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Pemberdayaan Anak di Sanggar Pusaka Bantul Melalui Game-Based Learning  dalam Meningkatkan Penguasaan Kosakata Bahasa Inggris Puspitasari, Ema; Anwar , Mustofa; Umam , Lukman Habibul; Asih, Siti Wulan; Khoiri, Khabibul; Kawijaya, Joni; Hadijah; Mu’awanah, Nikmah
DEDIKASI: Jurnal Pengabdian Masyarakat Vol 7 No 1 (2025): Dedikasi: Jurnal Pengabdian Masyarakat, Januari-Juni 2025
Publisher : Pusat Pengabdian Masyarakat LPPM IAIN Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/d1d3q688

Abstract

Pendekatan Game-based learning merupakan praktik pembelajaran yang mengintegrasikan unsur permainan yang interaktif dan menyenangkan. Akan tetapi, praktik pendekatan ini yang dielaborasi dengan teknologi dapat berdampak besar terhadap peningkatan kemampuan penguasaan kosakata anak. Tujuan pengabdian ini yaitu memberdayakan anak-anak di Sanggar Pusaka agar lebih aktif dalam mempelajari kategori kosakata baru dalam Bahasa Inggris. Metode pengabdian yang digunakan yaitu metode DEI (Dialogis, Ekspositori, Introgatif). Pelaksanaan pengabdian berupa pendampingan belajar pada anak usia 8 sampai 12 tahun, bertujuan untuk meningkatkan penguasaan kosakata serta motivasi dalam pembelajaran Bahasa Inggris. Pendampingan ini meliputi empat tahap yakni observasi, perencanaan, pendampingan, evaluasi, dan refleksi. Tim pengabdian juga memfasilitasi keberlanjutan kegiatan ini melalui desain interaktif berupa latihan-latihan kosakata pada aplikasi kahoot yang dapat di akses secara mandiri atau berkelompok. Kata kunci:  Pemberdayaan anak, game-based learning, kosakata.
Rekonstruksi Pembelajaran Kitabah Berbasis Digital di Program Studi Pendidikan Bahasa Arab Institut Agama Islam Darul A’mal Lampung Kawijaya, Joni; Rusmalinda, Riski
ANWARUL Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v5i4.7035

Abstract

Writing in Arabic (kitabah) remains a significant challenge, with only 31.1% of students able to produce formal texts with correct structure, while 68.9% struggle with diction selection and sentence construction. A preliminary study involving 22 fourth-semester students in the Arabic Language Education Program revealed a gap between instructional goals and classroom reality, largely due to monotonous conventional methods and one-way interactions lacking adequate feedback (70%). This study aims to examine the effectiveness of integrating e-learning and digital dictionaries using a mixed-method approach. Quantitative analysis was conducted through pre-test and post-test in the experimental group, while qualitative data were gathered via interviews and observations. Statistical results showed a significant improvement in the average score from 58.67 to 82.27 (Sig. 0.000), with a gain score of 0.63. Qualitatively, digital dictionary features enhanced learner autonomy and writing speed, while digital rubrics enabled instructors to provide more objective feedback. Nonetheless, the implementation faced challenges such as limited digital literacy and infrastructure readiness. The study concludes that technology integration is effective in improving students’ kitabah competence. The implications highlight the need for digital literacy training, the development of more inclusive platforms, and the refinement of AI-based assessment systems. Further research is recommended to evaluate the model's effectiveness across larger and more diverse institutional samples.