Ruly Dwi Arista
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Aplikasi Pendaftar Siswa/I Baru Berbasis Web di Sekolah Yayasan Pendidikan Mutia Rahma Menggunakan Metode Vigenere Faiz Al Farizi; Ruly Dwi Arista; Hanna Willa Dhany
Jurnal Nasional Teknologi Komputer Vol 6 No 2 (2026): April 2026
Publisher : CV. Hawari

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Abstract

The new student admission process involves collecting and managing prospective students’ personal data, which must be handled accurately and securely. Yayasan Pendidikan Mutia Rahma still relies on manual registration procedures, causing data accumulation, recording errors, and delays in verification. This study aims to develop a web-based new student registration application that facilitates data entry and management while ensuring data confidentiality using the Vigenere Cipher method. The research method applied is software development using the Waterfall model, which includes requirement analysis, system design, implementation, and testing stages. The application is developed using HTML, PHP, JavaScript, and MySQL as the database. The Vigenere Cipher method is implemented to encrypt sensitive registration data so that information stored and transmitted through the system is protected. The results show that the developed application is able to organize registration data more systematically, reduce recording errors, speed up the verification process, and improve data security. This application supports a more efficient and secure new student admission process at Yayasan Pendidikan Mutia Rahma.
Implementation of Virtual Reality (VR) Technology in the North Sumatra Museum Virtual Tour to Enhance Visitor Interactivity Feri Rinto Bashari; Ruly Dwi Arista; Randi Rian Putra
INFOKUM Vol. 14 No. 03 (2026): Infokum, May - June 2026
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/infokum.v14i03.3091

Abstract

Museums, as cultural preservation institutions, play a strategic role in conveying historical values to the public; however, they face challenges related to access, distance, and the time spent by visitors. The purpose of this research is to create interactive and easily accessible digital media for teaching and promoting the North Sumatra State Museum thru a 360° Virtual Tour. This research uses the Multimedia Development Life Cycle (MDLC) method, which includes the phases of concept, design, material gathering, creation, testing, and distribution. The 3DVista Virtual Tour application is used to develop virtual tours that utilize 360° panoramic photos, videos, audio, and interactive hotspots to visually and informatively convey information about museum collections. The research results show that the virtual tour created can make the space of the North Sumatra State Museum an immersive and interactive experience. The results of system testing using the Black Box Testing method show that all important system features, including inter-room navigation, information hotspots, panorama control, and multimedia display, can operate well and stably. Therefore, this virtual tour is expected to serve as an alternative way to learn history, support cultural preservation, and increase public interest, especially among young people, in the North Sumatra State Museum.