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PERAN HUKUM DALAM MENDORONG PEMBANGUNAN BERKELANJUTAN DI INDONESIA Risnandar, Ahmad; Eka Pratiwi, Desi; Pribadi, Handi; Melyawati, Cahyani; Firmansyah, Ihsan; Yunus Andianto, Agung; Ruslina, Elli
Ensiklopedia of Journal Vol 7, No 1 (2024): Vol. 7 No. 1 Edisi 1 Oktober 2024
Publisher : Lembaga Penelitian dan Penerbitan Hasil Penelitian Ensiklopedia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33559/eoj.v7i1.2628

Abstract

This research aims to analyze the role of law in promoting sustainable development in Indonesia. The main principles of sustainable development include: Intergenerational Justice: Ensuring that development activities carried out today do not damage or deplete natural resources so that future generations still have sufficient access to meet their needs. The role of law in supporting sustainable development is critical as it serves as a regulatory framework that helps ensure that development activities not only meet current needs but also consider long-term environmental, economic and social impacts. Without strong enforcement, there is a risk of violations that can damage the environment and hinder the achievement of sustainable development goals. Enforcement includes monitoring, sanctioning and mechanisms to ensure compliance.Keywords: Role of Law, Sustainable development, Law enforcement
Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Zep Quiz untuk Meningkatkan Hasil Belajar Murid Pada Mata Pelajaran IPAS Kelas V-B SDN Dukuh Kupang V Surabaya Apriliyah, Putri; Desiningrum, Noviana; Eka Pratiwi, Desi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40466

Abstract

This study aimed to determine the validity, practicality, and effectiveness of developing Zep Quiz learning media in the Natural and Social Sciences (IPAS) subject, students’ responses after using the Zep Quiz learning media, students’ activities during the learning process using Zep Quiz, and students’ IPAS learning outcomes after using Zep Quiz on the topic of the human respiratory system. This study employed a Research and Development (R&D) method using the ADDIE development model. The research subjects were 23 fifth-grade students of class V-B at SDN Dukuh Kupang V Surabaya. The results showed that the material expert validation obtained a percentage of 84%, categorized as very valid, while the Zep Quiz media validation obtained a percentage of 97.33%, categorized as very valid. Students’ responses toward the use of Zep Quiz achieved a percentage of 91.41%, categorized as very practical, and students’ learning activities reached 100%, categorized as very practical. The IPAS learning outcomes showed an increase from an average Pretest score of 54.78 to an average Posttest score of 88.47 after using Zep Quiz, with an N-gain value of 0.745, which falls into the high category. Therefore, it can be concluded that the development of Zep Quiz learning media in the IPAS subject is effective in improving the learning outcomes of fifth-grade elementary school students.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CANVA PADA MATERI PENGURANGAN SEDERHANA KELAS 1 SDN PAKIS V SURABAYA Kurniasih, Anisah; Eka Pratiwi, Desi; Yuanta, Friendha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58309

Abstract

ABSTRACT This study aimed to develop Canva-based animated learning media on simple subtraction material for first-grade students at SDN Pakis V Surabaya and determine its validity, practicality, and effectiveness. The research employed the Research and Development (R&D) method using the ADDIE model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The participants were 37 first-grade students. Data were collected through media expert validation sheets, material expert validation sheets, student response questionnaires, and pre-test and post-test assessments. The results showed that the media obtained validation scores of 100% and 87.5% from media experts and 100% from the material expert. Student responses reached 100% in the very practical category. The N-Gain score was 0.72, indicating a high category. Therefore, the Canva-based animated learning media was proven valid, practical, and effective for teaching simple subtraction in elementary schools
Pengembangan Perangkat Pembelajaran IPAS melalui Media Interaktif Wayground di Kelas V-A SDN Pakis V Surabaya Ningrum, Elsa Wahyu; Desiningrum, Noviana; Eka Pratiwi, Desi
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6134

Abstract

Penelitian Research and Development (R&D) dengan model ADDIE yang meliputi lima tahapan, yaitu Analyze, Design, Development, Implementation, dan Evaluation. Penelitian ini bertujuan mengembangkan perangkat pembelajaran IPAS berbasis media interaktif Wayground yang valid, praktis, dan efektif. Subjek uji coba dalam penelitian ini adalah 36 murid kelas V-A SDN Pakis V Surabaya. Hasil kevalidan perangkat pembelajaran menunjukkan kualitas yang sangat baik berdasarkan penilaian para ahli, dengan persentase ahli media Wayground sebesar 92% (sangat valid), ahli materi 90% (sangat valid), modul ajar 87% (sangat valid), lember evaluasi 89% (sangat valid), serta instrumen dan rubrik penilaian sebesar 80% (valid), sehingga seluruh komponen dinyatakan sangat layak digunakan. Sementara itu, kriteria kepraktisan yang diukur melalui angket respon murid memperoleh hasil sebesar 90,27% (sangat praktis) dan observasi aktivitas murid mencapai total skor 46 (sangat praktis), menandakan perangkat ini mudah dan efisien diterapkan di kelas. Dari segi keefektivan, penggunaan media Wayground berhasil meningkatkan hasil belajar murid kelas V-A secara signifikan, terlihat dari kenaikan rata-rata skor dari pretest sebesar 63,33 menjadi posttest sebesar 89,58, yang diperkuat dengan perolehan indeks N-gain sebesar 0,71 (kategori tinggi). Dengan demikian, dapat disimpulkan bahwa pengembangan perangkat pembelajaran IPAS melalui media ineraktif Wayground di SDN Pakis V Surabaya terbukti valid, praktis, dan efektif dalam meningkatkan hasil belajar murid.