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Hubungan Motivasi Belajar dengan Minat Berwirausaha Siswa Kelas XI Tata Kecantikan SMK Negeri 3 Payakumbuh Azzahra, Dinda fahrani; Hayatunnufus
Jurnal Tata Rias Vol. 14 No. 1 (2024): Jurnal Tata Rias
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtr.14.1.05

Abstract

This study aims to analyze learning motivation, entrepreneurial interest, and the relationship between these two factors among class XI beauty students of SMK 3 Payakumbuh. This study uses descriptive association with a quantitative approach. The population is the class XI beauty students of SMK Negeri 3 Payakumbuh. The number of samples is 60 people from KC1 and KC2. The type of data is primary data and secondary data. Data collection techniques use questionnaire sheets in class XI TataKecantikan. Instrument testing uses validity and reliability tests. Data analysis techniques include descriptive statistical analysis, prerequisite tests such as normality and linearity tests, and hypothesis testing using Pearson product-moment correlation. Based on the results of data analysis, the learning motivation variable obtained a value of 51.67% in the good category. The research results for the entrepreneurial interest variable achieved an average score of 41.67% in the good category. The results of the self-confidence indicator obtained a value of 48.33% in the good category. Based on the research results, there is a linear relationship between the learning motivation variable and the entrepreneurial interest variable, with a significant deviation from linearity value of 0.875 > 0.05, with a perfect correlation degree of 0.879. It is recommended that schools use the research results as a reference to enhance students' learning motivation and interest in entrepreneurship.
The Effectiveness of Digital Literacy in Improving Community Skills in the Tanjung Kasau Plantation Village Ismayadi; Zulfan; Putra Armidin, Ranu; Marpaung, T.J.; Satria Lubis, Andrew; Marpaung, J.L.; Gunaika, Raka; Hayatunnufus; Siringoringo, Y.B.; Azhari; Munzaimah
ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 2 (2023): ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/abdimastalenta.v8i2.11314

Abstract

Low technological literacy and an ecosystem for developing innovation and creation that is not built at the village level are one of the reasons why the village is not developing. The use of information technology can be a medium that connects the community and village government. The village government can utilize information technology to deliver services related to governance and village development as well as fostering and developing community empowerment. This service will focus on increasing digital literacy to support communities that are resilient in digitizing MSME activities.
Peningkatan Sikap Terkait Kebersihan Gigi Melalui Media Edukasi Whosit Game di SDN Kertajaya IV Hayatunnufus; Sendia Martina, Yulyana; Laily, Rohisotul; Septiarini, Dwi
Media Kesehatan Gigi : Politeknik Kesehatan Makassar Vol 24 No 2 (2025): Desember 2025
Publisher : Jurusan Keperawatan Gigi Poltekkes Kemenkes Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32382/mkg.v24i2.1856

Abstract

The prevalence of dental caries in Indonesia, especially among 10-14 year olds, is 37.2%. Health promotion is an effort to ensure that the community has the willingness and ability to maintain and improve their own health. One of the health promotion strategies is health education. The purpose of this study was to examine the effectiveness of the Whosit Game educational media in improving students' attitudes towards dental and oral health. This study was an analytical study with a pre-experimental design. The research subjects involved 45 fourth-grade students at SDN Kertajaya IV Surabaya with a paired T-test. The results showed a significant increase in students' attitudes before and after being given whosit game education with a p-value of 0.000. It can be concluded that providing education using whosit game media is effective in improving students' attitudes towards dental and oral hygiene. Keywords : Whosit game; Attitude; Dental and Oral Hygiene; Students