Radila, Gustina
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Improving the Quality of Teacher Learning Using Multimedia Through Workshop Activities in Schools Jaafar, Azhar; Murniyati, Murniyati; Kurniawan, Gilang; Darwati, Darwati; Radila, Gustina
International Journal of Elementary School Vol. 1 No. 1 (2024): March
Publisher : Sekolah Tinggi Agama Islam Solok Nan Indah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69637/ijes.v1i1.25

Abstract

This research aims to improve the quality of teacher learning through the use of multimedia by implementing workshop activities in the school environment. Modern education demands the use of technology in the teaching and learning process, and multimedia is an effective tool for improving the quality of learning. Workshops are considered a training method that can provide teachers with new knowledge and skills in using multimedia effectively. The research method used is Classroom Action Research with a cycle of planning, implementation, observation, and reflection. Research participants consisted of teachers at schools who were willing to take part in workshop activities. Data was collected through observation, interviews, and assessment of learning outcomes. The research results show a significant increase in teachers' ability to use multimedia in learning. The workshop provided new insights and increased teachers' confidence in integrating multimedia technology into their teaching. In addition, increased student engagement and motivation were also seen during the implementation of multimedia. Thus, this research presents recommendations for involving regular workshop activities as a sustainable strategy for improving the quality of teacher learning by utilizing multimedia in the school environment. The conclusions of this research provide a positive picture of the role of workshops in supporting the development of teachers' multimedia skills to achieve more innovative and interactive learning in the era of digital education.
Enhancing Religious Literacy as a Strategy for Developing Digital Ethics among the Younger Generation on Social Media Radila, Gustina; Januar, Exsaris; Dahliana, Dina; Suhendra, Yoga; Mandaria, Vilsa
International Journal of Elementary School Vol. 2 No. 2 (2025): September
Publisher : Sekolah Tinggi Agama Islam Solok Nan Indah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69637/ijes.v2i2.636

Abstract

This study aims to analyze the contribution of religious literacy to shaping young people's digital ethics on social media platforms. The research employs a qualitative approach, using data collection techniques such as in-depth interviews and participant observation with groups of teenagers active on several social media platforms. The findings indicate that enhancing religious literacy provides a strong moral foundation and ethical values, which in turn encourage more responsible and ethical digital behavior among the younger generation. The implications highlight the importance of integrating religious literacy education into learning programs and social activities related to social media use, in order to foster a positive and dignified digital environment and support the character development of an ethically conscious younger generation.
Educational Comics Based on Creative Problem Solving With the Aid of Kvisoft Flipbook Maker Pro for Elementary School Dahliana, Dina; Radila, Gustina; Khairunnisa, Elvira
Education Achievement: Journal of Science and Research Volume 5 Issue 1 March 2024
Publisher : Pusdikra-Publishing.com

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jsr.v5i1.1737

Abstract

This research aims to develop and evaluate the effectiveness of using educational comics based on Creative Problem Solving (CPS) with the help of Kvisoft Flipbook Maker Pro as an interactive learning tool for elementary school students. This research adopts the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model development approach. Initial analysis was carried out to identify student needs and elementary school characteristics. Then, educational comics were developed by combining the CPS concept and Kvisoft Flipbook Maker Pro technology. Field trials were conducted to evaluate its effectiveness. The innovation of this research lies in the use of a combination of the CPS approach and interactive flipbook technology. This educational comic not only aims to convey information, but also stimulates students' creativity and problem-solving abilities through interactivity. The research results include the development of educational comics that are integrated with Kvisoft Flipbook Maker Pro. Evaluation is carried out through measuring increased student understanding, active involvement in the learning process, and positive responses from teachers and students. This research is expected to contribute to curriculum development literature by integrating creative and technological approaches in learning. In addition, it can provide new insights into the use of flipbook technology in the context of elementary education.