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Utilization of Game-Based Learning Media in Enhancing Student Interest in Physical Education Learning Anggraini, Dhea Reni; Syahbana, Muhammad Ali; Marpaung, Mawar Humairoh; Nst, Dewi Sartika; Mendrofa, Rivaldin; Pertiwi, Dinda Nano
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
Publisher : Pusdikra-Publishing.com

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2376

Abstract

This study investigates the use of game-based learning media to enhance students' interest in Physical Education (PE). With the growing need for innovative teaching methods to engage students, game-based media is considered an effective tool to improve motivation and learning outcomes. The research was conducted with high school students at MAN 1 Medan, where they were exposed to game-based learning for eight weeks. Data were collected through questionnaires to assess changes in student interest before and after the intervention. The results showed a significant increase in students' interest in PE (p < 0.05) after using game-based learning media. This indicates that incorporating games into PE lessons can make learning more engaging and enjoyable, leading to greater student participation and improved learning experiences. Furthermore, the study found that game-based learning also fostered improved social skills and teamwork among students. Despite some challenges, such as technical difficulties and limited practice time, the findings suggest that game-based learning is a promising approach to enhance the quality of PE instruction. The study recommends further development and integration of game-based media into the PE curriculum to provide more interactive and effective learning opportunities.
Pemetaan Bakat dan Potensi Olahraga Siswa Kota Medan Tahun 2025: Upaya Pengembangan Olahraga Berbasis Pendidikan Azandi, Filli; Pertiwi, Dinda Nano; Syahbana, Muhammad Ali; Marpaung, Mawar Humairoh; Nst, Dewi Sartika; Mendrofa, Rivaldin
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 1 (2025): Maret
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i1.2148

Abstract

Penelitian pengabdian ini bertujuan untuk memetakan bakat dan potensi olahraga siswa di Kota Medan pada tahun 2025, sebagai bagian dari upaya pengembangan olahraga berbasis pendidikan. Kegiatan ini melibatkan 300 siswa dari berbagai sekolah di 21 kecamatan Kota Medan, dengan metode identifikasi bakat melalui tes fisik dan psikologis. Tes fisik mencakup pengukuran kekuatan otot, kelincahan, daya tahan tubuh, dan keseimbangan, sedangkan tes psikologis bertujuan untuk menilai minat dan motivasi siswa terhadap berbagai cabang olahraga. Hasil pemetaan menunjukkan bahwa sepak bola, bola basket, dan bulutangkis merupakan cabang olahraga dengan partisipasi tertinggi, sementara beberapa siswa juga menunjukkan bakat di olahraga individu seperti renang dan atletik. Kerjasama antara Dinas Pendidikan Kota Medan, Dinas Pemuda dan Olahraga Kota Medan, serta sekolah-sekolah di tingkat kecamatan sangat mendukung kelancaran pelaksanaan kegiatan ini. Program ini diharapkan dapat menjadi dasar untuk menyusun program pembinaan olahraga yang lebih terfokus, serta menciptakan potensi atlet muda yang dapat berprestasi di tingkat nasional dan internasional. Kegiatan ini juga memberikan dampak positif dalam menciptakan ekosistem olahraga yang lebih terstruktur di Kota Medan, dengan tujuan pengembangan bakat olahraga sejak dini.
Korelasi Kegiatan Fisik di Luar Sekolah dengan Prestasi Akademik Siswa Kelas VII MTsN 2 Medan Tahun Pelajaran 2025/2026 Waruwu, Desnor Steven; Pertiwi, Dinda Nano; Sadar, Rifky Alfian; Sugiarto, Dimas; Caniago, Dodi Haryansah
Education Achievement: Journal of Science and Research Volume 6 Issue 2 July 2025
Publisher : Pusdikra-Publishing.com

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i2.2854

Abstract

Penelitian ini bertujuan untuk mengkaji hubungan antara kegiatan fisik di luar sekolah dengan prestasi akademik siswa kelas VII MTsN 2 Medan yang berjumlah 270 orang. Metode penelitian yang digunakan adalah kuantitatif dengan desain korelasional. Data kegiatan fisik dikumpulkan melalui kuesioner yang telah divalidasi, sedangkan prestasi akademik diperoleh dari nilai rata-rata rapor semester genap. Analisis data menggunakan uji korelasi Pearson dengan tingkat signifikansi 0,05. Hasil penelitian menunjukkan adanya hubungan positif dan signifikan antara kegiatan fisik di luar sekolah dengan prestasi akademik siswa (r = 0,412; p < 0,05). Temuan ini mengindikasikan bahwa siswa yang lebih aktif dalam olahraga atau aktivitas fisik di luar sekolah memiliki capaian akademik yang lebih baik dibandingkan dengan siswa yang kurang aktif. Penelitian ini menegaskan bahwa aktivitas fisik berperan penting dalam mendukung fungsi kognitif, konsentrasi, dan motivasi belajar siswa. Dengan demikian, sekolah dan orang tua perlu memberikan dukungan terhadap kegiatan olahraga ekstrakurikuler sebagai bagian dari upaya peningkatan prestasi akademik.
Utilization of Game-Based Learning Media in Enhancing Student Interest in Physical Education Learning Anggraini, Dhea Reni; Syahbana, Muhammad Ali; Marpaung, Mawar Humairoh; Nst, Dewi Sartika; Mendrofa, Rivaldin; Pertiwi, Dinda Nano
Education Achievement: Journal of Science and Research Volume 6 Issue 1 March 2025
Publisher : Pusdikra-Publishing.com

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v6i1.2376

Abstract

This study investigates the use of game-based learning media to enhance students' interest in Physical Education (PE). With the growing need for innovative teaching methods to engage students, game-based media is considered an effective tool to improve motivation and learning outcomes. The research was conducted with high school students at MAN 1 Medan, where they were exposed to game-based learning for eight weeks. Data were collected through questionnaires to assess changes in student interest before and after the intervention. The results showed a significant increase in students' interest in PE (p < 0.05) after using game-based learning media. This indicates that incorporating games into PE lessons can make learning more engaging and enjoyable, leading to greater student participation and improved learning experiences. Furthermore, the study found that game-based learning also fostered improved social skills and teamwork among students. Despite some challenges, such as technical difficulties and limited practice time, the findings suggest that game-based learning is a promising approach to enhance the quality of PE instruction. The study recommends further development and integration of game-based media into the PE curriculum to provide more interactive and effective learning opportunities.