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Perancangan E-Commerce Toko Kerupuk Udang Manda menggunakan Framework Laravel Muhammad Aprizal; Sepriano Sepriano; Albet Triadi
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 3 No. 1 (2025): Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v3i1.636

Abstract

E-commerce is all activities selling goods and services carried out through electronic media. Shrimp Cracker Shop, is a business that operates in the field of selling typical souvenirs. Currently, sales of goods are still carried out manually, namely by buyers coming directly to the shop or by purchasing by telephone. This type of research uses a descriptive method with a qualitative approach. This research provides an accurate description and explanation of the conditions or symptoms faced. The materials used in this research are data obtained from the results of interviews and later the results of the interviews can find out what needs are needed to build a website. System Design Methods in Designing a The system definitely requires modeling so that the results of the system design that you want to achieve can obtain maximum results. What the author uses is Unified Modeling Langue (UML). Which consists of use case diagrams, class diagrams, and activity diagrams. In this research the author uses the Rapid Application Development system development method. The software development method in this research uses the Rapid Application Development (RAD) model system development method. After the design is carried out, the researcher draws conclusions namely the e-commerce design of the Manda Shrimp Cracker Shop was successfully created to help promotion and sales. The results of testing the Blackbox Testing software system were declared successful, and the feasibility test using a Likert scale resulted in a score of 93% (very feasible). Overall, the results were successful and in accordance with what was designed.
SOCIAL STUDIES STUDENTS' PERSPECTIVES ON THE USE OF THE NATIONAL DIGITAL LIBRARY'S DIGITAL LEARNING RESOURCES AS A SOURCE OF INFORMATION Muhammad Aprizal; Salsabilla Aulia Putri; Wahyunengsih Wahyunengsih
JURNAL ILMIAH PENELITIAN MAHASISWA Vol 3 No 4 (2025): Agustus
Publisher : Kampus Akademik Publiser

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jipm.v3i4.1219

Abstract

This study explores the experiences of social studies students in using digital libraries, focusing on accessibility, user satisfaction, content relevance, and technical challenges. Through a mixed-method approach involving questionnaires, interviews, and observations with 50 participants, the research reveals that digital libraries significantly enhance students' academic engagement, information literacy, and research productivity. Most students reported positive experiences in terms of access and interface usability, especially in using Perpusnas (Indonesia’s National Digital Library). However, persistent challenges such as limited full-text availability, slow internet speeds, and the need for improved user guidance continue to hinder optimal usage. The study concludes that addressing technical issues and curating discipline-specific content are vital for improving the efficiency and inclusivity of digital libraries. These findings contribute to the ongoing discourse on digital transformation in education, emphasizing the need for strategic development in digital library services tailored to specific academic fields.