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Pendidikan Anak Usia Dini Sangat Penting Bagi Tumbuh Kembang Anak Jusmadi, Evryeni; Fadilla, Rohayu; Mayasari, Henni
Early Childhood Research and Practice Vol 5 No 2 (2025): Early Child Research and Practice, Januari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/ecrp.v5i2.7724

Abstract

The basic concept of early childhood education that develops in modern society. Early childhood education is an effort to educate or provide guidance which is specifically for newborns up to the age of 6 years, which is carried out by stimulating basic education and focusing on the physical and psychological growth and development of a child to form mentality and readiness to enter education. which is further. In general, the purpose of establishing PAUD is to develop various potentials possessed by early childhood as preparation material to be able to adjust and adapt to the surrounding environment.Early childhood education is very important for children and determines the further development of children, because with early childhood education this becomes the foundation for the basis of the child's personality. In addition, early childhood education can also provide readiness for children to face the future, which is closest to the school period. Children who receive early childhood education are different from children who do not receive early childhood education. Children who get early childhood education will learn to be independent individuals, strong in socializing, confident in doing things, have high curiosity and quick to adapt.
Pemanfaatan Batok Kelapa Untuk Meningkatkan Kreativitas dan Motorik Kasar Anak Usia Dini Fadilla, Rohayu; Margaretha, Lydia; Jusmadi, Evryeni; Mayasari, Henni; Auliya, Sentiya; Putri, Meyzi Yolanda
Jurnal Dehasen Untuk Negeri Vol 4 No 1 (2025): Januari
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v4i1.8018

Abstract

Not all Early Childhood Education schools utilise coconut shells as a learning medium, especially in increasing creativity and gross motoric early childhood, especially in Seluma Regency Institutions, this is one of the reasons for Dehasen University Bengkulu lecturers and students to carry out community service activities (PKM). Aiming to analyse how the use of coconut shells to improve creativity and gross motoric of early childhood in Seluma district. From the results obtained in this PKM activity, kindergarten teachers gain knowledge about the use of coconut shells to increase creativity and gross motoric of early childhood and kindergarten teachers become more creative in utilising teaching media so that children are not bored in the teaching and learning process.
Creative Storytelling Through Sock Puppet Media for IGRA Teachers in North Bengkulu Jusmadi, Evryeni; Margaretha , Lydia; Rulismi, Dwi; Sari , Zona Junita; Syakirah, Kesya
Jurnal Pengabdian Mandiri Vol. 2 No. 1 (2025): June
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70963/mandiri.v2i1.717

Abstract

This community service activity aims to enhance the storytelling skills of IGRA teachers through creative methods using sock hand puppets as instructional media. Conducted by lecturers from the Early Childhood Teacher Education Program (PGPAUD) of Universitas Dehasen Bengkulu, the activity took place on May 24, 2025, at the PD IGRA Secretariat in North Bengkulu and involved 50 RA teachers. The implementation included interactive lectures, demonstrations, hands-on practice, and reflective sessions. The results showed increased teacher competence in creating and utilizing sock puppets effectively. Furthermore, the activity fostered collaborative networks between the university and early childhood educators. It is recommended that similar activities be continued regularly to support the improvement of early childhood education quality.
Pengolahan Limbah Rumah Tangga Menjadi Pupuk Kompos Cair Manu, Dolly Madya Parton; Ota , Muhammad; Hamid , Hayyu Ghani; Mawalif , Ihzar; Anugrah, Shuzan; Jusmadi, Evryeni; Nur’aini, Hesti; Fariadi, Herri
Jurnal Kewirausahaan & Inovasi Vol. 3 No. 1 (2025): Agustus
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jkwi.v3i1.846

Abstract

This study examines the processing of household organic waste into liquid fertilizer in RT 08 RW 06 Betungan, Bengkulu, where the majority of the population migrated from South Bengkulu and work as farmers and daily laborers. With a population of around 875 people, the community in this area actively holds religious activities, religious studies, gymnastics, and weekly mutual cooperation, although awareness of household waste cleanliness still needs to be improved. The research method used is descriptive qualitative with a purposive sample of 15-20 households that process waste. Data were collected through interviews, observations, and documentation, then analyzed based on processing techniques, community participation, and fertilizer results. The results showed that processing organic waste into liquid fertilizer through fermentation with natural ingredients and EM4 microorganisms effectively reduces waste problems while increasing soil fertility and crop yields. This liquid fertilizer also reduces farmers' dependence on chemical fertilizers, making it more environmentally friendly and economical. This organic waste processing contributes to environmental sustainability and improving the welfare of the local community.
Pengembangan Media Permainan Game Kotak Alphabet Berbasis Android Untuk Meningkatkan Keterampilan Pengenalan Huruf Pada Anak Usia Dini Jusmadi, Evryeni
Jurnal Pendidikan Indonesia Vol. 6 No. 8 (2025): Jurnal Pendidikan Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/japendi.v6i8.8560

Abstract

The objectives of this study are to: (1) develop android-based alphabet box game media to improve letter recognition skills in early childhood (2) describe the effectiveness of android-based alphabet box game media to improve letter recognition skills in early childhood. The subjects of this study were 25 children aged 5-6 years from Bina Belia Kindergarten, Jl. Raya Tanjung Agung, Tanjung Agung Village, Ulu Musi District, Empat Lawang Regency, the focus of this research is an android-based alphabet box game media to improve letter recognition skills in early childhood. This research was conducted with a "research and development" approach. The goal of research and development is to discover, develop and validate products, so that research can be sustainable. Research and development is the process of producing new products and testing the effectiveness of those products. Based on the analysis used in this study, the following results were obtained: (1) android-based alphabet box game media to improve letter recognition skills in early childhood is considered a concrete platform and attracts children's attention to improve children's motor skills. (2) An android-based alphabet box game media model to improve letter recognition skills in early childhood was developed as a good type of media as a learning tool to improve the motor skills of children of Bina Belia Kindergarten, Jl. Raya Tanjung Agung, Tanjung Agung Village, Ulu Musi District, Empat Lawang Regency. The improvement of letter recognition skills in children is significant based on the results of the t-test with a significance level of 0.00 less than 5%. The use of android-based alphabet box game media to improve letter recognition skills in early childhood. After using android-based alphabet box game media to improve letter recognition skills in early childhood, children's motor abilities were higher than before using android-based alphabet box game media to improve letter recognition skills in early childhood.
Pengembangan Media Permainan Game Kotak Alphabet Berbasis Android Untuk Meningkatkan Keterampilan Pengenalan Huruf Pada Anak Usia Dini Jusmadi, Evryeni
Jurnal Pendidikan Indonesia Vol. 6 No. 8 (2025): Jurnal Pendidikan Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/japendi.v6i8.8560

Abstract

The objectives of this study are to: (1) develop android-based alphabet box game media to improve letter recognition skills in early childhood (2) describe the effectiveness of android-based alphabet box game media to improve letter recognition skills in early childhood. The subjects of this study were 25 children aged 5-6 years from Bina Belia Kindergarten, Jl. Raya Tanjung Agung, Tanjung Agung Village, Ulu Musi District, Empat Lawang Regency, the focus of this research is an android-based alphabet box game media to improve letter recognition skills in early childhood. This research was conducted with a "research and development" approach. The goal of research and development is to discover, develop and validate products, so that research can be sustainable. Research and development is the process of producing new products and testing the effectiveness of those products. Based on the analysis used in this study, the following results were obtained: (1) android-based alphabet box game media to improve letter recognition skills in early childhood is considered a concrete platform and attracts children's attention to improve children's motor skills. (2) An android-based alphabet box game media model to improve letter recognition skills in early childhood was developed as a good type of media as a learning tool to improve the motor skills of children of Bina Belia Kindergarten, Jl. Raya Tanjung Agung, Tanjung Agung Village, Ulu Musi District, Empat Lawang Regency. The improvement of letter recognition skills in children is significant based on the results of the t-test with a significance level of 0.00 less than 5%. The use of android-based alphabet box game media to improve letter recognition skills in early childhood. After using android-based alphabet box game media to improve letter recognition skills in early childhood, children's motor abilities were higher than before using android-based alphabet box game media to improve letter recognition skills in early childhood.