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PELATIHAN POWER POINT INTERAKTIF DENGAN ANIMASI DI SLB NEGERI 1 KABUPATEN GOWA Bastiana; Budiman, Andi; Zulfitrah; Pristiwaluyo, Triyanto
PORTAL RISET DAN INOVASI PENGABDIAN MASYARAKAT Vol. 1 No. 3 (2022): JUNE
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/prima.v1i3.190

Abstract

Teachers at SLB Negeri 1 Gowa are facing problems engaging interactive learning that is relevant to the current pandemic. They must present classes that are not only online-deliverable but also engaging, interactive, and entertaining for students. To address this issue, teachers must receive training that will assist them in creating engaging and dynamic learning materials that are also simple to create. The training's intention is for teachers to be able to develop interactive powerpoints with animation on their own. Participants can use animation to produce interactive power points as a result of this study. Some participants have done amazingly well. The conclusion is that after engaging in training on how to create interactive power presentations using animation, teachers in SLB Negeri 1 Gowa Regency improved their knowledge and skills. Given the teachers' output in the form of an interactive video created and posted to their YouTube channel, it is recommended that other schools enhance their teachers' knowledge and skills in creating interactive power points through training. The training is designed to provide children with special needs with engaging and interactive learning opportunities.
Pengembangan Website Belajar Iqra’ Isyarat untuk Anak Tunarungu di SLB Negeri 1 Makassar Fahriko, Muh.; Bafadal, Usman; Zulfitrah; Said, Awayundu
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 4 No. 6: Oktober 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v4i6.10741

Abstract

Penelitian ini mengembangkan Website Belajar Iqra’ Isyarat untuk membantu anak tunarungu di SLB Negeri 1 Makassar dalam mempelajari huruf hijaiah. Rumusan masalah mencakup empat aspek utama, yaitu analisis kebutuhan terhadap media pembelajaran berbasis website, prosedur pengembangannya, bentuk prototipe yang dihasilkan, serta validitas dan kepraktisan media tersebut. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4-D. Data dikumpulkan melalui wawancara, angket, dan uji kepraktisan, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa website belajar Iqra’ isyarat ini dinyatakan layak berdasarkan uji validitas dan kepraktisan, sehingga dapat digunakan sebagai media pembelajaran huruf hijaiah bagi siswa tunarungu di SLB Negeri 1 Makassar. Temuan ini membuktikan bahwa pengembangan media digital berbasis website efektif dalam mendukung pembelajaran anak berkebutuhan khusus, khususnya dalam mengenalkan huruf hijaiah dengan metode isyarat.
Peningkatan Kemampuan Membaca Pemahaman Melalui Penerapan Teknik Skimming Pada Murid Tunarungu kelas menengah VIII di SLB Pembina Tingkat Provinsi Sulawesi Selatan Mutahara.B, Nurul; Said, Awayundu; Zulfitrah; A. Saleh, Wizerty.
SPEED Journal : Journal of Special Education Vol. 6 No. 2 (2023)
Publisher : Program Studi Pendidikan Luar Biasa Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/speed.v6i2.935

Abstract

Penelitian ini bertujuan untuk mengetahui kemampuan membaca pemahaman pada Murid Tunarungu kelas menengah VIII sebelum penerapan, setelah penerapan dan peningkatan kemampuan membaca pemahaman melalui penerapan teknik skimming di SLB Pembina Tingkat Provinsi Sulawesi Selatan. Jenis penelitian ini adalah deskriptif dengan pendekatan kuantitatif menggunakan one-group pretest-posttest design kepada 4 orang murid Tunarungu. Berdasarkan hasil penelitian dan analisis data dapat disimpulkan bahwa 1). Hasil belajar membaca pemahaman murid tunarungu kelas menegah VIII di SLB Negeri Pembina tingkat Provinsi Sulawesi Selatan sebelum penerapan teknik skimming berada pada kategori belum tuntas. 2) Hasil belajar membaca pemahaman murid tunarungu kelas menegah VIII di SLB Negeri Pembina tingkat Provinsi Sulawesi Selatan setelah penerapan teknik skimming berada pada kategori tuntas. 3). Terdapat peningkatan kemampuan membaca pemahaman murid tunarungu kelas menengah VIII di SLB Negeri Pembina tingkat Provinsi Sulawesi Selatan melalui penerapan teknik skimming dari tidak tuntas menjadi tuntas sehingga terbukti efektif. Dapat dismpulkkan bahwa bahwa teknik skimming memberikan pengaruh positif dalam meningkatkan kemampuan membaca pemahaman. Dengan demikian hasil penelitian ini dapat menjawab masalah pokok yaitu penerapan teknik skimming dapat meningkatkan kemampuan membaca pemahaman murid tunarungu kelas menengah VIII di SLB Negeri Pembina tingkat Provinsi Sulawesi Selatan.
Pelatihan "Duta Inklusi Sekolah": Membentuk Kelompok Siswa Relawan Pendukung Teman Disabilitas Di Makassar Zulfitrah; Awayundu Said; Nurul Mutahara; Nurazizah Rahmi; Nur Wulandani
Paramacitra Jurnal Pengabdian Masyarakat Vol. 3 No. 01 (2025): Volume 03 Nomor 01 (November 2025)
Publisher : PT Ininnawa Paramacitra Edu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62330/pjpm.v3i01.420

Abstract

ABSTRAK Pengabdian ini bertujuan mengatasi tantangan implementasi pendidikan inklusif di UPT SPF SD Negeri Unggulan Mongisidi 1 Makassar , khususnya terkait kurangnya pemahaman, dukungan sosial, dan belum terbentuknya kelompok Duta Inklusi di kalangan siswa. Masalah ini mengakibatkan kurangnya interaksi yang efektif dan munculnya sikap canggung atau diskriminasi terhadap siswa penyandang disabilitas. Solusi yang ditawarkan adalah pelatihan "Duta Inklusi Sekolah: Pembentukan Kelompok Siswa Relawan untuk Mendukung Teman Disabilitas" yang menggunakan pendekatan fun activity berbasis In-Training. Metode pelaksanaannya melibatkan guru sebagai fasilitator dan siswa sebagai subjek utama kegiatan. Tahapan utama meliputi pre-test dan post-test, role-play komunikasi efektif dengan ABK (Anak Berkebutuhan Khusus), simulasi konseling sebaya, dan penyusunan Rencana Tindak Lanjut (RTL) Duta Inklusi. Target luaran yang ingin dicapai adalah meningkatnya pemahaman peserta tentang disabilitas dan inklusifitas, terbentuknya kelompok Duta Inklusi yang berperan aktif, serta terciptanya perubahan positif dan berkelanjutan dalam budaya inklusif di sekolah. Kata Kunci: Duta Inklusi, Pendidikan Inklusif, Disabilitas, Siswa Relawan, Komunikasi Efektif. ABTRACT This community service aims to address the challenges of implementing inclusive education at the UPT SPF SD Negeri Unggulan Mongisidi 1 Makassar, particularly regarding the lack of understanding, social support, and the lack of formation of an Inclusion Ambassador group among students. This problem results in a lack of effective interaction and the emergence of awkward attitudes or discrimination against students with disabilities. The solution offered is the "School Inclusion Ambassador: Formation of a Volunteer Student Group to Support Friends with Disabilities" training which uses a fun activity approach based on In-Training. The implementation method involves teachers as facilitators and students as the main subjects of the activity. The main stages include pre-tests and post-tests, role-plays of effective communication with ABK (Children with Special Needs), peer counseling simulations, and the preparation of an Inclusion Ambassador Follow-up Plan (RTL). The target outputs to be achieved are increased participant understanding of disabilities and inclusivity, the formation of an Inclusion Ambassador group that plays an active role, and the creation of positive and sustainable changes in an inclusive culture in schools. Keywords: Inclusion Ambassador, Inclusive Education, Disability, Student Volunteer, Effective Communication.
PENINGKATAN KETERAMPILAN DESAIN GRAFIS MELALUI CANVA PADA ANAK TUNAGRAHITA RINGAN DI SLB-C YPPLB MAKASSAR Wahidah, Nur; Zulfitrah; Syamsuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50338

Abstract

The problem studied in this study is the limited graphic design skills of children with mild intellectual disabilities, characterized by low ability to use basic Canva features such as opening the template menu, adding text, arranging elements, and saving design results. The purpose of this study is to determine the improvement of graphic design skills through the use of Canva in children with mild intellectual disabilities at SLB-C YPPLB Makassar. The research approach used is a quantitative approach with a descriptive research type that focuses on changes in abilities before and after using Canva. The subject of this study was a child with mild intellectual disabilities in grade X with the initials N who has low graphic design skills. The data collection technique used was a practical test (action test) adjusted to the indicators of graphic design skills. Data analysis was carried out by comparing the test results before and after using Canva and describing the test results. The conclusion of this study is 1) the graphic design skills of children with mild intellectual disabilities before using Canva are in the poor category, 2) the graphic design skills of children with mild intellectual disabilities after using Canva are in the good category, 3) there is an increase in graphic design skills in children with mild intellectual disabilities through the use of Canva from the poor category to the good category. This study shows that the use of Canva can help improve graphic design skills in children with mild intellectual disabilities.
PENGARUH PENGGUNAAN MEDIA GAME WORDWALL TERHADAP PENINGKATAN KEMAMPUAN EJAAN KATA PADA SISWA TUNARUNGU KELAS XI DI SLB PK & PLK GALESONG Sabrina Rahayu; Zulfitrah; Ariastuti Saleh, Wizerti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50922

Abstract

This study was motivated by the low word spelling ability of eleventh-grade deaf students at SLB PK & PLK Galesong. The students experienced difficulties in recognizing letter forms and were not yet able to arrange letters into correct words. This study aimed to determine the word spelling ability of deaf students before the intervention, during the intervention, and after the intervention was withdrawn, as well as to identify the effect of using the Wordwall Game media on improving the word spelling ability of eleventh-grade deaf students at SLB PK & PLK Galesong. This study employed the Single Subject Research (SSR) method with an A1–B–A2 design involving one eleventh-grade deaf student at SLB PK & PLK Galesong as the research subject. Data collection techniques were carried out through word spelling ability tests in each learning session, which were then analyzed using visual graph analysis. The results of the study showed that the student’s word spelling ability in the Baseline 1 (A1) condition was in the low category. After the intervention using the Wordwall Game media through an anagram game in the Intervention (B) condition, the student’s word spelling ability improved. The improvement remained in the Baseline 2 (A2) condition even though the intervention had been discontinued. Based on the comparative analysis results between conditions A1–B and B–A2, the use of the Wordwall Game media had a positive effect on improving the word spelling ability of eleventh-grade deaf students at SLB PK & PLK Galesong.
Pengembangan Media Frogmath Untuk Operasi Penjumlahan Pada Siswa Tunagrahita Ringan Kelas VI Di UPT SLB Negeri 1 Selayar Ria Istianingsih; Hadis, Abdul; Zulfitrah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51047

Abstract

The problem examined in this research is motivated by the need for media that can support the learning process of addition operations. Furthermore, sixth-grade students with mild intellectual disabilities were found to experience academic difficulties, particularly in solving addition problems. The research problem is formulated as follows: The results of the needs analysis, development phase, prototype, validity, and effectiveness of Frogmath media for addition operations for students with intellectual disabilities. This study aims to determine the results of the needs analysis, development phase, prototype, validity, and effectiveness of Frogmath media for addition operations for students with mild intellectual disabilities. This study applies the 4-D development model (Four-D Model), which consists of four stages: definition, design, development, and dissemination. The results are as follows: (1) The needs analysis shows that sixth-grade students with intellectual disabilities require Frogmath media that has an attractive and interactive appearance to encourage students to learn more; (2) The development stage begins with the definition, design, and development stages. In this development research, it only reaches development. (3) The designed prototype of the frogmath media is used to provide an initial visual representation before proceeding to the development stage. (4) The validity of the frogmath media is in the very good category, and the effectiveness of the frogmath media is in the very effective category.
KESULITAN TUNANETRA DALAM MENGIDENTIFIKASI UANG KERTAS RUPIAH EMISI 2022: STUDI SURVEI PADA MAHASISWA TUNANETRA Zulfitrah; Syamsuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51427

Abstract

Visually impaired individuals face significant barriers in independently identifying Indonesian rupiah banknote denominations, including the 2022 emission notes that have been equipped with blind code features by Bank Indonesia. This study aims to identify the types of difficulties experienced by visually impaired individuals in identifying the 2022 rupiah banknotes currently in circulation. The study employed a quantitative descriptive approach with data collected via a Google Form questionnaire distributed to 18 visually impaired university students selected through purposive sampling. Data were analyzed descriptively using frequency and percentage. Results indicate that the main difficulties experienced were: (1) blind code that is difficult to feel due to its small size and lack of prominence (90%); (2) worn or folded notes making the blind code undetectable (83%); (3) dependence on sighted individuals to distinguish denominations (77%); and (4) fear of being deceived in independent transactions (73%). These findings imply the need for improved accessibility in banknote design and specialized education programs for visually impaired individuals regarding rupiah identification features.
PENGGUNAAN MAZE NUMERIK TERHADAP PENINGKATAN KEMAMPUAN MENGENAL ANGKA MURID AUTIS KELAS II DI SLB NEGERI 1 KOTA BIMA Suciramdani; Bastiana; Zulfitrah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.57241

Abstract

The problem studied in this study is the low number recognition ability of autistic students, characterized by difficulties in matching numbers, showing numbers, and naming numbers according to the given number symbols. The purpose of this study was to determine the improvement in number recognition ability through the use of numerical maze media in second-grade autistic students at SLB Negeri 1 Bima City. The research approach used was a quantitative approach with a descriptive type of research that focused on changes in ability before and after the use of numerical maze media. The subject of this study was a second-grade autistic student with the initials FYAA who had low number recognition ability. The data collection technique used was a performance test adapted to the indicators of number recognition ability, namely matching numbers, showing numbers, and naming numbers. Data analysis was carried out by comparing the test results before and after the use of numerical maze media and describing the test results. The conclusion of this study is (1) the ability to recognize numbers in autistic students before the use of numerical maze media is in the unable category with a value of 10, (2) the ability to recognize numbers in autistic students after the use of numerical maze media is in the very able category with a value of 90, and (3) there is an increase in the ability to recognize numbers in autistic students through the use of numerical maze media from the unable category to very able. This study shows that the use of numerical maze media can improve the ability to recognize numbers in autistic students in class II at SLB Negeri 1 Kota Bima.
MENINGKATKAN KEMAMPUAN MENGENAL ANGKA MENGGUNAKAN PUZZLE BRAILLE PADA MURID TUNANETRA KELAS I DI SLBN 1 MAKASSAR Tri Utami, Rahmawati; Faisal; Zulfitrah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57477

Abstract

This study aims to improve Braille number recognition skills for a grade I blind student at SLBN 1 Makassar using Braille Puzzle media. The research problems are: 1) How is the Braille number recognition ability before using the Braille Puzzle? 2) How is the Braille  number recognition ability after using the Braille  Puzzle ?3) Is there an improvement in Braille number recognition ability after the Braille Puzzle is given? This study is a quantitative descriptive research. The subject was one blind student in grade I at SLBN 1 Makassar. Data were collected through Braille number tactile tests and observation. The results showed that before the application of the Braille Puzzle media, the ability was in the fairly capable category, then after the application it improved to the capable category. It can be concluded that the use of Braille Puzzle media is effective in improving Braille number recognition skills for grade I blind students at SLBN 1 Makassar.