Utami, Deka Dyah
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Pengembangan Animasi Pembelajaran Berdiferensiasi Bagi Siswa Berkebutuhan Khusus Di Taman Kanak-Kanak Prabawati, Anastasia Putri Cahyo; Susilaningsih, Susilaningsih; Utami, Deka Dyah
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 7, No 3 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v7i32024p161

Abstract

This research is motivated by efforts to improve the quality of the inclusive learning process. From the results of interviews with teachers, it was found that the majority of students in the class were students with special needs. Apart from that, it was found that the learning process of typical students with students with special needs was still combined into one class by implementing a conventional learning system. The aim of this research is to produce differentiated learning animation that have high validity. This type of research is development research or Research and Development with the development model used, namely the ADDIE development model. After going through validation and testing procedures, it was concluded that the differentiated learning animation media developed had high validity, meaning the media was feasible and interesting to be implemented in the inclusive learning process. Abstrak Penelitian ini dilatarbelakangi oleh adanya upaya untuk meningkatkan kualitas proses pembelajaran inklusi. Dari hasil wawancara dengan guru ditemukan bahwa mayoritas siswa yang berada di dalam kelas adalah siswa berkebutuhan khusus. Selain itu, ditemukan bahwa proses pembelajaran siswa tipikal dengan siswa berkebutuhan khusus masih digabungkan menjadi satu kelas dengan menerapkan sistem pembelajaran konvensional. Tujuan penelitian ini adalah untuk menghasilkan animasi pembelajaran berdiferensiasi yang memiliki validitas tinggi. Jenis penelitian ini adalah penelitian pengembangan atau Research and Development dengan model pengembangan yang digunakan yaitu model pengembangan ADDIE. Setelah melalui prosedur validasi dan uji coba disimpulkan bahwa media animasi pembelajaran berdiferensiasi yang dikembangkan memiliki validitas tinggi yang bermakna media tersebut layak dan menarik untuk diimplementasikan dalam proses pembelajaran inklusi.
Development Of Interactive Multimedia-Assisted Gamification Learning In The Innovation Management Course Class A13 Puspitasari, Defita Aning; Setyosari, Punaji; Utami, Deka Dyah
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

Gamification is still not familiar to students in class A13. This research aims to develop gamification learning development media assisted by interactive multimedia that can meet needs, feasibility and attractiveness. The types of data used in this research are quantitative and qualitative data. This research produces gamification assisted by interactive multimedia with PowerPoint class results. Based on validation tests carried out on media experts, material experts and students, it can be concluded that gamification learning media assisted by interactive multimedia is included in the valid category. So the gamification developed can be used in learning activities. Keywords: Learning Development, Gamification, Interactive Multimedia
The Effectiveness of use of Artificial Intellegence (AI) in Supporting the Learning of Students Department of Educational Technology State University of Malang Kaulika, Vania Wilona; Praherdhiono, Henry; Utami, Deka Dyah
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

Nowadays use Artificial Intelligence (AI) has received controversy in various fields, but this research wants to explore the potential of AI in supporting learning. One of the most widely used AI products is Chat GPT (Generative Pre-trained). The purpose of this research is to describe the usefulness, convenience, behavioral intentions, and actual use of GPT Chat in learning for students at the Faculty of Education, State University of Malang using the model. Technology Acceptance Model (TAM). TAM is a theoretical approach to describe the level of acceptance of technology. This research uses a quantitative descriptive approach and data processing uses statistics. The results of this research found that the use of GPT Chat by generation Z State University of Malang students proved effective in supporting their learning. So it was concluded that the average of the 4 variables of usefulness, convenience, behavioral intention and actual use of Chat GPT in supporting the learning of Educational Technology students at the State University of Malang was included in the good/high category with an average score (Mean) of 57.00 and a percentage of 71.25%. Keywords : Chat GPT, TAM, Learning
Development Of Social Media-Based One-Stop Microlearning Videos Ebzy, Fadiza Nova; Adi, Eka Pramono; Utami, Deka Dyah
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

This research is motivated by the fact that the learning process at Taman Siswa Junior High School has not yet utilized technology-based media in teaching. The findings from observations reveal that the learning media currently used do not meet the needs of Generation Z. The purpose of this research is to produce instructional video media to facilitate the learning process of seventh-grade students at Taman Siswa Junior High School on Procedure Texts. This type of research is development research or research and development (R&D) using the Sadiman development model. The researcher chose the Sadiman model because it is designed to develop learning media in the form of audio, video, and film. The steps taken include (1) Needs analysis, (2) Formulating objectives, (3) Formulating materials, (4) Developing measurement tools, (5) Scriptwriting, (6) Media production, (7) Validation, (8) Revision, and (9) Final product. The sample consists of 30 seventh-grade students at Taman Siswa Junior High School. The research