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Development of Risk Management Model for Creative Industry: A Cross-Industry Quantitative and Comparative Approach Prasetya, Luhur Adi; Mahardika, Arvendo; Rofiudin, Amir; Haq, Salsabila Thifal Nabil; Ichwanto, Muhammad Aris
Journal of Economics, Management, Accounting and Computer Applications Vol. 2 No. 1 (2025)
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jemaca.v2i1.24

Abstract

Creative industries in Indonesia, including PT Kreasi Ngalam Media (AboutMalang.com), contribute significantly to GDP, but face challenges such as dependence on creative individuals, changing market trends, and global economic uncertainty. This research aims to develop a comprehensive risk management model through a survey of 45 respondents, semi-structured interviews, and cross-sector meta-analysis. The findings identified operational, reputational and financial risks, with technical glitches (score 4.2) and reliance on technology vendors (4.1) as the main operational issues. Negative reviews (4.4) were the biggest reputational risk, while dependency on key clients (4.0) stood out as the main financial risk. Suggested mitigation strategies include client diversification, implementation of recurring revenue models, investment in technology, and development of HR competencies. A cross-cutting analysis showed the importance of implementing predictive technology and strengthening infrastructure to enhance the firm's resilience. The developed model brings together operational, reputational, financial, and sustainability risk management, providing strategic guidance that can be applied by PT Kreasi Ngalam Media and other companies in the creative industry to improve competitiveness and business continuity.
The Power of Play! A Review of Gamification Design Trends and Their Impact on Learning Outcomes Haq, Salsabila Thifal Nabil; Prasetya, Didik Dwi; Ichwanto, Muhammad Aris; Samodra, Joko; Prasetya, Luhur Adi
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 3 (2025)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v6i3.1340

Abstract

Digital transformation in education has accelerated the integration of gamification as an interactive and motivational learning strategy. This study presents a systematic literature review following the SPAR 4 SLR protocol, based on the analysis of 25 empirical research articles published between 2020 and 2025. The objective is to explore the distribution and impact of various gamification elements on cognitive, affective, and psychomotor learning domains. Elements that provide rewards, such as points (88%), badges (80%), and leaderboards (72%), were the most commonly applied in learning environments. In contrast, reflective features such as storytelling (20%), learner autonomy (24%), and role-playing activities (16%) were especially effective in increasing emotional involvement, self-directed learning, and practical abilities. Through thematic analysis using NVivo 12, the study found that external rewards often encourage only temporary motivation, whereas reflective components support more lasting and meaningful learning processes. The study concludes by recommending a balanced and goal-oriented approach to gamification design, which can strengthen its role as a transformative educational strategy in the digital learning era.
Arranging Solar Energy For Farming Life: Designing A Solar Power Generation System As A Solution For Rice Field Irrigation In Kemulan Village, Turen District, Malang Regency Prasetya, Luhur Adi; Rizaldy, Muhammad Ridha; Oktaviani, Herlina Ike; Ichwanto, Muhammad Aris; Wibowo, Satrio Adji; Rofiudin, Amir; Haq, Salsabila Thifal Nabil; Hendranawan, Rian Syahmulloh; Wibowo, Ary Agung; Widiyawati, Irva; Muttaqiyah, Khusnul; Permataningtyas, Anisa; Samodra, Joko
Journal of Sustainable Innovation Engineering Vol. 1 No. 2 (2025): July
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/sustainable.v1i2.7

Abstract

This research aims to design and test a solar power generation system (PLTS) as an alternative energy solution for agricultural irrigation in Kemulan Village, Turen District, Malang Regency. The method used is Research and Development (R&D) with the 4D model: Define, Design, Develop, and Disseminate. The define stage shows that farmers experience limited access to energy and high irrigation costs, with an average daily energy requirement of 1,500 Wh and operational costs of Rp 300,000-500,000 per season. Based on this data, a solar PV system was designed using two 100 Wp solar panels, a 12V DC pump, and an MPPT controller. Simulation through PVsyst showed an energy output of 1,620 Wh/day, while field testing produced 1,560 Wh/day with a water discharge of 70 liters/minute. Expert validation results show the system has high efficiency (86-88%), is easy to operate, and has the potential to be replicated. End-user evaluations showed positive scores on the aspects of convenience, usefulness, and re-adoption intention. The findings prove that a local needs-based approach and active involvement of farmers in the design to evaluation process can produce renewable technology systems that are applicable, efficient, and socially acceptable in the rural agricultural sector.