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Development of Learning Media Based on Arduino Load Cell on Pascal’s Law Topic to Improve Students’ Learning Outcomes Irsalina, Fian Rifqi; Andini, Firda Fikri; Rusdiana, Dadi
Jurnal Pendidikan Fisika Vol. 14 No. 1 (2025)
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpf.v14i1.64338

Abstract

Observations in several high schools in Bandung City show that students struggle to grasp Pascal's Law due to the absence of concrete visual representations. A preliminary survey involving 72 grade XI students from two schools revealed that only 45% could correctly explain the fundamental concept of Pascal's Law, and around 65% showed a lack of interest in physics, mainly because they found the material too complex. This study aims to develop Arduino Load Cell-based learning media to enhance students' comprehension of Pascal's Law. Using a Research and Development (R&D) approach with the ADDIE model, the study included five phases: analysis, design, development, implementation, and evaluation, with seven grade XII students as participants. The research utilized validation sheets, practicality questionnaires, student feedback forms, and pre-and post-tests. The findings indicated that the learning media exhibited a remarkably high degree of validity and practicality. The students' responses to this media were predominantly favorable, particularly with regard to the benefits it provided. Analysis of learning outcomes showed N-Gain scores ranging from moderate to high, signifying a notable improvement in student understanding. These results underscore the need for interactive learning media to help students better understand Pascal's Law through accurate visualization and hands-on experiments. Therefore, the development of Arduino Load Cell-based media is intended to offer an engaging and interactive learning experience to improve student comprehension of the material.
Digital-based learning material innovation workshop using GA-LARIS (Google Sites, Articulate Storyline, Augmented Reality, Physics Lab AR, Liveworksheet, and educational games) as a learning solution in era 4.0 Atmaja, Devi Yulianty Surya; Amelia, Riski; Harahap, Syafnah Aisyah Nauli; Ardiansyah, ⁠Abd Aziz; Kamilah, Dendy Siti; Budiman, Jovi Yuzzer; Valda, Vania; Sumiati; Illahi, Beta Kurnia; Andini, Firda Fikri; Nurfalah, Farika
Transformasi: Jurnal Pengabdian Masyarakat Vol. 21 No. 1 (2025): Transformasi Juni
Publisher : LP2M Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/transformasi.v21i1.12840

Abstract

[Bahasa]: Transformasi pendidikan di era 4.0, menuntut guru untuk mengintegrasikan teknologi digital secara efektif dalam proses pembelajaran. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru fisika di tingkat sekolah menengah atas melalui pengembangan media pembelajaran interaktif berbasis digital dengan menggunakan GA-LARIS (Google Sites, Articulate Storyline, Augmented Reality, Physics Lab AR, Liveworksheets dan Permainan Edukasi). Kegiatan ini dilaksanakan dalam bentuk hybrid selama tiga hari yang diikuti oleh 51 orang guru fisika se-Kabupaten Bandung Barat, Cimahi, dan Kota Bandung. Kegiatan ini dirancang menggunakan metode Participatory Action Research (PAR), yang terdiri dari tahap identifikasi masalah, pengembangan kolaboratif, dan refleksi. Peserta dibagi menjadi sembilan kelompok yang masing-masing mengembangkan materi pembelajaran berbasis digital. Evaluasi produk menggunakan instrumen kuesioner skala Likert 5 poin yang mengukur aspek desain visual, interaktivitas, dan keselarasan dengan kompetensi fisika. Uji validitas menggunakan indeks V Aiken menunjukkan skor di atas 0,80, sementara uji reliabilitas menggunakan Alpha Cronbach menghasilkan nilai berkisar antara 0,80 hingga 0,97, yang dikategorikan Tinggi hingga Sangat Tinggi. Hasil ini menegaskan bahwa materi pembelajaran valid dan reliabel untuk digunakan dalam pembelajaran fisika SMA. Dalam hal kepraktisan, semua materi pembelajaran dinilai "Baik" hingga "Sangat Baik" (skor antara 80–90%). Sebagai tindak lanjut, kami merekomendasikan pelatihan yang fokus pada eksplorasi teknologi yang lebih maju, seperti Realitas Virtual (VR) dan Kecerdasan Buatan (AI), untuk mendukung pengembangan pembelajaran digital. Kata Kunci: kompetensi guru fisika, Google-Sites, Articulate-Storyline, Augmented-Reality, Physics-Lab-AR, LiveWorksheets [English]: The transformation of education during the 4.0 era requires teachers to integrate digital technology effectively into their teaching. This community service program aims to improve the competence of high school physics teachers through the development of interactive digital-based learning training media using the GA-LARIS (Google Sites, Articulate Storyline, Augmented Reality, Physics Lab AR, LiveWorksheets, and Educational Games). The program was implemented as a three-day hybrid workshop attended by 51 teachers from West Bandung Regency, Cimahi City, and Bandung City. The program was designed using the Participatory Action Research (PAR) method, consisting of problem identification, collaborative development, and reflection stages. Participants were divided into nine groups, each of which developed digital-based learning materials. A product evaluation used a 5-point Likert scale questionnaire instrument that measures aspects of visual design, interactivity, and alignment with physics competencies. Validity testing using Aiken’s V index showed scores above 0.80, while reliability testing using Cronbach’s Alpha yielded values ranging from 0.80 to 0.97, categorised as High to Very High. These results confirm that the learning materials are valid and reliable for use in high school physics instruction. In terms of practicality, all learning materials were rated as “Good” to “Very Good” (scores between 80% and 90%). We recommend follow-up training that focuses on the exploration of more advanced technologies, such as Virtual Reality (VR) and Artificial Intelligence (AI), to support digital learning development. Keywords: physics teacher’s competency, Google-Sites, Articulate-Storyline, Augmented-Reality, Physics-Lab-AR, LiveWorksheets
Pengaruh Pembagian Peran Kelompok dalam Pembelajaran Collaborative Problem Solving (CPS) terhadap Kemampuan Kognitif Andini, Firda Fikri; Liliawati, Winny; Iryanti, Mimin
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12324

Abstract

This study aims to analyze the effectiveness of the Collaborative Problem Solving (CPS) model with group role division in improving students' conceptual understanding. The research problem focuses on CPS learning that previously did not apply role division, resulting in uneven group activities. This study uses a mixed method with an embedded experimental design, where quantitative data is the main focus through concept comprehension tests, while qualitative data in the form of observations of student activities is used to reinforce the analysis results. Quantitative data analysis was performed using statistical techniques, both descriptive and inferential, to see trends, differences, or relationships between variables, while qualitative data was analyzed through reduction, categorization, and interpretation processes. The results showed that the experimental group experienced a higher increase in cognitive ability compared to the control group. The effect size value of 0.7 indicates that the effect of CPS based on group role division is moderate. Furthermore, observations show that the group roles in the experimental class were more active and responsible than those in the control group. These findings confirm that integrating CPS with effective group role sharing improves student learning outcomes and cognitive abilities, particularly in understanding complex physics topics.