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Penerapan Model Pembelajaran Probing Prompting untuk Meningkatkan Kemampuan Eksplorasi Matematika dan Kepercayaan Diri Siswa Ena Suhena Praja; Setiyani Setiyani; Neneng Aminah; Mudrika Mudrika; Laela Sagita
Faktor Jurnal Ilmiah Kependidikan Vol 8, No 1 (2021): Faktor : Jurnal Ilmiah Kependidikan
Publisher : Universitas Indraprasta PGRI, Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/fjik.v8i1.8604

Abstract

This study aims to find out the increase of student’s ability in mathematical exploration, learning completeness, and the relationship between mathematical exploration abilities and students' self-confidence in the application of the probing prompting learning model. This is an experimental research method with One Group Pretest-Posttest Design. The data was collected by giving a test about mathematical exploration abilities and a questionnaire on self-confidence. The results of the study by applying the probing prompting learning model showed that there was an increase on student’s mathematical exploration ability at 0.806 with a high category. Students’ self-confidence achievement showed that there was no tendency towards the established self-confidence indicators. The achievement of individual learning completeness was ?75% and classical learning completeness was ? 75% in average. There is a relationship between mathematical exploration abilities and student self-confidence, the correlation coefficient is 0.204 with weak criteria.
Pelatihan Pembuatan Desain dan Label Produk Lurik kulit di Panggungharjo Bantul Laela Sagita; Marti Widya Sari
ABDIMAS DEWANTARA Vol 2 No 2 (2019)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (190.085 KB) | DOI: 10.30738/ad.v2i2.2762

Abstract

Kegiatan program pengabdian pada masyarakat yang dilakukan ini bertujuan untuk pengembangan pemasaran melalui desain kemasan produk dan label produk. Objek pada kegiatan ini adalah SKIS Craft, yang mempunyai usaha di bidang kerajinan lurik, dan Kancil Collection yang mempunyai usaha di bidang kerajinan kulit. Permasalahan pada kedua  mitra ini hampir sama, yaitu tentang kurangnya kualitas pemasaran serta pengemasan produk yang menarik, sehingga produk mitra kurang dikenal di masyarakat. Metode pelaksanaan yang digunakan meliputi: 1) observasi ke lokasi mitra untuk menggali informasi selengkap mungkin, 2) identifikasi permasalahan mitra, 3) solusi permasalahan mitra dan 4) menghasilkan luaran sesuai dengan target kegiatan. Solusi yang ditawarkan antara lain adalah memberikan pelatihan tentang desain dan pengemasan produk agar lebih menarik. Hasil kegiatan berupa jasa pelatihan tentang pembuatan kemasan produk serta pembuatan label untuk produk mitra.Kata Kunci : pelatihan, kemasan, kerajinan lurik, kerajinan kulit
Inovasi Produk Tas Lurik Kulit Kullu Laela Sagita; Marti Widya Sari; Nendra MS Dwipa
ABDIMAS DEWANTARA Vol 3 No 1 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/ad.v3i1.3113

Abstract

Diversifikasi penggunaan kain lurik diantaranya digunakan sebagai selendang, baju, tas, dan sandal. Desain tas lurik yang beredar dipasaran saat ini masih terbatas pada beberapa desain serta belum dikemas dengan baik. Keeksklusifan tas yang berbahan lurik jika dipadukan dengan kemewahan kulit dengan sentuhan akhir pada pengemasan akan menghasilkan sebuah produk yang berdaya jual internasional. Kegiatan program pengabdian pada masyarakat yang dilakukan ini bertujuan untuk pengembangan pemasaran melalui vaiasi desain tas, kemasan produk, dan label produk. Objek pada kegiatan ini adalah SKIS Craft, yang mempunyai usaha di bidang kerajinan lurik, dan Kancil Collection yang mempunyai usaha di bidang kerajinan kulit. Permasalahan pada kedua mitra ini hampir sama, yaitu tentang desain tas yang masih terbatas, serta pengemasan produk yang menarik, sehingga produk mitra kurang dikenal di masyarakat. Metode pelaksanaan yang digunakan meliputi tahap: 1) observasi ke lokasi mitra untuk menggali informasi selengkap mungkin, 2) identifikasi permasalahan mitra, 3) solusi permasalahan mitra dan 4) menghasilkan luaran sesuai dengan target kegiatan. Solusi yang ditawarkan antara lain adalah memberikan pelatihan tentang desain tas dan pengemasan produk agar lebih menarik. Hasil kegiatan berupa jasa pelatihan tentang pembuatan kemasan produk serta pembuatan label untuk produk mitra. Diversification of lurik in fashion design are used as scarves, clothes, bags and sandals. Lurik’s designs on the market today are still limited to several designs and have not been packaged properly. Exclusivity lurik bags if combined with luxury leather given the touch of a packaging will produce a international product. This community service program activity is aimed at marketing development through product packaging design and product labelling. The object of this activity is SKIS Craft, which has business in lurik crafts, and Kancil Collection which has business in leather craft. The problems in these two partners are almost identical, namely the lack of quality marketing and the packaging of attractive products, so that the partner products are less well known in the community. The implementation methods used include: 1) observation to the partner site to explore as much information as possible, 2) identify partner problems, 3) partner problem solutions and 4) generate outcomes in accordance with the target activities. The solutions offered include providing training on product design and packaging to make it more attractive. The results of activities in the form of training services on the manufacture of product packaging and labelling for partner products.
Meningkatkan Kemampuan Memahami Bilangan Melalui Alat Permainan Edukatif Replika Bunga Angka Pada Kelompok B Di TK ABA Kemirikebo Turi Windi Wilujeng; Wahyu Praptiwi; Dika Ardyana Rahmawati; Laela Sagita
Jurnal PAUD: Kajian Teori dan Praktik Pendidikan Anak Usia Dini Vol 4, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um053v4i2p111-117

Abstract

Konsep bilangan mesti diperkenalkan kepada anak sejak dini, sebab akan menjadi dasar bagi pemahaman matematika berikutnya.  Penelitian ini bertujuan untuk mendeskripsikan proses pembelajaran konsep bilangan melalui alat permainan edukatif replika bunga angka.  Subjek penelitian ini yaitu sepuluh anak di kelompok B dan satu guru kelas B.  jenis penelitian menggunakan pendekatan kualitatif.  Pengumpulan data yang dipergunakan ialah observasi dan dokumentasi.  Hasilnya didapatkan sebanyak 80% anak dengan kriteria BSB dan 20% dengan kriteria BSH.  Berdasarkan hasil tersebut, disimpulkan bahwa sebagian besar anak mampu memahami kegiatan bermain menggunakan alat permainan edukatif replika bunga angka sehingga terjadi peningkatan kemampuan memahami konsep bilangan.
Supporting students’ understanding of equivalent fractions using jelly Laela Sagita; Ratu Ilma Indra Putri; Zulkardi Zulkardi; Budi Mulyono
Beta: Jurnal Tadris Matematika Vol. 15 No. 1 (2022): Beta May
Publisher : Universitas Islam Negeri (UIN) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/betajtm.v15i1.490

Abstract

Fraction as part-whole is the key to further fractional understanding, such as equivalent fractions. A problem faced by students in equivalent fractions is that they understand one part without including the other parts. This article discusses how 4th-grade students understand fractions as part-whole and equivalent fractions using units of equivalent. Indonesian Realistic Mathematics Education-oriented learning environment using jelly context was developed and tested in two stages, involving six students with different levels of mathematics ability. The analysis of group discussions and students’ answers to the given tasks shows that students with low abilities have difficulty showing that 1/4 is one part of the four parts. The students only know fractions in a/b form without understanding their meaning. It impacts the construction of equivalent fractions as units of equivalent. High-ability students can easily do mathematization on 2/8 or 2/6 by making a cut pattern before cutting the jelly. The research contributes to learning design that begins with activities related to the fractions as part-whole.
Kemampuan Literasi Dan Numerasi Dengan Pendekatan Realistic Mathematics Educations (RME) Pada Materi Perbandingan Trigonometri Suryadi, Suryadi; Jana, Padrul; Sagita, Laela; Marsiyam, Marsiyam; Triyadi, Totok; Saefudin, Abdul Aziz; Ratini, Ratini
Delta: Jurnal Ilmiah Pendidikan Matematika Vol 12, No 2 (2024): DELTA : JURNAL ILMIAH PENDIDIKAN MATEMATIKA
Publisher : Universitas Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31941/delta.v12i2.4347

Abstract

The purpose of this study is to improve mathematics learning outcomes literacy and numeracy skills by using a realistic mathematics education (RME) approach, especially trigonometry comparison material of SMA Muhammadiyah Imogiri. Students of grade X E1 SMA Muhammadiyah Imogiri are the main objects involved in this research. This RME approach model is used as a strategy to improve students' literacy and numeracy skills about trigonometric comparison material. The results of this study show that applying the RME approach is very effective because students are able to apply contextual problems related to trigonometric comparisons and are able to develop their own discipline and mutual cooperation attitudes, the significance of mastering students' literacy and numeracy skills in applying and solving contextual problems in trigonometric comparisons. Based on a sample of 24 students of grade X E1, it is proven that more than 80% of students are complete and able to apply contextual problems in trigonometric comparisons, while less than 15% of students are incomplete and unable to apply contextual problems.
TWO DECADES OF REALISTIC MATHEMATICS EDUCATION RESEARCH IN INDONESIA: A SURVEY Rully Charitas Indra Prahmana; Laela Sagita; Wahyu Hidayat; Niken Wahyu Utami
Jurnal Infinity Vol 9 No 2 (2020): VOLUME 9, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v9i2.p223-246

Abstract

Freudenthal's ideas on mathematics that stated mathematics as a human activity and mathematics must be connected to reality have colored towards learning mathematics all over the world, including Indonesia. Existing research on this topic in Indonesia among two decades is categorized and compared. This paper presents a systematic literature review of empirical studies on this learning approach in Indonesian context. The implementation of this approach in Indonesia was analyzed comprehensively and divided into several major topics. Resources of this research come from 110 articles by ten highest rank accredited journals by the Ministry of Research, Technology, and Higher Education, the Republic of Indonesia as an achievement for the peer-reviewed journal, which has excellent quality in management and publication. The results show that there are seven categories summarized in this research: the dominance of published RME articles, RME research subjects, mathematical topics, students' abilities, RME terms, and the research method used in RME articles. Lastly, the summarized 110 papers are displayed in the table to give essential information as a fundamental idea for further RME research.
Pengembangan Media Interaktif Berbantuan Prezi Terhadap Kemampuan Pemahaman Matematis Topik Sistem Persamaan Linier Dua Variabel Setiyani Setiyani; Trusti Hapsari; Ferry Ferdianto; Laela Sagita; Ade Citra Irawanti
Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika Vol 9 No 1 (2021)
Publisher : Universitas Dr. Soetomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (994.515 KB) | DOI: 10.25139/smj.v9i1.3325

Abstract

Abstract The purpose of this research is to produce a valid interactive learning media assisted by Prezi. This research is development research using the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. The analysis stage consists of two activities namely needs analysis and needs identification. Furthermore, at the design stage, the researcher carried out four activities, namely collecting references, compiling texts, selecting media, and media design. At the development stage, validation activities are carried out by media experts and material experts. The instruments in this study were media validation sheets and a matter of mathematical understanding abilities. Based on the results of the study, it was found that interactive media assisted by Prezi to the ability of mathematical understanding was valid with an average value of 90.5% which was categorized as very valid. The developed interactive media makes it easy for students to understand the LESTV material, ranging from delivering material in the form of video, using voice and text in a user-friendly interface, and containing exercises based on interactive concept understanding indicators with the addition of adobe flash software and active presenter. Furthermore, interactive media assisted by Prezi on mathematical comprehension skills can be used on the topic of Linear Equation System in Two Variables (LESTV). Keywords: Interactive Media Prezi, LESTV, Mathematical Comprehension Ability Abstrak Tujuan dari penelitian ini adalah menghasilkan suatu media pembelajaran interaktif berbantuan Prezi yang valid. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE yang terdiri dari 5 tahap yaitu Analysis, Desain, Development, Implementation, Evaluation. Pada Tahap analysis terdiri dari dua kegiatan yaitu analisis kebutuhan dan identifikasi kebutuhan. Selanjutnya pada tahap design peneliti melakukan empat kegiatan yaitu mengumpulkan referensi, penyusunan teks, pemilihan media dan desain media. Pada tahap development dilakukan kegiatan validasi oleh ahli media dan ahli materi. Instrumen dalam penelitian ini adalah lembar validasi media dan soal kemampuan pemahaman matematis. Berdasarkan hasil penelitian, diperoleh bahwa media interaktif berbantuan Prezi terhadap kemampuan pemahaman matematis valid digunakan dengan nilai rata- rata sebesar 90,5% termasuk kategori sangat valid. Media interaktif yang dikembangkan memberikan kemudahan bagi siswa untuk memahami materi SPLDV, variatif mulai dari penyampaian materi dalam bentuk video, penggunaan suara dan teks interface yang user friendly, dan memuat latihan soal berdasarkan indikator pemahaman konsep yang interaktif dengan tambahan software adobe flash dan active presenter. Selanjutnya media interaktif berbantuan prezi terhadap kemampuan pemahaman matematis dapat digunakan pada topik sistem persamaan linier dua variabel. Kata Kunci: Media Interaktif Prezi, SPLDV, kemampuan Pemahaman Matematis