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Professional Flip-Pdf-Based Interactive Modules to Enhance The Creative Thinking Skills and Collaborative Skills of High School Students Almira Rayyah Shadriah Fahru; Kundera, I Nengah; Mursito S. Bialangi
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 8 No. 3 (2024): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v8i3.76379

Abstract

The ability of students to think creatively and collaboratively is not optimal because the learning atmosphere is not interactive and lacks variety in the use of learning media. This research aims to develop interactive e-module learning media based on flip-pdf-professional that can improve students' creative thinking skills and collaborative skills. The method used in research is research and development with a 4D development model (define, design, develop, and disseminate). Data were collected using observation, interview, questionnaire, and test methods. Descriptive, qualitative, and quantitative data analysis. The results showed that the flip-pdf-professional-based interactive E-module product is valid and very practical to use in biology learning in senior high school. The E-module product developed is quite effective in improving students' creative thinking skills and collaborative skills in biology learning. Research on the development of interactive e-modules based on flip-pdf-professional is more practical for teachers to use in learning and helps students with independent learning.
Implementasi Media Pembelajaran Berbasis Video Interaktif untuk Meningkatkan Kemampuan Kognitif Siswa pada Mata Pelajaran IPA Kelas VIII F di SMPN 1 Pasangkayu shanty shanty; Mohammad Jamhari; Mursito S. Bialangi; I Nengah Kundera; Zulaikhah Dwi Jayanti; Musdalifah Nurdin
Bioed : Jurnal Pendidikan Biologi Vol 14, No 2 (2026): Bioed : Jurnal Pendidikan Biologi
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jpb.v14i2.24157

Abstract

Media pembelajaran merupakan alat  bantu yang digunakan dalam proses belajar mengajar untuk mempermudah penyampaian materi kepada siswa. Salah satu media yang memiliki pengaruh besar adalah media berbasis video, khususnya video interaktif yang mengintegrasikan unsur teks, suara, animasi, dan grafik sehingga memungkinkan terjadinya interaksi dalam proses pembelajaran. Rendahnya kemampuan kognitif siswa dalam memahami materi IPA menunjukkan perlu adanya implementasi media pembelajaran yang lebih inovatif dan interaktif. Penelitian ini bertujuan untuk meningkatkan kemampuan kognitif siswa melalui implementasi media pembelajaran berbasis video interaktif pada mata pelajaran IPA. Penelitian ini menggunakan jenis Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah 28 siswa kelas VIII F SMPN 1 Pasangkayu. Teknik pengumpulan data dilakukan melalui observasi dan tes kemampuan kognitif, sedangkan analisis data menggunakan teknik persentase. Hasil penelitian menunjukkan bahwa aktivitas guru meningkat dari 85% pada siklus I menjadi 94% pada siklus II dengan kategori sangat baik. Kemampuan kognitif siswa juga meningkat dari 65% (kategori cukup) menjadi 74% (kategori baik). Sehingga dapat disimpulkan bahwa implementasi media pembelajaran berbasis video interaktif dapat meningkatkan kemampuan kognitif siswa pada mata pelajaran IPA Kelas VIII F di SMPN 1Pasangkayu. Kata Kunci: Kemampuan Kognitif, Media Pembelajaran, Video Interaktif
Application of Thematic Learning to Increase Motivation and Cooperation of Students in Material Growth and Development of Living Things Abdul Manan Rijal, Yulianti; Amiruddin Kasim; Mursito S. Bialangi
Jurnal Universitas Tadulako Vol. 7 No. 2 (2023)
Publisher : FKIP Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/j25490192.2023.v7.i2.pp86-90

Abstract

This research aims to increase the motivation and cooperation of grade III students at SDN Inpres 3 TaturaPalu through the application of thematic learning in the material growth and development of living things. This research is Class Action Research (PTK) or Classroom Action Research (CAR), which is research conducted in a class with two cycles. The subjects of the study were students of SDN Inpres 3 Tatura Palu grade III even semester 2020/2021 which amounted to 23 people. Data collection techniques using observation and documentation. All learning tools used have been carefully validated by experts. The results showed that the application of thematic learning can increase the motivation and cooperation of grade III students at SDN Inpres 3 Tatura Palu. This can be proven by increasing students' motivation from 70% in cycle I, to 87% at the end of cycle II. Similarly, students increased cooperation from 70% in cycle I, to 83% in cycle II. The increase in motivation and cooperation of students has met the expected standard of at least greater than or equal to 80% or a minimum category of good.