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Pemanfaatan Limbah Sabut Kelapa Menjadi Komoditas Kerajinan Bagi Masyarakat dan UMKM di Kecamatan Gaung Anak Serka Kabupaten Indragiri Hilir Hermita, Neni; Ernidawati, Ernidawati; Hasanuddin, Hasanuddin; Zulkarnain, Zulkarnain; Fakhruddin, Fakhruddin; Idris, Idris; Dhuha, Nur Adh; Satria, Defni; Inayah, Nisywatul; Adha, M. Radiva; Wiguna, M. Alfatah Putra; Yustika, Ira; Mawaddah, Ira; Malayani, Bela; Siregar, Sari Wahyuni; Zelita, Nuri; Hanifa, Nurul; Yunita, Milla; Sihombing, Yogi Hasan; Gussaf, Saskia Amanda; Pratama, Thomas Kurnia; Ningsih, Winda Prasetia; iman, Khairul; Ardiyansah, Ari; Wati, Almustika; Febriani, Egia; Alataf, Azahrah Aprila
Unri Conference Series: Community Engagement Vol 6 (2024): Seminar Nasional Pemberdayaan Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/unricsce.6.626-634

Abstract

Utilization of coconut fiber waste into craft commodities for UMKM in Gaung Anak Serka District, Indragiri Hilir Regency, aims to improve community skills, create economic opportunities, and reduce coconut fiber waste. This activity involves training on processing techniques, making flower pots, and effective marketing strategies. This Community Service Activity uses the Service Learning (SL) approach, which consists of several stages, namely identification of community problems or needs, integration of academic learning, community service, collaboration with community partners, reflection and evaluation, and continuous learning. Overall, the response from participants was very good, namely 86.50%. This shows an increase in participant knowledge and skills, which contributes to increased income through marketed flower pots. In addition, this program encourages continuous learning and collaboration between the community, UMKM actors and universities to support innovation. Thus, the utilization of coconut fiber waste not only provides economic benefits but also contributes to environmental sustainability and community and UMKM development.
IMPROVING STUDENT LEARNING MOTIVATION THROUGH THE USE OF GAMES IN ISLAMIC RELIGIOUS EDUCATION LEARNING Iman, Khairul; Riyadi, Slamet; Abdi, Hamdani; Susanti, Novi
Mandeh : Jurnal Pendidikan Islam Vol 1 No 1 (2024): Mandeh : Jurnal Pendidikan Islam (Januari-Juni)
Publisher : Amanah Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Islamic Religious Education learning is often considered boring and overly theoretical by some students. This often leads to decreased student motivation, impacting the learning process and student learning outcomes. Teachers must employ various strategies and tactics to ensure effective learning. To address this, a game-based learning approach is a creative solution that can make the learning process more engaging and enjoyable. Games serve not only as entertainment but also as an effective learning medium for conveying Islamic values. This study aims to explain the definition, function, benefits, and techniques for using games in Islamic Religious Education  learning. The study results indicate that the use of games can increase learning interest, understanding of Islamic concepts, and foster active and collaborative attitudes in the classroom. Games such as digital quizzes, Islamic card games, and role-playing games have been shown to create a more lively and meaningful learning atmosphere. Therefore, it is important for teachers and prospective educators to develop creative learning strategies that are appropriate to the characteristics of today's students.