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Journal : Education Achievement: Journal of Science and Research

Utilization of Game-Based Learning Media in Enhancing Student Interest in Physical Education Learning Anggraini, Dhea Reni; Syahbana, Muhammad Ali; Marpaung, Mawar Humairoh; Nst, Dewi Sartika; Mendrofa, Rivaldin; Pertiwi, Dinda Nano
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
Publisher : Pusdikra-Publishing.com

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2376

Abstract

This study investigates the use of game-based learning media to enhance students' interest in Physical Education (PE). With the growing need for innovative teaching methods to engage students, game-based media is considered an effective tool to improve motivation and learning outcomes. The research was conducted with high school students at MAN 1 Medan, where they were exposed to game-based learning for eight weeks. Data were collected through questionnaires to assess changes in student interest before and after the intervention. The results showed a significant increase in students' interest in PE (p < 0.05) after using game-based learning media. This indicates that incorporating games into PE lessons can make learning more engaging and enjoyable, leading to greater student participation and improved learning experiences. Furthermore, the study found that game-based learning also fostered improved social skills and teamwork among students. Despite some challenges, such as technical difficulties and limited practice time, the findings suggest that game-based learning is a promising approach to enhance the quality of PE instruction. The study recommends further development and integration of game-based media into the PE curriculum to provide more interactive and effective learning opportunities.
Hubungan Aktivitas Fisik dengan Kepercayaan Diri Siswa Kelas XI SMA Negeri 7 Medan Tahun Pelajaran 2025/2026 Dassena, M Chandra; Setyawan, Denny; Gulo, Delfin Masna; Tarigan, Ebenezer; Marpaung, Mawar Humairoh
Education Achievement: Journal of Science and Research Volume 6 Issue 2 July 2025
Publisher : Pusdikra-Publishing.com

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i2.2853

Abstract

Penelitian ini bertujuan untuk menganalisis hubungan antara aktivitas fisik dengan tingkat kepercayaan diri siswa kelas XI SMA Negeri 7 Medan. Latar belakang penelitian ini didasarkan pada pentingnya aktivitas fisik tidak hanya bagi kesehatan jasmani, tetapi juga bagi pembentukan aspek psikologis siswa, khususnya rasa percaya diri. Populasi penelitian berjumlah 180 siswa kelas XI, dengan teknik pengambilan sampel menggunakan simple random sampling. Instrumen penelitian berupa kuesioner aktivitas fisik dan skala kepercayaan diri yang telah diuji validitas dan reliabilitasnya. Data dianalisis menggunakan uji korelasi Pearson dengan tingkat signifikansi 0,05. Hasil penelitian menunjukkan adanya hubungan positif yang signifikan antara aktivitas fisik dengan kepercayaan diri (r = 0,35; p < 0,01). Temuan ini mengindikasikan bahwa semakin tinggi keterlibatan siswa dalam aktivitas fisik, semakin tinggi pula tingkat kepercayaan dirinya. Penelitian ini sejalan dengan literatur nasional dan internasional yang menekankan peran aktivitas fisik terhadap penguatan aspek psikososial remaja. Implikasi dari penelitian ini adalah perlunya sekolah mendorong partisipasi siswa dalam berbagai kegiatan olahraga dan aktivitas jasmani sebagai strategi peningkatan kepercayaan diri. Namun, penelitian ini terbatas pada satu sekolah dan menggunakan desain korelasional, sehingga diperlukan penelitian lanjutan dengan pendekatan longitudinal atau eksperimen untuk menguatkan hasil.
Utilization of Game-Based Learning Media in Enhancing Student Interest in Physical Education Learning Anggraini, Dhea Reni; Syahbana, Muhammad Ali; Marpaung, Mawar Humairoh; Nst, Dewi Sartika; Mendrofa, Rivaldin; Pertiwi, Dinda Nano
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
Publisher : Pusdikra-Publishing.com

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2376

Abstract

This study investigates the use of game-based learning media to enhance students' interest in Physical Education (PE). With the growing need for innovative teaching methods to engage students, game-based media is considered an effective tool to improve motivation and learning outcomes. The research was conducted with high school students at MAN 1 Medan, where they were exposed to game-based learning for eight weeks. Data were collected through questionnaires to assess changes in student interest before and after the intervention. The results showed a significant increase in students' interest in PE (p < 0.05) after using game-based learning media. This indicates that incorporating games into PE lessons can make learning more engaging and enjoyable, leading to greater student participation and improved learning experiences. Furthermore, the study found that game-based learning also fostered improved social skills and teamwork among students. Despite some challenges, such as technical difficulties and limited practice time, the findings suggest that game-based learning is a promising approach to enhance the quality of PE instruction. The study recommends further development and integration of game-based media into the PE curriculum to provide more interactive and effective learning opportunities.