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Tantangan dan Solusi dalam Perlindungan HAM di Era Digital Ramadani, Nadila; Jauharah, Jauharah; Putra, Nugraha Aditama; Al Farishi, M Farid; Simanjorang, Sandha Calista
JURNAL SYNTAX IMPERATIF : Jurnal Ilmu Sosial dan Pendidikan Vol. 5 No. 6 (2025): Jurnal Syntax Imperatif: Jurnal Ilmu Sosial dan Pendidikan
Publisher : CV RIFAINSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/syntaximperatif.v5i6.537

Abstract

Perlindungan hak asasi manusia (HAM) di era digital menjadi semakin penting seiring dengan pesatnya perkembangan teknologi informasi dan komunikasi. Penelitian ini bertujuan untuk menganalisis tantangan yang dihadapi dalam perlindungan hak asasi manusia di dunia maya, serta solusi yang dapat diterapkan untuk memastikan perlindungan yang efektif. Metode penelitian yang digunakan adalah penelitian normatif dengan pendekatan kualitatif, menganalisis berbagai peraturan perundang-undangan, instrumen internasional serta praktik terbaik di beberapa negara. Hasil penelitian menunjukkan bahwa tantangan utama dalam perlindungan hak asasi manusia di era digital antara lain privasi dan keamanan data, penyebaran informasi palsu, dan pelanggaran kebebasan berekspresi. Selain itu, kurangnya peraturan yang komprehensif dan kurangnya pemahaman masyarakat mengenai hak-hak mereka di dunia maya juga menjadi faktor rumitnya. Untuk mengatasi hal ini, penelitian ini merekomendasikan penguatan peraturan yang melindungi privasi pribadi, mendidik masyarakat tentang hak-hak digital, dan berkolaborasi antara pemerintah, sektor swasta, dan masyarakat sipil untuk menciptakan lingkungan digital yang aman dan inklusif. Dengan menerapkan langkah-langkah tersebut, diharapkan perlindungan hak asasi manusia di era digital dapat lebih ditegakkan, sehingga setiap individu dapat menikmati haknya tanpa adanya risiko pelanggaran di dunia maya (No & Desember, 2024)
Designing Windows-Based Learning Applications Using Computer Network Material Syahputra, Fahmy; Putri, Tansa Trisna Astono; Ramadani, Nadila; Al farishi, M Farid; Faturrahman, M Nadhif
QISTINA: Jurnal Multidisiplin Indonesia Vol 3, No 2 (2024): December 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i2.4230

Abstract

This article discusses the design of a Windows-based learning application for computer network hardware. In the context of education, providing computer network hardware is often a challenge, especially in terms of understanding complex concepts. Therefore, interactive and interesting learning materials are needed to help students understand the material better. The application is designed using an interactive multimedia approach, combining text, images, animations, and videos to present information in a computer network. The design process includes needs analysis, user interface design, and development of program-related content. Application testing is carried out to ensure that the application meets learning objectives and can be used effectively by students. The results of the study show that this application not only improves students' understanding of computer networks but also provides a more enjoyable learning experience. Therefore, hopefully this learning application can be an effective tool in the teaching and learning process in educational environments.
Analisis Perubahan Penggunaan Lahan dan Daya Dukung Lahan Pertanian Sawah di Kecamatan X Koto Tahun 2005-2023 Ramadani, Nadila; Suasti, Yurni
Al-DYAS Vol 4 No 1 (2025): FEBRUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v4i1.4099

Abstract

The objectives of this study are: (1) To analyze the extent of changes in the use of rice field agricultural land in X Koto District in the period of 2005-2014 and the period of 2014-2023, (2) To analyze the carrying capacity of rice field agricultural land in X Koto District for the period of 2005-2014 and the period of 2014-2023. This type of research uses a quantitative descriptive method with secondary analysis. The data used are secondary data in the form of Landsat 7 ETM Satellite Imagery in 2005, Landsat 8 OLI Imagery in 2014 and 2023, as well as data on the area of rice harvested land, the number of population, and the average rice production in X Koto District for the period of 2005-2014 and the period of 2014-2023. The data analysis technique uses Supervised Classification. The analysis of changes in rice field agricultural land in this study uses the overlay technique. The researcher found: (1) The area of rice field agricultural land in 2005 was 1973.40 ha, then in 2014 it decreased to 1513.15 ha with a reduction rate of 23.32%. In 2023, the area of paddy field agricultural land will decrease again to 1265.76 ha with a reduction rate of 16.34%. (2) In the period of 2005-2014, the carrying capacity of rice field agricultural land in X Koto District was 1.74 and the period of 2014-2023 was 1.89. X Koto District is an area with food self-sufficiency, where the area is able to meet the basic needs of the community, but has not been able to provide a decent life for its residents.
Peranan Evaluasi Pembelajaran Berbasis Web Kahoot Azim, Muhammad Fauzil; Ramadani, Nadila; Sesmiarni, Zulfani
KOLONI Vol. 4 No. 4 (2025): DESEMBER 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/koloni.v4i4.769

Abstract

This study aims to analyze the role of web-based learning evaluation using Kahoot as an innovation to enhance evaluation quality in the digital era. Technological transformation requires teachers to implement evaluation methods that are more interactive and efficient compared to traditional evaluations, which tend to be monotonous and less engaging. Kahoot, as a web-based evaluation platform, offers an interactive quiz model with gamification elements that can improve students’ motivation, participation, and engagement. This research employs a literature review method by examining journal articles, books, proceedings, and research reports published within the last five years. The analysis was conducted using a content analysis approach to produce theoretical synthesis regarding the effectiveness, benefits, and challenges of using Kahoot in learning evaluation. The findings indicate that Kahoot plays a significant role in supporting more engaging learning evaluations through game mechanics, leaderboards, immediate feedback, and dynamic visual displays. The platform also assists teachers in improving evaluation efficiency by providing automatic and real-time results. However, Kahoot presents several limitations, such as dependence on stable internet connectivity, the need for adequate devices, limited types of questions, and the necessity of training for both teachers and students. Despite these challenges, Kahoot’s potential as an evaluation tool remains high due to its ability to enhance students’ cognitive, affective, and psychomotor domains. Therefore, integrating Kahoot into learning evaluation can be an effective strategy to foster more innovative learning processes aligned with the needs of 21st-century education.