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Analysis of Students' Creative Thinking Skills in Mathematics Learning with The Application of Ethnomathematics of Batik Sendang Malik, Fatus Atho'ul
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 9 No 1 (2024): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 9 Nomor 1
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v9i1.3720

Abstract

One important aspect of education in the 21st century is developing students' creative thinking skills. The development of creative ideas is usually related to a person's socio-cultural. One of the cultural heritages in Lamongan is batik Sendang. Batik Sendang motifs can make students to explore, so that students can grow their creativity. Therefore, ethnomathematics plays an important role in connecting culture with mathematics learning to foster student creativity. This research aims to analyze and describe students' creative mathematical thinking skills in solving problems designed with the application ethnomathematics batik Sendang. The subjects of this research consisted of four students in class IX at MTs Tarbiyatus Shibyan Lamongan who were classified according to the criteria for creative thinking skills, namely low, medium, high, and very high. The results of this research show impressive things. That is 70.59% of students show high to very high creative thinking skills. Meanwhile 29.41% of students show low and medium creative thinking skills. It is hoped that the results of this research can help researchers and teachers to determine measuring tools or methods to improve students' creative thinking skills, one of which is ethnomathematics of batik Sendang.
Application of the GeoGebra Graphing Calculator in Mathematics Learning to Improve Students' Mathematical Competence Malik, Fatus Atho'ul; Hidayatullah, Bagus; Setiawan, Wahyu; Amalliyah, Nor; Nurwahid, Mohammad
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.794

Abstract

One concrete step in improving students' mathematical competencies in modern education is through the application of interactive digital learning media. The GeoGebra Graphing Calculator application is an interactive and user-friendly digital learning tool. This research uses classroom action research. The subjects of this study are 20 students from class XI at MA Tarbiyatus Shibyan Lamongan. The classroom action research was conducted in two cycles. In each cycle, students were given worksheets on the topic of linear programming. In Cycle I, students completed the worksheets manually, while in Cycle II, students were introduced to the learning media and used the GeoGebra Graphing Calculator in completing the worksheets. The results obtained from this study using the T-Test (Paired Samples Statistic) show a p-value of ), indicating that the application of the GeoGebra Graphing Calculator in mathematics learning has an impact on improving students' mathematical competencies. Based on the average scores in each cycle, it is also evident that the use of the GeoGebra Graphing Calculator has an effect, as students' competencies improved from a moderate level with an average of 73.75% to a high level with an average of 89.06% after the application of the GeoGebra Graphing Calculator.
The Role of Students' Developmental Psychology in Mathematics Learning Nurwahid, Mohammad; Hidayatullah, Bagus; Atho’ul Malik, Fatus; Amalliyah, Nor; Setiawan, Wahyu
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.798

Abstract

Mathematics learning requires an approach that is appropriate to students' developmental stages to ensure optimal understanding. Developmental psychology plays a role in understanding the cognitive, emotional and social characteristics of students, so that learning can be tailored to their needs. This study uses a literature analysis method by examining various theories and research on developmental psychology and their implications for mathematics learning. The results of the study show that developmental psychology helps teachers adapt learning strategies to students' cognitive stages, overcome mathematics anxiety, and encourage social collaboration to increase learning motivation
Development of Mathematical Comic to Improve Student Learning Achievement Amalliyah, Nor; Setiawan, Wahyu; Hidayatullah, Bagus; Malik, Fatus Atho’ul; Nurwahid, Mohammad
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.800

Abstract

This research aims to develop mathematics comic learning media that is valid, practical, and effective in improving student learning outcomes. The research background is based on problems in mathematics learning, where abstract concepts are often difficult for students to understand. Mathematics comics, as a visual medium that combines narrative and illustration elements, have the potential to present mathematical concepts in a more-interesting and easy to understand manner, thereby increasing student motivation and learning outcomes. This research uses the development research (R&D) method with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. The research was carried out at Bustanul Hikmah Islamic Vocational School, involving class XI students as test subjects. Data collection instruments include expert validation questionnaires, student response questionnaires, and learning outcomes tests. The results of expert validation show that the mathematics comic developed meets valid criteria in terms of content, construction and language. The results of the practicality trial show that the mathematics comic is easy to use, the material is presented clearly, and attracts students' interest. Analysis of learning outcome data shows a significant improvement after using mathematics comics. Thus, it can be concluded that the mathematics comics developed are valid, practical and effective for improving student learning outcomes. This mathematics comic can be an innovative and interesting alternative learning media to improve the quality of mathematics learning.
Development of Canva Flash Based Mathematics Learning Media on Matrix Material Malik, Fatus Atho'ul
International Journal on Advanced Science, Education, and Religion Vol 7 No 4 (2024): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v7i4.801

Abstract

Utilization of technology-based media in learning can build student independence so that the student learning experience will have more meaning. This research is aresearch on the development of mathematics learning media. The purpose of this research is to develop a valid and practical Canva Flash Matrix-based mathematics learning media as a mathematics learning medium on matrix material. The method in this study uses a development method based on the ADDIE development model. The subjects used in this study were 20 students of class XI MA Ibadurrochman. The resulting learning media is Canva-based media for material on the Matrix with a discussion of the types of Matrix and operations on the Matrix. Research data were analyzed using descriptive statistical analysis. The data that has been obtained is then analyzed using validation analysis techniques, practicality, developed learning media. The results of the validation test and practicality test resulted in a valid and practical mathematics learning media to be used as a medium in learning based on the results of an assessment that met the criteria. The results of the assessment from the validation of media experts showed an average total score of 3.78. This shows that the media is valid for use in learning. In addition, the media also meets practical standards with an average practicality score of 3.70. Thus, the developed Flash Matrix media fulfills valid and practical aspects. Research also shows that the media can make students play an active role in observing the material presented, so that it can help teachers in the learning process and learning more effectively.
Application of the GeoGebra Graphing Calculator in Mathematics Learning to Improve Students' Mathematical Competence Malik, Fatus Atho'ul; Hidayatullah, Bagus; Setiawan, Wahyu; Amalliyah, Nor; Nurwahid, Mohammad
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.794

Abstract

One concrete step in improving students' mathematical competencies in modern education is through the application of interactive digital learning media. The GeoGebra Graphing Calculator application is an interactive and user-friendly digital learning tool. This research uses classroom action research. The subjects of this study are 20 students from class XI at MA Tarbiyatus Shibyan Lamongan. The classroom action research was conducted in two cycles. In each cycle, students were given worksheets on the topic of linear programming. In Cycle I, students completed the worksheets manually, while in Cycle II, students were introduced to the learning media and used the GeoGebra Graphing Calculator in completing the worksheets. The results obtained from this study using the T-Test (Paired Samples Statistic) show a p-value of ), indicating that the application of the GeoGebra Graphing Calculator in mathematics learning has an impact on improving students' mathematical competencies. Based on the average scores in each cycle, it is also evident that the use of the GeoGebra Graphing Calculator has an effect, as students' competencies improved from a moderate level with an average of 73.75% to a high level with an average of 89.06% after the application of the GeoGebra Graphing Calculator.
The Role of Students' Developmental Psychology in Mathematics Learning Nurwahid, Mohammad; Hidayatullah, Bagus; Atho’ul Malik, Fatus; Amalliyah, Nor; Setiawan, Wahyu
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.798

Abstract

Mathematics learning requires an approach that is appropriate to students' developmental stages to ensure optimal understanding. Developmental psychology plays a role in understanding the cognitive, emotional and social characteristics of students, so that learning can be tailored to their needs. This study uses a literature analysis method by examining various theories and research on developmental psychology and their implications for mathematics learning. The results of the study show that developmental psychology helps teachers adapt learning strategies to students' cognitive stages, overcome mathematics anxiety, and encourage social collaboration to increase learning motivation
Development of Mathematical Comic to Improve Student Learning Achievement Amalliyah, Nor; Setiawan, Wahyu; Hidayatullah, Bagus; Malik, Fatus Atho’ul; Nurwahid, Mohammad
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.800

Abstract

This research aims to develop mathematics comic learning media that is valid, practical, and effective in improving student learning outcomes. The research background is based on problems in mathematics learning, where abstract concepts are often difficult for students to understand. Mathematics comics, as a visual medium that combines narrative and illustration elements, have the potential to present mathematical concepts in a more-interesting and easy to understand manner, thereby increasing student motivation and learning outcomes. This research uses the development research (R&D) method with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. The research was carried out at Bustanul Hikmah Islamic Vocational School, involving class XI students as test subjects. Data collection instruments include expert validation questionnaires, student response questionnaires, and learning outcomes tests. The results of expert validation show that the mathematics comic developed meets valid criteria in terms of content, construction and language. The results of the practicality trial show that the mathematics comic is easy to use, the material is presented clearly, and attracts students' interest. Analysis of learning outcome data shows a significant improvement after using mathematics comics. Thus, it can be concluded that the mathematics comics developed are valid, practical and effective for improving student learning outcomes. This mathematics comic can be an innovative and interesting alternative learning media to improve the quality of mathematics learning.
Development of Canva Flash Based Mathematics Learning Media on Matrix Material Malik, Fatus Atho'ul
International Journal on Advanced Science, Education, and Religion Vol 7 No 4 (2024): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v7i4.801

Abstract

Utilization of technology-based media in learning can build student independence so that the student learning experience will have more meaning. This research is aresearch on the development of mathematics learning media. The purpose of this research is to develop a valid and practical Canva Flash Matrix-based mathematics learning media as a mathematics learning medium on matrix material. The method in this study uses a development method based on the ADDIE development model. The subjects used in this study were 20 students of class XI MA Ibadurrochman. The resulting learning media is Canva-based media for material on the Matrix with a discussion of the types of Matrix and operations on the Matrix. Research data were analyzed using descriptive statistical analysis. The data that has been obtained is then analyzed using validation analysis techniques, practicality, developed learning media. The results of the validation test and practicality test resulted in a valid and practical mathematics learning media to be used as a medium in learning based on the results of an assessment that met the criteria. The results of the assessment from the validation of media experts showed an average total score of 3.78. This shows that the media is valid for use in learning. In addition, the media also meets practical standards with an average practicality score of 3.70. Thus, the developed Flash Matrix media fulfills valid and practical aspects. Research also shows that the media can make students play an active role in observing the material presented, so that it can help teachers in the learning process and learning more effectively.
Application of the GeoGebra Graphing Calculator in Mathematics Learning to Improve Students' Mathematical Competence Malik, Fatus Atho'ul; Hidayatullah, Bagus; Setiawan, Wahyu; Amalliyah, Nor; Nurwahid, Mohammad
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.794

Abstract

One concrete step in improving students' mathematical competencies in modern education is through the application of interactive digital learning media. The GeoGebra Graphing Calculator application is an interactive and user-friendly digital learning tool. This research uses classroom action research. The subjects of this study are 20 students from class XI at MA Tarbiyatus Shibyan Lamongan. The classroom action research was conducted in two cycles. In each cycle, students were given worksheets on the topic of linear programming. In Cycle I, students completed the worksheets manually, while in Cycle II, students were introduced to the learning media and used the GeoGebra Graphing Calculator in completing the worksheets. The results obtained from this study using the T-Test (Paired Samples Statistic) show a p-value of ), indicating that the application of the GeoGebra Graphing Calculator in mathematics learning has an impact on improving students' mathematical competencies. Based on the average scores in each cycle, it is also evident that the use of the GeoGebra Graphing Calculator has an effect, as students' competencies improved from a moderate level with an average of 73.75% to a high level with an average of 89.06% after the application of the GeoGebra Graphing Calculator.