Khairul Rizal
Department Of Physical Education, Universitas Islam Kebangsaan Indonesia, Bireuen, Indonesia

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PEMANFAATAN AUDIO VISUAL BERBASIS DISCOVERY LEARNING TERHADAP PENINGKATKAN KETERAMPILAN BERPIKIR KRITIS PADA MATERI SISTEM ORGAN DAN ORGANISME Khairul Rizal; Saminan Saminan; Hafnati Rahmatan
Jurnal Pendidikan Sains Indonesia Vol 5, No 2 (2017): OKTOBER 2017
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.399 KB) | DOI: 10.24815/jpsi.v5i2.9818

Abstract

AbstrakMedia audiovisualberbasis discovery learningdigunakan untuk membantu siswa dalam memahami konsep IPA yang bersifat abstrak, sehingga materi yang disampaikan lebih menarik dan nyata. Penelitian ini bertujuan untuk menigkatkan keterampilan berpikir kritis siswa dengan menggunakan media audio visual berbasis discovery learning. Pendekatan yang digunakan adalah pendekatan kuantitatif dengan jenis penelitian desain eksperimen semu dengan grup eksperimen dan kontrol pada materi organ dan organisme dengan populasi seluruh siswa kelas VII MTsN Tungkop Aceh Besar sebanyak 204 siswa. Sampel yang digunakan adalah peserta didik kelas VII-4 dan VII-6 sebagai kelas eksperimen sebanyak 78 siswa dan kelas VII-3 dan VII-5 sebagai kelas kontrol sebanyak 78 siswa pada semester genap tahun ajaran 2016-2017 yang dipilih secara purposive sampling. Tes berbentuk pilhan ganda yang berjumlah 10 soal digunakan sebagai instrument dalam penelitian ini. Hasil akhir menunjukkan bahwa terdapat peningkatan pada setiap subtansi KBK kelas eksperimen dengan rata-rata N-Gain masing-masing sebesar 46%, 43%, dan 44% sedangkan kelas kontrol sebesar 41%, 35%, dan 33%, sedangkan hasil analsis uji t antara kelas eksperimen dan kontrol sebesar thitung 4,230 ttabel 1,991. Dari hasil perhitungan N-gain diperoleh rata-rata pada kelas eksperimen dan kelas kontrol yaitu 46 dan 37 keduanya berada pada kategori sedang. Dengan demikian, dapat disimpulkan bahwa penggunaan audio visual berbasis discovery learning pada kelas eksperimen dapat meningkatkan KBK dan hasil belajar siswa pada materi organ dan organisme dibandingkan kelas kontrol. serta mendapat respon sangat tertarik dari siswa dengan rata-rata persentase 97,90.Kata kunci: Media audio visual, discovery learning, keterampilan berpikir kritis, organ dan organisme
PENGEMBANGAN STANDAR FISIK DAN NON FISIK WASIT SEPAKBOLA ASOSIASI PSSI KABUPATEN BIREUEN Tawakal Tawakal; Imran Fadhil; Khairul Rizal
Lentera : Jurnal Ilmiah Sains, Teknologi, Ekonomi, Sosial, dan Budaya Vol 6 No 4 (2022): LENTERA, AGUSTUS 2022
Publisher : LPPM Universitas Almuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Seorang wasit yang diharapkan akan menjalankan fungsinya secara baik dan benar dengan selalu menjunjung tinggi rasa keadilan dan tanggung jawab terhadap terselenggarakannya pertandingan. Kesukaran yang muncul di lapangan tidak saja disebabkan oleh kurang dikuasainya ‘medan’ lapangan, melainkan juga faktor-faktor eksternal yang mendukungnya. Hal ini kiranya bukan menjadi suatu kendala kemajuan dalam perwasitan, melainkan lebih menjadikan suatu tantangan yang perlu dihadapi oleh wasit dalam menegakkan otoritas dan kredibilitasnya. Dalam penelitian ini pengambilan subjeknya adalah tim ahli dan wasit sepakbola Asosiasi PSSI Kabupaten Bireuen dan kemudian diambil secara acak dipilih sesuai dengan tingkatan-tingkatan baik kemampuan maupun usia. Jumlah sampel yang diambil dalam penelitian ini diambil sejumlah 5 sampel. Hasil dari penelitian yang sudah diperoleh berdasarkan analisis dan pembahasan, maka dapat disimpulkan bahwa instrumen pengembangan standar fisik dan non fisik wasit sepakbola Asosiasi PSSI Kabupaten Bireuen merupakan standar yang valid dan reliabel dengan memiliki tingkat validitas atau kesahihan yang sedang dengan perolehan poin indek skor validitas 0.485 dan memiliki tingkat reliabilitas yang sedang atau keterandalan dengan perolehan poin indeks skor reliabilitas 0.443, sehingga produk pengembangan standar fisik dan non fisik wasit sepakbola Asosiasi PSSI Kabupaten Bireuen sehingga dapat digunakan dalam konteks perwasitan.
The effectiveness of making comics as innovative learning media: A study on prospective elementary school teachers Meriza Faradilla; Anggi Susilawati; Khairul Rizal
International Journal of Advances in Educational Research Vol. 1 No. 1 (2024): July
Publisher : Pelita International Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62941/ijaer.v1i1.9

Abstract

Comics are one of the teaching materials developed as a tool in the learning process according to a particular topic or material. Therefore, as prospective teachers, students must be able to design and develop teaching materials in the form of comics and apply them in learning in elementary school according to the expected learning objectives. This study aims to see the effectiveness of students in making learning comics as innovative learning media. The type of research used is descriptive qualitative, with data collection through observation. The research sample was 4th-semester Elementary School Teacher Education (PGSD) students. The results of the content validity test, language, presentation, and graphics were in the valid category. Presentation and discussion skills, as well as student activities based on the results of observations, were stated to be good.
The application of inquiry-based student worksheets to enhance critical thinking skills on buffer solutions Khairul Rizal; Meriza Faradilla
International Journal of Advances in Educational Research Vol. 1 No. 2 (2024): October
Publisher : Pelita International Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62941/ijaer.v1i2.83

Abstract

This study aims to determine the effectiveness of inquiry-based learning student worksheets (LKS) in improving students' critical thinking skills on buffer solutions. One student from a class of 27 in grade XI at SMAN 1 Bireuen, Aceh, Indonesia, was selected as the sample for this research, which employed a qualitative descriptive approach. Data were collected through validated multiple-choice tests. The results indicate that inquiry-based LKS enhances students' critical thinking skills in four key aspects: questioning and answering, observing and evaluating observation reports, making decisions and considering outcomes, and drawing inductions and evaluating inductive conclusions. However, students exhibited relatively weak skills in formulating questions. Inquiry-based learning enables students to actively participate in the learning process, conduct experiments, and solve problems independently. Previous research has shown that inquiry-based learning is effective in developing critical thinking skills.
Enhancing the learning of fundamental football techniques: A Study on elementary school students Muhammad Furqan; Meriza Faradilla; Khairul Rizal
International Journal of Advances in Educational Research Vol. 1 No. 2 (2024): October
Publisher : Pelita International Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62941/ijaer.v1i2.85

Abstract

The objective of this study is to enhance the understanding of elementary school students at SDN Lamklat, Aceh Besar, regarding fundamental football techniques, including dribbling, kicking, and passing. A Classroom Action Research (CAR) approach was employed, conducted in two cycles comprising planning, implementation, observation, and reflection phases. The study involved 25 fourth-grade students as participants. Data were collected through skill tests, questionnaires, and observation sheets. The findings revealed a significant improvement in the mastery of basic football techniques. In the first cycle, 65% of students achieved satisfactory mastery with an average class score of 70. By the second cycle, 85% of students reached satisfactory mastery, with an average class score of 85. Practice- and game-based learning effectively boosted students' motivation and skills. Therefore, teaching fundamental football techniques using more interactive and contextual methods positively impacts student abilities. Similar methods are recommended to enhance skills in other sports disciplines.
Implementing the teams games tournament (TGT) cooperative learning model to enhance student learning outcomes on diversity is beautiful Sarmila; Meriza Faradilla; Khairul Rizal
International Journal of Advances in Educational Research Vol. 1 No. 2 (2024): October
Publisher : Pelita International Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62941/ijaer.v1i2.86

Abstract

This study aims to improve student learning outcomes on "Diversity is Beautiful" by implementing the Teams Games Tournament (TGT) cooperative learning model at SD Negeri Lamklat, Aceh Besar. This Classroom Action Research (CAR) was conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The research subjects were 25 fourth-grade students. Data were collected using learning outcome tests, student activity observation sheets, and interviews. The findings showed significant improvements in student learning outcomes from cycles I to II. In cycle I, the average student score was 72, with a mastery level of 68%. In cycle II, the average score increased to 85, with a mastery level of 92%. Student learning activities also improved, marked by tremendous enthusiasm and active participation in the learning process. The TGT model provided a fun learning experience, motivating students to engage in healthy competition, collaborate in groups, and appreciate diversity. Based on the findings, it is concluded that implementing the TGT cooperative learning model effectively enhances student learning outcomes on the topic "Diversity is Beautiful."
Enhancing student learning outcomes on cultural diversity through the cooperative learning model ‘Make a Match’ Nuzulia Putri; Meriza Faradilla; Khairul Rizal
International Journal of Advances in Educational Research Vol. 1 No. 2 (2024): October
Publisher : Pelita International Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62941/ijaer.v1i2.87

Abstract

This study aims to improve fifth-grade students' learning outcomes on cultural diversity using the cooperative learning model "Make a Match." Conducted as Classroom Action Research (CAR) over two cycles, the study involved observation, reflection, planning, and implementation stages. The research was conducted at an elementary school with 25 fifth-grade students as participants. Data collection tools included learning outcome tests, observation sheets, and documentation. The results showed that the "Make a Match" model significantly enhanced student learning. In the first cycle, the average learning outcome was 72.4, with a classical completeness percentage of 68%. In the second cycle, the average increased to 85.6, with a classical completeness percentage of 92%. Moreover, student engagement in learning activities improved significantly. Thus, the "Make a Match" cooperative learning model effectively enhanced fifth-grade students' learning outcomes on cultural diversity. Teachers are encouraged to adopt this model as an alternative teaching strategy for other subjects.
Integrating discovery learning with ward wall games to enhance elementary students' engagement in energy transformation topics Yuyun Sukawati; Khairul Rizal; Meriza Faradilla
International Journal of Advances in Educational Research Vol. 1 No. 2 (2024): October
Publisher : Pelita International Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62941/ijaer.v1i2.88

Abstract

This study aims to enhance the learning engagement of fourth-grade students at SD Negeri Lamklat, Aceh Besar, on energy transformation by applying the Discovery Learning model integrated with Ward Wall games. The Classroom Action Research (CAR) was conducted over two cycles, each comprising the stages of planning, implementation, observation, and reflection. The research involved 25 fourth-grade students as subjects. Data were collected through observation sheets on learning engagement, learning outcome tests, and field notes. The findings revealed that integrating Discovery Learning with Ward Wall games effectively increased students' engagement. In the first cycle, the average engagement level was 67%, which improved to 84% in the second cycle. Additionally, students’ learning outcomes demonstrated significant improvement. Thus, integrated with Ward Wall games, the Discovery Learning model proved an effective strategy for enhancing student engagement and learning outcomes in energy transformation topics.