Ahmad Farham Majid
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Analisis Kemampuan Berpikir Kreatif Siswa Kelas X dalam Memecahkan Masalah Matematika Materi Trigonometri Fauzia, Muhlisa Nurul; Ahmad Farham Majid
Alauddin Journal of Mathematics Education Vol 6 No 2 (2024): NOVEMBER
Publisher : Department of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/ajme.v6i2.51486

Abstract

This study aims to describe the creative thinking abilities of class X students of SMA Negeri 4 Bulukumba in the aspects of fluency, flexibility, originality, and elaboration in solving mathematical problems on Trigonometry material. This study is descriptive qualitative. The subjects of the study were class X.1 students in the 2023/2024 academic year. Data were collected through tests, interviews, and documentation, then validated using technical triangulation. The results of the study showed that in the fluency aspect, high-level subjects were able to solve problems fluently and correctly, while medium-level subjects were able to identify what was known and asked in the question even though there were errors and the low category had not been able to solve it well. In the flexibility aspect, high-level subjects were able to use more than one way to solve the problem, while the medium category subjects were only able to solve one problem using more than one different method well and low were only able to do it in one way. In the originality aspect, high-level subjects were able to solve problems in an unusual way, while medium category subjects were able to solve them in an unusual way but there were errors in the solution process and low were not able to solve them well. In the elaboration aspect, high-level subjects are able to solve problems in a structured and detailed sequence, while subjects in the medium category are able to solve problems by writing down the solution steps in detail but there are still errors in their calculations and the low category is not yet able to solve them well.
Pengembangan Media Pembelajaran Interaktif Berbasis Smart Apps Creator 3 untuk Meningkatkan Kolaborasi Peserta Didik Pada Materi Bangun Ruang Ahmad Farham Majid; Jum’anil Agustini; Sudarmin; Fathiyah Marsya Tilawah
Griya Journal of Mathematics Education and Application Vol. 5 No. 3 (2025): September 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i3.659

Abstract

Perkembangan kebutuhan pembelajaran abad ke-21 semakin menuntut inovasi dalam sistem pendidikan, khususnya pada pengembangan media yang mampu mendorong interaksi dan kolaborasi peserta didik. Namun, kenyataannya pembelajaran matematika di sekolah masih didominasi oleh pendekatan konvensional yang berpusat pada guru dan minim interaksi antar siswa. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Smart Apps Creator 3 (SAC 3) untuk meningkatkan kolaborasi peserta didik pada materi bangun ruang. Jenis penelitian ini adalah penelitian dan pengembangan (research and development) dengan menggunakan model pengembangan 4D yang terdiri dari empat tahap, yaitu define, design, develop, dan disseminate. Subjek uji coba dalam penelitian ini adalah peserta didik kelas VIII SMP Islam Athirah Bukit Baruga. Teknik pengumpulan data dilakukan melalui angket, observasi, dan tes hasil belajar. Data dianalisis dengan pendekatan deskriptif kuantitatif untuk mengukur kevalidan, kepraktisan, dan keefektifan media. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif berbasis SAC 3 memenuhi kriteria valid, praktis, dan efektif. Dengan demikian, media ini dapat menjadi solusi inovatif dalam mendukung pembelajaran matematika yang kolaboratif dan menyenangkan, khususnya pada materi bangun ruang
Pengembangan Aplikasi Pembelajaran Interaktif Berbantuan Kodular untuk Meningkatkan Kemampuan Literasi Matematika Siswa Materi SPLDV Ahmad Farham Majid; Alanuari; Lisa, Nur Khalisah; Shahriani S
Griya Journal of Mathematics Education and Application Vol. 5 No. 3 (2025): September 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i3.654

Abstract

The development of technology-based interactive learning media is needed in the world of education, because it can help solve learning problems in the classroom, enrich the learning process, and increase students' creativity, motivation, and mathematical literacy skills. However, the availability of this interactive learning application is still very limited. Based on this, this research was conducted with the aim of developing Kodular-assisted interactive learning applications that are expected to improve the mathematical literacy skills of class VIII K students on SPLDV (System of Linear Equations of Two Variables) material. This research uses the Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Students of class VIII K at SMP Negeri 3 Sungguminasa were the subjects in this study. Data collection was conducted through observation, interviews, questionnaires, and learning outcomes tests. Data processing through analysis of validity, practicality and effectiveness. The results showed that the Kodular-based interactive learning application on SPLDV material has met the criteria of valid, practical, and effective. In addition, students' mathematical literacy skills have increased after the application of the application. Therefore, this interactive learning application can be used as a solution to improve students' mathematical literacy skills.