Muh Ngali Zainal Makmun
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Pengembangan Media Pembelajaran Berbasis Aplikasi Wordwall Pada Pembelajaran IPAS Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Sekolah Dasar Kurnia Uswatun Hasanah; Muh Ngali Zainal Makmun; Nurul Aisyah
Berkala Ilmiah Pendidikan Vol. 4 No. 1 (2024): Berkala Ilmiah Pendidikan
Publisher : Scidac Plus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/bip.v4i1.854

Abstract

Tujuan utama penelitian ini adalah mengembangkan media berbasis aplikasi wordwall yang menitikberatkan pada materi "masyarakat di daerah peserta", serta menilai efek penggunaan media wordwall terhadap hasil pembelajaran peserta didik. Metode penelitian ini adalah Research and Development (R&D) dengan menerapkan model ADDIE, yang meliputi analisis, desain, pengembangan, implementasi, dan evaluasi. Pengujian media pembelajaran dilakukan di MI Ma’arif Bulusari, Kabupaten Lampung Tengah, Provinsi Lampung. Hasil evaluasi ahli materi menunjukkan skor rata-rata 87%, menunjukkan bahwa media tersebut dinilai "sangat layak". Begitu juga dengan evaluasi ahli media yang memberikan skor rata-rata 94%, juga di kategori "sangat layak". Sebelum menggunakan media wordwall, hanya sekitar 55% siswa yang mendapat nilai ≥ 70, sementara setelah menggunakan media wordwall, jumlah siswa yang mendapat nilai ≥ 70 meningkat menjadi sekitar 82%. Dengan demikian, terlihat adanya peningkatan signifikan dalam ketuntasan belajar siswa setelah diberikan media wordwall.
Pengembangan Media Pembelajaran Berbasis Komik Untuk Meningkatkan Hasil Belajar Siswa Pada Kelas IV MI NU Tri Bhakti At-Taqwa Ima Rismawati; Muh Ngali Zainal Makmun; Fadilah, Lutfi
Berkala Ilmiah Pendidikan Vol. 4 No. 1 (2024): Berkala Ilmiah Pendidikan
Publisher : Scidac Plus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/bip.v4i1.860

Abstract

Latar belakang penelitian ini adalah kurangnya kreatifitas guru dalam mengembangkan media pembelajaran dan belum tersedianya media pembelajaran. Jenis penelitian ini menggunakan Research and Development (R&D) dengan model ADDIE (analyze,design,development,implementation dan evaluation). Tujuan dari penelitian ini untuk mengukur peningkatan pada siswa setelah menggunakan media pembelajaran berbasis komik cetak. Penelitian ini menggunakan instrumen berupa observasi, wawancara, lembar angket validasi materi, lembar angket validasi media, angket respon guru, angket respon siswa dan soal test untuk mengetahui pengetahuan siswa. Uji coba media pembelajaran dilakukan di MI NU Tri Bhakti At-taqwa, Kabupaten Lampung Timur, Provinsi Lampung. Dilihat dari tingkat kelayakan media berbasis komik cetak pada penelitian ini didasarkan pada validasi yang dilakukan ahli materi, ahli media. Pertama hasil penelitian validasi ahli materi memperoleh nilai 92,8% kriteria kelayakan jika dicocokan yaitu “sangat layak” sehingga media dapat digunakan dalam proses pembelajaran. Selanjutnya angket validasi ahli media pembelajaran memperoleh nilai 96,4% dengan kriteria “sangat layak” sehingga dapat digunakan dalam proses pembelajaran. Adapun nilai test yaitu pretest dan posttest digunakan untuk mengukur pengetahuan siswa tentang proses fotosintesis. Nilai pretest memperoleh nilai rata-rata 57,17% dan nilai posttest memperoleh nilai rata-rata 93,26%. Dari perbandingan nilai tersebut dilihat bahwa siswa mengalami peningkatan sebanyak 36,08%. Nilai pret-test dan post-test jika dihitung menggunakan N-Gain nilainya meningkat sebanyak 0,83 termasuk dalam kategori tinggi dan sangat efektif digunakan.
Pengembangan Media Flashcard Dalam Meningkatkan Kemampuan Kognitif Anak Pada Pembelajaran Bahasa Indonesia Kelas 1 Minu Tri Bhakti At-Taqwa Hasna Raisa Fitri; Muh Ngali Zainal Makmun; Fadilah, Lutfi
Berkala Ilmiah Pendidikan Vol. 4 No. 1 (2024): Berkala Ilmiah Pendidikan
Publisher : Scidac Plus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/bip.v4i1.895

Abstract

This research began with the lack of learning media used to improve cognitive abilities, so it was necessary to develop a product in the form of flashcards as a learning media. This research aims to determine the development process of learning media, and to determine the effectiveness of flashcard media as a learning media in improving cognitive abilities.The research methodology used is research and development (R&D), with the borg and gall model, which includes 10 steps however researchers only used 7 development steps namely: 1) potential and problems 2) data collection 3) product design 4) design validation 5) design revision 6) product trials 7) product revisions. The results of this research show that flashcard media obtained an average percentage score from media experts of 96% with very feasible criteria, and from material experts a percentage of 78.0% with fairly valid criteria. The response from students was also very good, as evidenced by the achievement of cognitive indicators including: students were able to name letter symbols, students were able to write their own names, students were able to remember the material presented by the teacher, students were able to apply the material that had been presented. by the teacher. This shows that the flashcard media that researchers have developed is suitable for use as learning media.
Penerapan Pembelajaran Kontekstual Untuk Meningkatkan Minat Belajar Siswa Inayatul Fauziah; Muh Ngali Zainal Makmun; Fadilah, Lutfi
Berkala Ilmiah Pendidikan Vol. 4 No. 2 (2024): Berkala Ilmiah Pendidikan
Publisher : Scidac Plus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/bip.v4i2.919

Abstract

Penelitian ini menggunakan model pembelajaran kontekstual untuk meningkatkan minat belajar siswa pada pembelajaran tematik tema 2 subtema 2. Pendekatan kuantitatif yang digunakan dalam penelitian ini adalah jenis quasi eksperimen. Penelitian ini menggunakan model pembelajaran kontekstual sebagai variabel bebasnya dan meningkatkan minat belajar siswa sebagai variabel terikatnya. Dalam penelitian ini, 35 siswa digunakan sebagai sampel. Angket, wawancara, observasi dan dokumentasi merupakan metode yang digunakan untuk mengumpulkan data. Data tersebut dianalisis menggunakan SPSS 25,0 for windows. Hasil analisis uji normalitas menunjukkan bahwa kelas eksperimen mempunyai nilai signifikansi sebesar 0,656 > 0,05 sedangkan kelas kontrol mempunyai nilai signifikansi sebesar 0,350 > 0,05. Maka, dapat disimpulkan bahwa data mengikuti distribusi normal. Uji homogenetis memperoleh nilai signifikansi sebesar 0,898 > 0,05. Dapat disimpulkan bahwa data berasal dari populasi yang memiliki variasi yang homogen. uji independent sampel t-test nilai menunjukkan Sig.(2-tailed)>0,05 atau 0,754 > 0,05. Hal ini membuktikan bahwa tidak ada perbedaan antara kelas eksperimen dan kelas kontrol dalam minat belajar siswa pada model pembelajaran kontekstual.
The Use of Image Media to Improve Student Learning Outcomes in Pancasila Education Lessons Saputri , Indah; Muh Ngali Zainal Makmun; Lutfi Fadilah; Majdy Kasheem
Attractive : Innovative Education Journal Vol. 7 No. 2 (2025): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v7i2.1786

Abstract

This study aims to analyze the use of image media in improving student learning outcomes in Pancasila Education subjects in class IIA MI NU Metro. The main problem raised is the low student learning outcomes due to less varied learning methods and minimal use of media that are in accordance with student characteristics. This study uses a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. The subjects of the study were class IIA students consisting of 26 students. The results of the study showed that the use of image media made a real contribution to improving conceptual understanding, student activeness in learning, and higher learning motivation. Images that are relevant to the teaching material help students connect new knowledge with their concrete experiences. The main contribution of this study is to provide an empirical picture of the effectiveness of visual media in learning Pancasila Education at the elementary level, especially for students with concrete cognitive abilities. This study also shows the importance of the role of teachers in selecting and designing appropriate media so that the learning process becomes more meaningful and enjoyable.
Learning Start With a Question (LSQ) Method to Student Learning Activity in Science Subject of Class VI A SD NU Metro Mutiara Lutfi Zakia; Muh Ngali Zainal Makmun; Lutfi Fadilah
Journal of Research in Islamic Education Vol. 7 No. 1 (2025): Journal of Research in Islamic Education
Publisher : Institut Agama Islam Ma`arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jrie.v7i1.5743

Abstract

Learning activity is one of the important elements in learning. Activity consists of physical and mental activities, namely doing and thinking as a series that cannot be separated. This study aims to determine the application of the learning start with a question method on the material of science, especially on the material of natural disasters and their impacts of class VI A SD NU Metro and to determine the increase in student learning activity by using the learning start with a question method. Based on the results of the pre-survey and interviews, problems were found, namely the lack of attention and concentration of students, the lack of enthusiasm of students in participating in learning and the lack of interaction between teachers and students , so that students find it difficult to focus on learning, and lack of motivation in learning. This has an impact on the learning activity of students which is not optimal. This study uses a descriptive qualitative method with data collection techniques using observation, interviews, and documentation. The results of an in-depth analysis related to the application of the learning start with a question method on student learning activity show that there are better changes so that it can be said that there is an increase indicated by the change where there are some students who are not yet able to understand the reading, therefore with the application of the learning start with a question method , these children begin to be able or even can conclude from the results they read.
The Application of the Storytelling Method to Higher Order Thinking Skills (HOTS) of Indonesian Language Students in Grade V MI Ma’arif 01 Punggur Lampung Tengah Azizah, Alvia Nurul; Muh Ngali Zainal Makmun; Lutfi Fadilah
Journal of Research in Islamic Education Vol. 7 No. 1 (2025): Journal of Research in Islamic Education
Publisher : Institut Agama Islam Ma`arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jrie.v7i1.5744

Abstract

Fifth-grade students of MI Ma'arif 01 Punggur in Central Lampung are the subjects of this research, which aims to examine how the storytelling approach can be used to enhance students' higher-order thinking skills (HOTS). This research was conducted using a two-cycle method known as Classroom Action Research (CAR). There are four phases in each cycle: preparation, implementation, evaluation, and reflection. Teachers and students were interviewed, and data were collected through assessments and observations. Menurut temuan penelitian, penggunaan storytelling di dalam kelas dapat membantu siswa lebih aktif terlibat dalam pembelajaran mereka sendiri, lebih memahami konsep-konsep kompleks, dan mengasah keterampilan analitis, kreatif, dan berpikir kritis mereka. Fifth-grade students at MI Ma'arif 01 Punggur improved their learning activities and outcomes when they used the storytelling approach, according to research findings. The learning activity in Cycle II increased by 54.55% from 55% in Cycle I to 85%. Further improvement is shown in the completeness of learning outcomes, which increased by 39.29% from 56% in Cycle I to 78% in Cycle II. Hasil penelitian menunjukkan bahwa penggunaan cerita untuk mengajar bahasa Indonesia dapat membuat siswa lebih terlibat dan meningkatkan pemahaman mereka. Hasil penilaian menunjukkan bahwa skor HOTS siswa meningkat di setiap siklus, yang menunjukkan perbaikan ini. Selain itu, pendekatan naratif juga mendorong lingkungan belajar yang menarik dan partisipatif. As a result, students in madrasah ibtidaiyah can benefit from storytelling, with students paying attention during the teaching and learning process, students' ability to analyze a story, students' ability to evaluate a story, and students' ability to retell a story as a PTK-based learning technique.
Analysis of Students' Errors in Solving Class III C Mathematics Story Questions at SDNU Ismi Ma'lufah, Dina Zulva; Muh Ngali Zainal Makmun
Journal of Research in Islamic Education Vol. 7 No. 1 (2025): Journal of Research in Islamic Education
Publisher : Institut Agama Islam Ma`arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jrie.v7i1.6263

Abstract

This study aims to analyze various forms of errors made by grade III C students at SDNU in an effort to solve mathematics problems in the form of narratives or story problems, this study applies a qualitative descriptive approach involving 27 students as participants. Data were collected through written tests and interviews. to identify the types of errors that appear at each stage of problem solving, namely understanding the problem,planning the solution, implementing the solution, and checking the results. The results of the study revealed that the most common errors occurred at the stages of understanding the problem, planning the solution, implementing the solution, and re-checking. Factors causing errors include a lack of understanding of basic concepts, low reading ability, and the teaching approach used is not optimal. Thus, this study recommends improvements in learning strategies, including regular practice of story problems and the use of varied methods, to help students improve their skills in solving mathematics story problems.