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PELATIHAN MEMBUAT PIGURA 3 DIMENSI PADA SISWA TUNAGRAHITA DI SLB YP3LB MAKASSAR Bastiana, Bastiana; St. Kasmawati; Salsabila, Ika Putri; Agriani, Intan; Sahriati
PORTAL RISET DAN INOVASI PENGABDIAN MASYARAKAT Vol. 2 No. 1 (2022): DECEMBER
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/prima.v2i1.437

Abstract

Learning life skills and simple skills is very important to provide provisions for mentally retarded students. The aims of this training are to provide simple skills in making three-dimensional frames for independent living. This activity is followed by 12 middle class students at SLB YP3LB Makassar. The paper uses a qualitative approach by making observations. The implementation of the training on making three-dimensional frames went smoothly and resulted in several examples of frames made by students. Training for mentally retarded students and other students with special needs requires hand-eye coordination and longer time to get neat skill results. For this reason, it is suggested to the teacher to train the coordination of fine motor movements of students so that the coordination of the eyes and hands of students is well formed.
Pengaruh Penggunaan Augmented Reality Terhadap Peningkatan Pemahaman Konsep IPA Anak Tunarungu Kelas VIII di SLB-B YPPLB Makassar Azizah, Annisa Asyhiatul; Wizerti Ariastuti Saleh; St. Kasmawati; Awayundu Said
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47490

Abstract

This study examines the effectiveness of augmented reality media in improving the understanding of science concepts, especially the digestive system material, in deaf students of grade VIII at SLB-B YPPLB Makassar. The background of this study is the instability of students' understanding who have difficulty absorbing abstract material without the help of adequate visual media. Using a quantitative approach with the Single Subject Research (SSR) method with an A-B-A design, this study focuses on one subject with the initials Y through three stages: baseline 1 (A1), intervention (B), and baseline 2 (A2). Data were collected through observation, tests, and interviews, then analyzed using descriptive statistics. The results of the study showed a significant increase in each phase. In the baseline 1 (A1) condition, the subject's score was at 30 with a stable trend. After being given intervention using augmented reality media (B), the score increased to the range of 40 to 70. This increase continued in the baseline 2 (A2) phase with a score of 80 to 90 and a high level of stability. Based on the results of the analysis, it can be concluded that the application of augmented reality media has a positive and effective effect in improving the understanding of science concepts for deaf students at SLB-B YPPLB Makassar.