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Analysis of teaching factory (TEFA) implementation in making Pait village profile video Wibowo, Ary Agung; Prasetya, Luhur Adi; Haq, Salsabila Thifal Nabil; Rofiudin, Amir; Hendranawan, Rian Syahmulloh; Ichwanto, Muhammad Aris; Isnandar, Isnandar; Mariana, Rina Rifqie; Martin, Denny; Suhendri, Suhendri
Journal of Research in Instructional Vol. 5 No. 1 (2025): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v5i1.551

Abstract

This research aims to analyze collaboration through teaching factory (TEFA) in making village profile videos as a practice-based learning method involving students, college students, teachers, and the community. The research method used is a case study approach with data collection techniques in the form of in-depth interviews, participatory observation, and document analysis. The results showed that students successfully improved technical skills, such as camera operation and video editing, as well as soft skills, including teamwork, communication, and problem solving. For students, the project served as a professional development platform in mentoring, team management, and leadership. Teachers act as facilitators, while students become mentors who help students put theory into practice. This collaboration reflects the application of Gray's collaboration theory and Vygotsky's social constructivism through the process of scaffolding and social interaction. In addition, the resulting profile videos positively impacted the village community by promoting local potential and increasing community-based economic awareness. This research proves that TEFA is effective in linking theory and practice and directly contributes to skills development and local economic development.
The use of CLO3D application in vocational school fashion expertise program: Innovations, challenges and recommendations Prasetya, Luhur Adi; Widiyawati, Irva; Rofiudin, Amir; Haq, Salsabila Thifal Nabil; Hendranawan, Rian Syahmulloh; Permataningtyas, Anisa; Ichwanto, Muhammad Aris
Journal of Research in Instructional Vol. 5 No. 1 (2025): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v5i1.550

Abstract

This study examines the effectiveness of using CLO3D application in learning fashion design in vocational schools. CLO3D is a three-dimensional design simulation software that allows students to explore fashion design virtually, accelerate the learning process, and enhance creativity. This study used systematic literature review method with PRISMA approach, analyzing 20 articles identified from various indexed international journals. The analysis showed that 85% of the studies reported significant improvement in students' design visualization ability, while 75% of the studies demonstrated time efficiency and reduced need for physical prototyping. A total of 70% of the articles revealed that CLO3D encouraged student creativity through more in-depth design exploration. However, the main challenges identified included a lack of teacher training (65%) and infrastructure limitations, particularly high-specification hardware. This study concludes that CLO3D has great potential in supporting fashion learning in vocational schools if supported by educator training and adequate infrastructure provision. The implication of this research is to encourage wider integration of 3D simulation-based technology in vocational education to support a more effective and innovative learning process.
PBET Learning Strategies in Vocational Education: Linking Journalism Education and Digital Business Rofiudin, Amir; Prasetya, Luhur Adi; Haq, Salsabila Thifal Nabil; Ichwanto, Muhammad Aris; Mahardika, Arvendo
IJECA (International Journal of Education and Curriculum Application) Vol 8, No 1 (2025): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/ijeca.v8i1.28475

Abstract

Vocational education plays a crucial role in preparing students for the workforce, particularly in journalism and digital business. This study examines the implementation of Project-Based Education and Training (PBET) in an industrial internship (PKL) at PT Kreasi Ngalam Media and evaluates its impact on vocational high school students' competencies using SWOT analysis. Data were collected through a Likert-scale questionnaire to measure students’ perceptions and open-ended questions to gather qualitative insights. The analysis categorized responses into strengths, weaknesses, opportunities, and threats, followed by descriptive statistical analysis to determine the average score for each component. The results show that strengths (2.21) and opportunities (2.16) significantly outweigh weaknesses (1.1) and threats (1.07), indicating PBET’s effectiveness in enhancing students’ industry adaptability and hands-on experience. A strengths-opportunities (SO) score of 4.37 reinforces its potential to develop relevant vocational skills. However, lower scores in weaknesses and threats highlight ongoing challenges, particularly in bridging the gap between school-based theory and industry practices. To address this, the study recommends structured hands-on training, stronger industry mentorship, and improved school-industry collaboration, ensuring that students acquire practical competencies aligned with industry demands. These recommendations are directly based on the SWOT findings, emphasizing the need for real-world application within PBET to optimize vocational education outcomes and prepare students for the digital workforce.  Vocational education plays a crucial role in preparing students for the workforce, particularly in journalism and digital business. This study examines the implementation of Project-Based Education and Training (PBET) in an industrial internship (PKL) at PT Kreasi Ngalam Media and evaluates its impact on vocational high school students' competencies using SWOT analysis. Data were collected through a Likert-scale questionnaire to measure students’ perceptions and open-ended questions to gather qualitative insights. The analysis categorized responses into strengths, weaknesses, opportunities, and threats, followed by descriptive statistical analysis to determine the average score for each component. The results show that strengths (2.21) and opportunities (2.16) significantly outweigh weaknesses (1.1) and threats (1.07), indicating PBET’s effectiveness in enhancing students’ industry adaptability and hands-on experience. A strengths-opportunities (SO) score of 4.37 reinforces its potential to develop relevant vocational skills. However, lower scores in weaknesses and threats highlight ongoing challenges, particularly in bridging the gap between school-based theory and industry practices. To address this, the study recommends structured hands-on training, stronger industry mentorship, and improved school-industry collaboration, ensuring that students acquire practical competencies aligned with industry demands. These recommendations are directly based on the SWOT findings, emphasizing the need for real-world application within PBET to optimize vocational education outcomes and prepare students for the digital workforce.
Pengembangan Konten MOOC Analisis dan Desain Algoritma Menggunakan Model Project Based Learning (PjBL) Samodra, Joko; Haq, Salsabila Thifal Nabil; Prasetya, Luhur Adi
Ideguru: Jurnal Karya Ilmiah Guru Vol 10 No 2 (2025): Edisi Mei 2025
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i2.1839

Abstract

This research aims to develop Massive Open Online Course (MOOC) content based on Project Based Learning (PjBL) in the Algorithm Analysis and Design course using the ADDIE development model. The focus of the research is to test the content validity, construct validity, and students' perceptions of project-based learning applied in MOOC. The results of validation by three experts showed that the developed content has an average Content Validity Index (CVI) above 0.85, which indicates that the content is in line with the learning objectives and consistent with the principles of PjBL. The implementation of PjBL-based MOOC was also proven to increase student engagement, where 82% of students reported higher active participation compared to traditional methods. In addition, 85% of students reported an increase in their understanding of the algorithm concepts, supported by the PjBL-based project that helped them apply the theory in a real context. Interactive learning media such as learning videos, online quizzes, and algorithm simulations also contributed to the high level of student satisfaction, with an average score of 4.1. Overall, the implementation of PjBL in MOOC content is effective in improving student engagement, understanding, and satisfaction, as well as providing a relevant and efficient online learning model for algorithm analysis and design courses.
Development of Risk Management Model for Creative Industry: A Cross-Industry Quantitative and Comparative Approach Prasetya, Luhur Adi; Mahardika, Arvendo; Rofiudin, Amir; Haq, Salsabila Thifal Nabil; Ichwanto, Muhammad Aris
Journal of Economics, Management, Accounting and Computer Applications Vol. 2 No. 1 (2025)
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jemaca.v2i1.24

Abstract

Creative industries in Indonesia, including PT Kreasi Ngalam Media (AboutMalang.com), contribute significantly to GDP, but face challenges such as dependence on creative individuals, changing market trends, and global economic uncertainty. This research aims to develop a comprehensive risk management model through a survey of 45 respondents, semi-structured interviews, and cross-sector meta-analysis. The findings identified operational, reputational and financial risks, with technical glitches (score 4.2) and reliance on technology vendors (4.1) as the main operational issues. Negative reviews (4.4) were the biggest reputational risk, while dependency on key clients (4.0) stood out as the main financial risk. Suggested mitigation strategies include client diversification, implementation of recurring revenue models, investment in technology, and development of HR competencies. A cross-cutting analysis showed the importance of implementing predictive technology and strengthening infrastructure to enhance the firm's resilience. The developed model brings together operational, reputational, financial, and sustainability risk management, providing strategic guidance that can be applied by PT Kreasi Ngalam Media and other companies in the creative industry to improve competitiveness and business continuity.
The Power of Play! A Review of Gamification Design Trends and Their Impact on Learning Outcomes Haq, Salsabila Thifal Nabil; Prasetya, Didik Dwi; Ichwanto, Muhammad Aris; Samodra, Joko; Prasetya, Luhur Adi
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 3 (2025)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v6i3.1340

Abstract

Digital transformation in education has accelerated the integration of gamification as an interactive and motivational learning strategy. This study presents a systematic literature review following the SPAR 4 SLR protocol, based on the analysis of 25 empirical research articles published between 2020 and 2025. The objective is to explore the distribution and impact of various gamification elements on cognitive, affective, and psychomotor learning domains. Elements that provide rewards, such as points (88%), badges (80%), and leaderboards (72%), were the most commonly applied in learning environments. In contrast, reflective features such as storytelling (20%), learner autonomy (24%), and role-playing activities (16%) were especially effective in increasing emotional involvement, self-directed learning, and practical abilities. Through thematic analysis using NVivo 12, the study found that external rewards often encourage only temporary motivation, whereas reflective components support more lasting and meaningful learning processes. The study concludes by recommending a balanced and goal-oriented approach to gamification design, which can strengthen its role as a transformative educational strategy in the digital learning era.
Arranging Solar Energy For Farming Life: Designing A Solar Power Generation System As A Solution For Rice Field Irrigation In Kemulan Village, Turen District, Malang Regency Prasetya, Luhur Adi; Rizaldy, Muhammad Ridha; Oktaviani, Herlina Ike; Ichwanto, Muhammad Aris; Wibowo, Satrio Adji; Rofiudin, Amir; Haq, Salsabila Thifal Nabil; Hendranawan, Rian Syahmulloh; Wibowo, Ary Agung; Widiyawati, Irva; Muttaqiyah, Khusnul; Permataningtyas, Anisa; Samodra, Joko
Journal of Sustainable Innovation Engineering Vol. 1 No. 2 (2025): July
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/sustainable.v1i2.7

Abstract

This research aims to design and test a solar power generation system (PLTS) as an alternative energy solution for agricultural irrigation in Kemulan Village, Turen District, Malang Regency. The method used is Research and Development (R&D) with the 4D model: Define, Design, Develop, and Disseminate. The define stage shows that farmers experience limited access to energy and high irrigation costs, with an average daily energy requirement of 1,500 Wh and operational costs of Rp 300,000-500,000 per season. Based on this data, a solar PV system was designed using two 100 Wp solar panels, a 12V DC pump, and an MPPT controller. Simulation through PVsyst showed an energy output of 1,620 Wh/day, while field testing produced 1,560 Wh/day with a water discharge of 70 liters/minute. Expert validation results show the system has high efficiency (86-88%), is easy to operate, and has the potential to be replicated. End-user evaluations showed positive scores on the aspects of convenience, usefulness, and re-adoption intention. The findings prove that a local needs-based approach and active involvement of farmers in the design to evaluation process can produce renewable technology systems that are applicable, efficient, and socially acceptable in the rural agricultural sector.