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Translanguaging in Efl Classroom: Reasons and Impacts Efendi, Marzon; Syafryadin
English Education:Journal of English Teaching and Research Vol 9 No 2 (2024): English Education
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jetar.v9i2.23185

Abstract

Translanguaging is an educational method that involves using two languages or more interchangeably for both receiving and producing information within a single activity. In Kurikulum Merdeka, English becomes one of the compulsory subjects for elementary school students. The lack of vocabularies and other factors support the elementary school English teacher to employ translanguaging in the education setting. This research aims to explore the reasons and impacts of translanguaging usage in the classroom. The kind of this research is descriptive qualitative research. The researcher involved three English teachers from one of Sekolah Penggerak Batch 1. The researcher employed two data collection techniques (open-ended questionnaires and semi-structured interviews). The results are there are eight reasons of translanguaging in EFL classroom, namely the lack of vocabularies mastery, to make the instruction clearer for the students, to engage the students and make them active, to create a comfort and joyful learning environment, to avoid misconception of learning materials, the students’ request, the limitation of time in EFL classroom, and to reduce students’ anxiety. There are five impacts of translanguaging, namely making the students become more active, the learning objective can be reached optimally, the students’ English skills and comprehension get better, the students can understand the instruction well, and the students can enjoy the learning process. The researcher suggests the next researcher to conduct the research about the practice of translanguaging in elementary school.
Mengintegrasikan Quizizz untuk Memperoleh Pengalaman Belajar yang Menyenangkan: Pelatihan Bagi Guru Bahasa Inggris Sujarwati, Iis; Sofyan, Dedi; Efendi, Marzon
Jurnal Inovasi Pengabdian Masyarakat Pendidikan Vol. 5 No. 2 (2024): Mei 2025
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jurnalinovasi.v5i2.40293

Abstract

Teknologi dan pembelajaran kini tidak dapat dipisahkan. Kemajuan teknologi yang pesat seharusnya diimbangi dengan peningkatan keterampilan guru untuk mengintegrasikannya ke dalam proses pembelajaran. Namun, analisis situasi di SMP Negeri 18 Bengkulu Tengah mengungkapkan bahwa guru masih perlu memanfaatkan teknologi secara penuh untuk menciptakan pengalaman belajar yang menarik, interaktif, dan mengasyikkan. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk membantu para pendidik dalam mengatasi tantangan tersebut. Program ini melibatkan pelatihan dan lokakarya yang difokuskan pada penggunaan aplikasi Quizizz, menggunakan pendekatan penelitian partisipatif berbasis masyarakat, dan pembelajaran layanan. Evaluasi kegiatan dilakukan melalui penyebaran kuesioner dan diskusi kelompok terfokus (FGD). Hasil analisis data menunjukkan bahwa peserta sangat setuju bahwa kegiatan ini secara signifikan meningkatkan pengetahuan dan keterampilan mereka dalam menggunakan aplikasi Quizizz untuk pembelajaran. Sebagai kesimpulan, pelatihan ini sangat meningkatkan kemampuan guru untuk mengintegrasikan teknologi ke dalam pembelajaran. Oleh karena itu, kegiatan serupa dapat dilakukan secara konsisten dengan materi yang lebih luas untuk mendukung transformasi pembelajaran berbasis teknologi.
The Effectiveness of Quizizz Application in Enhancing Students' Vocabulary Mastery based on Their Learning Styles Efendi, Marzon; Sujarwati, Iis; Harahap, Alamsyah
JEELS (Journal of English Education and Linguistics Studies) Vol. 12 No. 1 (2025): JEELS May 2025
Publisher : Institut Agama Islam Negeri Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/jeels.v12i1.4919

Abstract

One such technological tool that can enhance students' engagement and learning outcomes is Quizizz, a game-based learning platform. Meanwhile, students’ learning styles—whether visual, auditory, or kinesthetic—play a crucial role in how effectively they absorb new information. However, there is still limited research exploring the combined effect of learning styles and digital platforms on vocabulary mastery, especially at the elementary school level. This study aims to examine significant differences in students’ English vocabulary mastery between experimental and control classes. Additionally, it seeks to determine differences in vocabulary mastery among students with auditory, kinesthetic, and visual learning styles and to investigate the interaction between the use of the Quizizz application and learning styles. A quasi-experimental design with a 2x3 factorial arrangement was employed. The participants consisted of 50 fifth-grade students divided into an experimental class (which used Quizizz) and a control class (which did not). Based on the results of the independent samples t-test and two-way ANOVA, the students in the experimental class achieved significantly higher post-test scores than those in the control class. However, there were no significant differences in vocabulary mastery among students with different learning styles. Furthermore, the two-way ANOVA indicated no significant interaction between the use of Quizizz and students’ learning styles. These findings suggest that while Quizizz is an effective tool for improving vocabulary mastery, its effectiveness is consistent across different learning styles.