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SYSTEMIC FUNCTIONAL LINGUISTICS IN EFL CLASSROOM: ANALYZING STUDENTS’ RECOUNT TEXT THROUGH THREE METAFUNCTIONS Soni, Mohammad; Nugraha, Irsyad; Umami, Riza; Andini, Anggi Setia
Elite : English and Literature Journal Vol 12 No 1 (2025): June : Linguistic and ELT
Publisher : UIN Alauddin Makassar

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Abstract

One of the main challenges in learning English as a Foreign Language (EFL) at the Junior High School level is students' low ability to write recount texts that conform to the correct grammatical rules and text structure. Although recount texts are a type of text that is routinely taught, many students still experience difficulties in terms of the use of proper grammar, development of ideas, and cohesion between parts of the text. This suggests the need for an in-depth evaluation of the quality of students' texts, not only in terms of content but also in terms of their structure and function in the context of communication. This study is significant because it provides a thorough analysis of students' recount texts using the Systemic Functional Linguistics (SFL) approach through three metafunctions: interpersonal, experiential, and textual. Thus, this study not only reveals the extent to which students fulfill the expected generic structures and linguistic features but also identifies areas of weakness, particularly in aspects such as tense usage, subject-verb congruence, and cohesion devices. This finding is crucial for informing the development of more targeted learning strategies, particularly in enhancing the grammatical consistency and cohesion of students' texts. By understanding the linguistic aspects that students have not mastered, teachers can design more targeted teaching interventions to improve the overall quality of student writing.
English Teacher Development and Training in The Utilization of AI For Personalized Learning and Remedial Based on Online Formative Assessment Data Nurjamin, Lucky Rahayu; rasetyo, Agung; Pamungkas, Sapto; Munawir, Ahmad Farhi; Andini, Anggi Setia; Nisa, Asri Ainun
Indonesian Journal of Community Empowerment (IJCE) Vol 6 No 2 (2025): Indonesian Journal of Community Empowerment (May)
Publisher : Fakultas Kewirausahaan Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35899/ijce.v6i2.1053

Abstract

In the era of globalization and digitalization, English language proficiency is becoming increasingly important. English serves not only as a tool for international communication but also as a key to accessing global knowledge, technology, and information. Therefore, efforts to improve the quality of English teaching in Indonesia through the use of educational technology are essential. Training on the development and utilization of AI for personalized learning and remediation based on formative data assessments was boldly conducted with a practical and participatory approach. It explained the concepts of personalized and remedial learning, as well as an introduction to AI-based tools that can be used in the English language learning process. The use of artificial intelligence in education offers significant opportunities to improve the efficiency and effectiveness of the learning process. This training focused on two key aspects of personalized learning and remediation: teachers can use data to identify students' strengths and weaknesses. AI enables the creation of specific learning content tailored to students' ability levels, creating a more engaging learning experience.
Training on the implementation of BOMBASTIK Game-Based Teaching Media (Board Game: Fun Learning Media to Increase Student Engagement) at SMAN 6 Muljanto, Setia; Andini, Anggi Setia; Asri, Asri; Hasan, Debby; Agung, Agung; Farhi, Ahmad
Indonesian Journal of Community Empowerment (IJCE) Vol 6 No 1 (2025): Indonesian Journal of Community Empowerment (Februari)
Publisher : Fakultas Kewirausahaan Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35899/ijce.v6i1.1065

Abstract

This community service activity aims to enhance student engagement in learning through the implementation of BOMBASTIK, a board game-based learning media, at SMAN 6. The program was carried out in three main stages, namely introduction, explanation, and practice of using the BOMBASTIK platform. The method applied emphasizes participatory training, enabling both teachers and students to experience interactive learning processes. The results show that the training successfully increased student motivation, collaboration, and active participation in the classroom. In addition, teachers gained new insights into innovative teaching strategies using game-based learning media. Overall, this activity demonstrates that board games can serve as effective learning tools to create a more dynamic and enjoyable educational environment.