Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENERAPAN MODEL PEMBELAJARAN ROLE PLAYING DALAM PEMBELAJARAN IPS PADA MATERI KEGIATAN EKONOMI SDA KELAS V Pramawati, Annisa Maghfira; Ussabrina, Chairunnisa; Putri, Dinda Ayu; Marini, Arita; Yunus, Mahmud
Sindoro: Cendikia Pendidikan Vol. 8 No. 7 (2024): Sindoro Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v8i7.7341

Abstract

Pembelajaran IPS di sekolah dasar adalah salah satu disiplin ilmu yang penting dikuasai oleh peserta didik, karena IPS mempelajari berbagai hal yang berkaitan dengan fenomena sosial. Salah satu materi dalam IPS adalah kegiatan ekonomi pemanfaatan sumber daya alam setempat yang terdapat pada jenjang kelas V. Tujuan dari penelitian ini adalah untuk mengkaji seberapa efektif penggunaan model role playing dalam meningkatkan partisipasi aktif peserta didik saat pembelajaran. Metode pada penelitian ini adalah metode kepustakaan, dengan cara peneliti mencari berbagai referensi beserta teori mengenai topik penelitian. Hasil penelitian ini pembelajaran dengan model role playing memberikan banyak pengaruh baik terhadap peserta didik, diantaranya adalah dapat mengaktifkan peserta didik untuk turut berpartisipasi secara langsung dalam pembelajaran, sehingga pembelajaran menjadi lebih menarik untuk diikuti namun tetap kontekstual. Penggunaan model role playing ini dapat menjadi jalan tengah dalam menciptakan suasana belajar yang menyenangkan dengan harapan peserta didik mendapati pengalaman nyata yang dapat diterapkan dalam kehidupan sehari-hari khususnya pada kegiatan ekonomi. Social Studies (IPS) in elementary schools is one of the essential disciplines that students need to master, as it explores various aspects of social phenomena. One of the topics covered in Social Studies is economic activities involving the utilization of local natural resources, which is taught in the fifth grade. The purpose of this study is to examine the effectiveness of the role-playing model in enhancing students' active participation during learning sessions. This study employs a library research method, where the researchers collected various references and theories related to the research topic. The findings indicate that learning through the role-playing model has a positive impact on students. It actively engages students to participate directly in the learning process, making the lessons more interesting while remaining contextual. The use of the role-playing model serves as a middle ground for creating a fun learning environment, with the expectation that students will gain real-life experiences applicable to their daily lives, especially in economic activities.
Penguatan Literasi Digital di Sekolah Dasar melalui Kolaborasi dalam Program PkM-KKN Maksum, Arifin; Marini, Arita; Kurnianti, Endang M.; Putri, Dinda Ayu; Rizky, Salsabila; Fahsa, Aulia; Pramawita, Annisa Maghfira; Ussabrina, Chairunnisa; Dewiyani, Leola; Safitri, Desy
Amaliah: Jurnal Pengabdian Kepada Masyarakat Vol 9 No 1 (2025): Amaliah Jurnal: Pengabdian kepada Masyarakat
Publisher : LPPI UMN AL WASHLIYAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ajpkm.v9i1.5166

Abstract

The implementation of the PkM KKN program at SDN Pondok Kopi 03 aims to empower elementary school teachers in realizing digitally literate schools through the use of digital games as a means to build literacy collaboratively with Universitas Negeri Jakarta. This approach is designed to enhance the effectiveness of teaching and student engagement by creating a more interactive, enjoyable, and meaningful learning environment, while also promoting the development of 21st-century skills such as critical thinking, problem-solving, and collaboration. The main objective of this activity is to strengthen teachers' pedagogical capacity, digital literacy, and creativity through an understanding of educational game design principles, selecting curriculum-relevant games, and integrating them into effective teaching strategies. The results of this program demonstrate improvements in teacher competence in creating innovative and adaptive learning environments, which are expected to contribute significantly to the sustainable improvement of the quality of primary education. The collaboration between schools and higher education institutions has fostered a supportive educational ecosystem and strengthened the roles of both parties in developing learning innovations. The application of educational technology through this approach has also fostered greater confidence among teachers in using digital tools in the classroom.