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Empowering Virtual Reality as a Learning Media: A Real Environment to Exploring User Experience Diky Al Khalidy; Syamsul Bachri; Sumarmi; Sugeng Utaya; Alfyananda Kurnia Putra; Batchuluun Yembuu
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.9371

Abstract

This study aimed to explore students' experiences with VR Geopark Ijen as a learning media for physical environment material, examining the factors influencing these experiences. Employing a survey methodology at Zainul Hasan 1 Senior High School, the sample comprised 82 students from the 11th grade. Data collection involved closed and open-ended questionnaires, with analysis conducted using descriptive statistics based on mean scores. Qualitative data from student responses provided deeper insights into the quantitative findings. Results indicated that VR Geopark Ijen provided a positive and significant experience for students. They rated the media as very good criteria across multiple aspects, including usefulness, pleasantness, entertaining, productivity, novelty, reliability, efficiency, user-friendliness, attractiveness, enjoyment, fulfilment, meaningfulness, engagement, communicativeness, collaborativeness, helpfulness, convincingness, willingness, and recommend. Aspects of feature comprehensiveness, confidence, attentiveness, responsiveness, respectfulness received good criteria. VR Geopark Ijen effectively facilitated contextual and meaningful learning, increased active student engagement, and delivered an enjoyable experience. These findings suggest that VR Geopark Ijen has the potential to be an innovative solution for improving the quality of physical environment learning, addressing access limitations and enhancing student understanding. Further development should consider feature comprehensiveness, bolster student confidence, and integrate VR with the curriculum while providing teacher training.
Geo-Immersive Learning: A Design Thinking Approach to Virtual Reality for Analyzing Multicultural Social Spaces Diky Al Khalidy; Aulia Nindy Fadila Gastama; Balqis Salsabila; Dwiyono Hari Utomo; Sri Milawati Asshagab; Abid Febriansyah; Batchuluun Yembuu; Ha Van Thang
Justek : Jurnal Sains dan Teknologi Vol 9, No 1 (2026): March
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v9i1.38084

Abstract

Visualizing abstract concepts in Human Geography is challenging, and current Virtual Reality (VR) applications primarily address physical phenomena rather than social dynamics. To bridge this gap, this study aims to develop and evaluate VR-based learning media for the “Population Dynamics and Social Groups” material. The research employs a Research and Development (R&D) design using the Design Thinking model, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test. The development process emphasizes the novelty of integrating technical geospatial data, specifically astronomical coordinates and elevation, with a sociological analysis of three multicultural landscapes in Malang City: Chinatown (Pecinan), the Arab Quarter (Embong Arab), and the Madurese settlement. The subject of the implementation was undergraduate students of Geography Education at Universitas Negeri Malang. Data were collected using expert validation sheets and implementation observation sheets, then analyzed using descriptive quantitative techniques. The results demonstrate that the developed VR media is highly feasible for learning purposes. The quantitative analysis from the field implementation yielded an average observation score of 62.5 (out of a maximum of 68), classifying the product into the “Very Suitable” (Category A) category. Furthermore, qualitative observations indicated a significant increase in student enthusiasm and ease of understanding regarding the spatial distribution of social groups. This study concludes that integrating geospatial data with 360-degree visualization effectively bridges the gap between theoretical knowledge and field reality, offering a robust alternative to physical field trips.