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Improving 21st Century Students' Learning Skills through the Group Investigation Cooperative Learning Model in Arabic Classes Sarif, Suharia; Yasmadi, Yasmadi; Jundi, Muhammad; Fitri, Titi; Haerullah, Ira Safira; Hasibuan, Renni; Gustian, Nabil
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol 8, No 2 (2024): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jpba.v8i2.34552

Abstract

This study explores the Group Investigation (GI) model's role in developing 21st-century skills in collaboration, communication, creativity, and problem-solving in Arabic language learning. Addressing a research gap, it examines how GI enhances these skills, fostering effective learning and student engagement in the classroom. This study uses a qualitative approach, and it examines the implementation of the Group Investigation model in teaching Arabic to 57 students in two classes. Observations over 3 hours per class focused on student interactions during group assignments, highlighting activeness, role distribution, opinion exchange, and task allocation. Documentation through photos and videos validated the observations and supported the analysis of 21st-century skills. Data analysis employed an interactive approach. The results of the study indicate that the implementation of the Group Investigation cooperative learning model in Arabic learning instruction significantly illustrates students' 21st-century skills. This study contributes to Arabic language learning by demonstrating that the Group Investigation (GI) model enhances 21st-century skills, particularly creativity. Future research should explore additional strategies within GI to strengthen communication and collaboration while evaluating its impact on Arabic language learning outcomes.
Designing an Innovative Digital Learning Material for Arabic Vocabulary in Madrasah Tsanawiyyah Ramadhan, Gilang; Rahmawati, Rahmawati; Hadi, Syofyan; Gustian, Nabil
An Nabighoh Jurnal Pendidikan Dan Pembelajaran Bahasa Arab Vol 27 No 2 (2025): An Nabighoh
Publisher : Universitas Islam Negeri Jurai Siwo Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/an-nabighoh.v27i2.323-342

Abstract

This study aims to design an innovative Arabic–Indonesian thematic digital dictionary tailored to the pedagogical needs of Madrasah Tsanawiyah (MTs) students. Existing digital dictionaries, such as Google Translate and Al-Ma’any, function mainly as general translation tools and do not align with curriculum requirements. Using a descriptive qualitative approach, this research involved needs analysis, conceptual design, and expert validation. Findings show a very high need for thematic digital vocabulary tools among students (85.83%) and teachers (90.91%). The proposed Q.S Dictionary integrates two core features: a Word Search feature for independent and efficient access to meanings, and a Word Example feature to support contextual understanding. UI/UX design was prioritised to enhance learners’ motivation and engagement. Expert validation results indicated high feasibility, with 91.67% from material experts and 97.5% from IT experts. The study provides a validated conceptual framework for developing pedagogically aligned digital vocabulary materials for MTs students.
Development and Validation of PowerPoint-Based Interactive Game Media for Science Learning in Islamic Elementary Schools Permadi, Benny Angga; Rabbi, Md. Fajlay; Wajihan, Rojana Zahro; Najah, Hayatun; Gustian, Nabil
Attaqwa: Jurnal Ilmu Pendidikan Islam Vol. 22 No. 1 (2026): Pendidikan Agama Islam Integratif
Publisher : Prodi Pendidikan Agama Islam Sekolah Tinggi Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attaqwa.v22i1.1106

Abstract

The rapid development of technology and information has inevitably influenced the field of education. This development presents significant challenges for teachers and educational practitioners, who must develop innovative approaches to effectively integrate technology into the teaching and learning process. This development research aims to determine the specifications, validity, teacher and student responses, and effectiveness of an interactive learning media based on a PowerPoint game on the topic of characteristics of living things for third-grade students at MI Miftahul Ulum Gondang. The research employed the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. Data were collected through observations, interviews, validation sheets, and questionnaires. The data analysis techniques included validation sheet analysis, questionnaire analysis, descriptive statistical analysis, normality testing, paired-samples t-tests, and N-gain analysis to assess the effectiveness of the developed media. Based on the validation results, the material expert evaluation reached 85%, the media expert evaluation reached 90%, and the language expert evaluation reached 88.8%. These results indicate that the interactive PowerPoint-based game is valid and feasible for instructional use. Furthermore, student responses showed a very positive result at 90.9%, while teacher responses reached 97.5%, indicating strong acceptance and usability of the media in classroom learning. Quantitative data analysis revealed an average effectiveness score of 59.27%, demonstrating a meaningful improvement in students’ understanding after using the developed media.