Ningsih, Silvi Putri Ayu
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Implementation of Science Module Integrated with Google Colaboratory to Improve Students’ Computational Thinking Skill. Is it Effective? Ningsih, Silvi Putri Ayu; Ridlo, Zainur Rasyid; Rusdianto, Rusdianto; Dewi, Jiniari Apriska
Pedagogi: Jurnal Ilmu Pendidikan Vol 24 No 2 (2024): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v24i2.2287

Abstract

Computational thinking skills are one of the supporters of the achievement of 21st century skills. Computational thinking is recognised as the third pillar of science, along with theory and experimentation. This study aims to improve students’ computational thinking skill through implementation science module integrated with Google Colaboratory. Computational thinking skills in students can be improved through learning programming. Students must be guided to connect concepts and activities from students by creating computer programming. This research uses one group pretest-posttest, then the result will be analyzed using N-gain and paired sample test. The object of this research is 36 students in junior high school level. The result of this study shows that the mean of the pre-test score is 27,25 and the mean of the post-test score being 62,36 with the N-gain score is 0,48 in the moderate category. Results of paired sample test show a Sig. (2-tailed) of 0.000, which is smaller than the threshold of 0.05. This result shows that the implementation of the learning module had a significant positive effect on improving computational thinking skills.
Developing Learning Media based on AR-VR to Enhance Junior High School Students’ Understanding of Human Digestive System Materials Ridlo, Zainur Rasyid; Bachtiar, Rayendra Wahyu; Wahyuni, Sri; Mahardika, I Ketut; Wicaksono, Iwan; Ningsih, Silvi Putri Ayu; Ulfa, Efrika Marsya; Zuniari, Nurul Iqdami
Jurnal Pendidikan MIPA Vol 25, No 3 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The research aims to develop an Android-based Augmented-Virtual Reality learning medium on digestive system materials for junior high school on human digestive system materials. The study implemented an instructional design model based on ADDIE, with eight classroom meetings to assess student learning outcomes. Pretest and posttest scores were used to calculate the N-gain score, reflecting the students’ improvement in understanding the material. The study involved 40 students. The results showed a significant improvement in student performance, with an N-gain score of 0.62, indicating moderate learning gains. The practical application of the media was deemed feasible, and students reported high levels of engagement and satisfaction with the media. These findings suggest that the learning media effectively supported the students' comprehension and engagement in science, and the use of the ADDIE model provided a structured approach to assessing its impact on learning. The creation of Augmented-Virtual Reality on Assemblr edu and MilleaLab application also seems simple so that it can be easy for developers to create the desired material.       Keywords: learning media, augmented-virtual reality, assemblr edu, millealab, ADDIEDOI: http://dx.doi.org/10.23960/jpmipa/v25i3.pp1297-1316