information System Polygon Geometry Web Based at Pohuwato Regency Office Abdul Malik I Buna; Bahtiar Senung; Abdul Rahman Ismail
The IJICS (International Journal of Informatics and Computer Science) Vol 5, No 2 (2021): July 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/ijics.v5i2.3191

Abstract

The large number of pond owners using land that is already included in protected forest areas and nature reserve areas has made it difficult for officers to obtain information on the tax objects for pond cultivation. Geographical Information System Application for Tambak Web Based Geometry Polygon at the Pohuwato Fisheries Service which is integrated directly with the internet. The goal is to make it easier for the officers and owners of the pond to find out information about the area of the pond and the taxes payable periodically automatically directly from the website. The research method uses the Waterfall method. Take basic activities such as specification, development, validation, and evolution and represent them as different process phases such as requirements specification, software design, implementation, testing and so on. This application will be developed for the desktop with a web-based operating system. There are two programming techniques used, the client side will use Java programming and the server side will use PHP Programing
Implementation of JSON Parsing in Agricultural Productive Learning Applications Abdul Rahman Ismail; Ifriandi Labolo; Yuni Handayani
Sistemasi: Jurnal Sistem Informasi Vol 12, No 1 (2023): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v12i1.2673

Abstract

The learning process at SMK Negeri 1 Mootilango is still conventional, in other words that the teaching and learning process between students and teachers can only be carried out with the condition that there are meetings between students and teachers in the classroom. If a meeting between students and teachers does not occur or the teacher concerned is not present and learning time is limited by the school, then the learning process will automatically be hampered. One of the teaching methods that is currently developing is mobile learning. Mobile Learning can assist teachers in distributing their teaching materials without having to be in class by using the internet, this can maximize learning time in limited classes. In making software using the Waterfall method. The data collection method used in this research is literature study, observation and interviews or interviews with the topic to be taken. This application is designed using Java programming language software, namely Android Studio, for PHP and HTML programming languages using Sublime Lite software, and for data storage using MySQL, as well as tools for modeling using UML (Unified Modeling Language). Based on the results of the Whitebox test on one of the processes in this system, namely on the evaluation menu with balanced Cyclometic Complexity (CC) = 4 results, this system is stated to be able to run well. While the results of testing the Blackbox system can run as expected.
Implementation of JSON Parsing in Agricultural Productive Learning Applications Abdul Rahman Ismail; Ifriandi Labolo; Yuni Handayani
Sistemasi: Jurnal Sistem Informasi Vol 12, No 1 (2023): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v12i1.2673

Abstract

The learning process at SMK Negeri 1 Mootilango is still conventional, in other words that the teaching and learning process between students and teachers can only be carried out with the condition that there are meetings between students and teachers in the classroom. If a meeting between students and teachers does not occur or the teacher concerned is not present and learning time is limited by the school, then the learning process will automatically be hampered. One of the teaching methods that is currently developing is mobile learning. Mobile Learning can assist teachers in distributing their teaching materials without having to be in class by using the internet, this can maximize learning time in limited classes. In making software using the Waterfall method. The data collection method used in this research is literature study, observation and interviews or interviews with the topic to be taken. This application is designed using Java programming language software, namely Android Studio, for PHP and HTML programming languages using Sublime Lite software, and for data storage using MySQL, as well as tools for modeling using UML (Unified Modeling Language). Based on the results of the Whitebox test on one of the processes in this system, namely on the evaluation menu with balanced Cyclometic Complexity (CC) = 4 results, this system is stated to be able to run well. While the results of testing the Blackbox system can run as expected.
Aplikasi Pos Pelayanan Terpadu (Posyandu) Berbasis Android Menerapkan Metode Research and Development Fikran Anwar; Bahtiar Senung; A Mulawati Mas Pratama; Abdul Rahman Ismail
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1292

Abstract

Buloila Public Health Center is one of the public health centers in the district of Sumalata, North Gorontalo District. Posyandu activities undertaken at the Buloila posyandu have been carried out well. To support a variety of posyandu activities, it is necessary to have a posyandu application that can be used to facilitate the running of posyandu activities. Posyandu participants often forget to carry out Posyandu every month because the information provided by the puskesmas is only in the form of manual information by providing information in several places within the puskesmas. So sometimes the information does not reach the posyandu participants in the area. The purpose of this study is to design an Android-based posyandu service application at the Puskesmas Buloila Buloila Village, Sumalata District, North Gorontalo District. The method used is the Research and Development method. Application made with Java, PHP and HTML programming. Database that is used in MySql Language. For modeling using UML (Unified Modeling Language). For testing this system uses whitebox and blackbox testing where with this test the correct flow chart is obtained as a sample. The researcher conducts a test on the flowchart. , and the value of Cyclometic Complexity (CC) = 3.
Aplikasi Android Untuk Pengaduan Sampah di Dinas Lingkungan Hidup Kota Gorontalo Sidik, Zainudin; Ismail, Abdul Rahman
JURNAL TECNOSCIENZA Vol. 9 No. 1 (2024): TECNOSCIENZA
Publisher : JURNAL TECNOSCIENZA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51158/vq2d7765

Abstract

Permasalahan yang akan dibahas dalam penelitian ini adalah bagaimana cara membangun aplikasi sistem informasi lokasi dan pengaduan sampah berbasis android pada Dinas Lingkungan Hidup Kota Gorontalo. Pembangunan sistem informasi ini bertujuan untuk membantu dinas lingkungan hidup Kota Gorontalo dalam mengelola sampah dan meningkatkan partisipasi masyarakat dalam menjaga kebersihan lingkugan. Dengan adanya aplikasi ini diharapkan permasalahan sampah di Kota Gorontalo dapat diatasi. Aplikasi ini memiliki fitur untuk menampilkan dan mengarahkan masyarakat menuju ke lokasi tempat sampah terdekat, dan juga fitur untuk pengaduan kepada dinas lingkungan hidup terkait permasalahan sampah. Metode pengumpulan data yang digunakan dalam penelitian ini yaitu menggunakan metode wawancara, observasi dan metode pengembangan perangkat lunak menggunakan metode waterfall. Metode pengujian dalam penelitian ini menggunakan pengujian blackbox yang dilakukan pengujian perangkat lunak dari segi spesifikasi fungsional. Hasil dari penelitian ini dapat disimpulkan bahwa sistem ini dapat mempermudah masyarakat untuk melakukan pengaduan sampah. Sistem ini dapat meningkatkan partisipasi masyarakat dalam menjaga kebersihan lingkungan dan membantu Dinas Lingkugan Hidup Kota Gorontalo dalam mengelola sampah dengan lebih efisien.
PERANCANGAN SISTEM INFORMASI PENYEDIAAN AIR MINUM DAN SANITASI MASYARAKAT (PAMSIMAS) BERBASIS ANDROID Ismail, Abdul Rahman; Sidik, Zainudin
Journal Of Software Engineering And Communication Vol. 2 No. 2 (2024): JOURNAL OF SOFTWARE ENGINEERING AND COMMUNICATION (OKTOBER)
Publisher : Program Vokasi Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56190/jsec.v2i2.62

Abstract

Pada Observasi awal di temukan masalah pengelolaan pembayaran Pamsimas, yaitu pemasukan data menggunakan sistem pencatatan, sehingga memungkinkan kesalahan manusia lebih tinggi dalam penglelolaan. Sehingga membutuhkan waktu yang lama untuk memeriksa dan meneliti catatan catatan apabila perhitungan tidak seimbang. Tujuan Penelitian Merancang sebuah Sistem Informasi Penyediaan Air Minum dan Sanitasi Masyarakat (PAMSIMAS) Berbasis Android yang dapat membantu dalam hal manajemen tagihan dan pembayaran rekening air menjadi efektif dan efisien. Metode yang digunakan adalah metode Research and Development. Aplikasi di rancang dengan Bahasa pemograman java, php dan html dan Database MySql, dan pemodelan menggunakan UML (Unified Modeling Language).Hasil penelitian bahwa aplikasi yang dirancangan dapat membantu mempermudah petugas untuk melakukan penginputan penggunaan air serta melakukan penagihan kepada pelanggan secara tepat. Untuk Pengujian sistem menggunakan pengujian blackbox dimana dengan pengujian ini didapatkan alur grafik yang benar dan sesuai.
Penerapan Metode Agile Pada Perancangan Sistem Informasi Pengajuan Nomor Surat di Pemerintahan Desa Ismail, Abdul Rahman
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 7 No 2 (2025): April 2025
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v7i2.1927

Abstract

The rapid advancement of information technology impacts various aspects of life, including the government sector. This study aims to design and develop a web-based letter number submission information system for village administration using the Agile method. This system is expected to make administrative processes more efficient and faster. Additionally, the digital service simplifies the process for both village officials and the community by eliminating the need for time-consuming manual procedures. Using the Agile method, the system is designed as expected. Based on White Box and Black Box testing, the system functions as intended. With these results, the system can be implemented to enhance administrative service efficiency at the village level.
SISTEM INFORMASI PENJUALAN BERBASIS DEKSTOP STUDI KASUS TOKO FORTUNER GORONTALO Sidik, Zainudin; Ismail, Abdul Rahman
Journal Of Software Engineering And Communication Vol. 3 No. 1 (2025): JOURNAL OF SOFTWARE ENGINEERING AND COMMUNICATION (APRIL)
Publisher : Program Vokasi Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56190/jsec.v3i1.65

Abstract

All activities that take place in the Fortuner store, whether related to service or the sale of spare parts, still rely on small notes, the data recording system currently used in this Fortuner store can be considered conventional. There are many types of motorcycle spare parts offered, and the increase in the number of buyers can cause employees serving customers to experience difficulties in managing and calculating transactions quickly and accurately. Additionally, if there is a large amount of data, the data entry process becomes slow, which can later affect the preparation of reports. The goods transaction process in the Fortuner store relies solely on temporary receipt transaction evidence, which often leads to data errors or misplaced receipts due to the high number of consumers visiting. This study uses a descriptive methodology, where information is collected from the sales system and document records, analyzed, and then converted into a desktop application using the waterfall model for software design and development. The two types of application user developed are the admin level (for processing and transaction) since the cashier is the shop owner, and the consumer level (for ordering). The application is created using the Visual Basic programming language, with several plugins added to enhance the application display. The database is stored using MySql. The results of implementing this application include the ability to produce required reports quickly, a summary of goods data, more accurate transaction data based on stock, and a faster service and sales process for each consumer, with a duration of 5 to 10 minutes depending on the goods ordered.
Indonesia Perancangan Sistem Informasi Penjualan Berbasis Dekstop Studi Kasus Toko Fortuner Gorontalo Sidik, Zainudin; Ismail, Abdul Rahman
Jurnal Teknomatika Vol 18 No 1 (2025): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v18i1.1604

Abstract

Technological advancements and information development are currently growing very rapidly. Information is very important for the development of information technology, because accurate information speeds up processes and vice versa. It is expected that this information technology advancement will help in optimizing data processing in Fortuner stores. This study uses a descriptive methodology used to gather requirements from the sales system. Document records that have been obtained are then examined and analyzed to be used as a desktop application design. Two program components developed are the admin view (Process and Transaction) and the consumer view (Order). The Visual Basic programming language is used to create the application, and several plugins are added to the application view for MySQL database storage. The application created can improve efficiency and accelerate the service and sales process with the results of blackbox testing all features can run as expected.