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Journal : Indo-MathEdu Intellectuals Journal

Peran Pengguna Game Online pada Aspek Pendidikan Lintas Budaya dalam Meningkatkan Toleransi di Platform Game Online Padli, Sul; Najamuddin, Najamuddin; Alwi, Alimin
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4372

Abstract

The purpose of this study is to examine the role of online game players in building intercultural tolerance through interactions in cyberspace. This study uses a qualitative approach with a phenomenological study type to explore the experiences of online game players in cross-cultural interactions. The research subjects consisted of seven players selected through purposive sampling, using snowball sampling until the data was saturated. Data collection techniques were through semi-structured interviews and participant observation, then data analysis used the interactive model of Miles and Huberman through the stages of reduction, presentation, and drawing conclusions. Data validity was ensured through triangulation of sources and methods, accompanied by member checking with participants. The results of the analysis show four main findings: (1) online games act as a means of social interaction as well as entertainment, (2) cross-cultural communication is a factor that can strengthen and hinder relationships, (3) the practice of tolerance is reflected in the ability to manage emotions, compromise, act as a mediator, and use humor, and (4) educational values are apparent in the form of increased language skills, empathy, patience, and appreciation for diversity. Although verbal and strategic conflicts often arise, the emerging resolution patterns show that digital space has strong potential as a medium for learning tolerance and cross-cultural collaboration.
Inovasi dan Kreativitas Pemilik Usaha Tradisional "Cobe-Cobe" dan "Batu Mesa" di Desa Lempang, Barru Padli, Sul; Aulia, Nurul; Ridha, Rasyid; W Suhaeb, Firdaus
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4524

Abstract

This study aims to analyze the innovation and creativity of traditional cobekan and tombstone business owners in Tampung Cinae, Barru Regency. This study uses a qualitative approach with a case study design. The research subject only involved one informant, namely the business owner named Hariswan, who was determined through purposive sampling techniques. Data collection techniques through semi-structured interviews and participatory observation in the field. Data analysis was conducted using the Miles & Huberman interactive model with source triangulation and member checking techniques to ensure the validity of the findings. The results of the study indicate four main themes: (1) Background and Development of the Business, which reflects motivation and changes in the production process from manual to the use of modern tools; (2) Innovation and Product Development, in the form of incremental innovation through the use of tools such as grinders and excavators; (3) Product Creativity, seen from the variety of designs, colors, and motifs that follow market tastes; and (4) Business Risks and Challenges, including constraints of weather, raw materials, and work tools that are overcome with adaptive strategies. These findings confirm that traditional business innovation is based on local cultural experiences and values and has important implications for the empowerment of rural MSMEs.