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STRATEGIC OPTIMIZATION OF RELIGIOUS MORNING ACTIVITIES TO STRENGTHEN ELEMENTARY STUDENTS' RELIGIOUS CHARACTER Agustiana Putri, Dya Ayu; Yuliana Sari, Eka; Devi Asriyanti, Frita
Masyarakat: Jurnal Pengabdian Vol. 2 No. 3 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/m-jp.v2i3.492

Abstract

The rapid advancement of the Society 5.0 era demands that elementary schools focus not only on academic achievement but also on the development of students’ religious character. This Community Service Program (PKM) aimed to optimize morning religious activities as a strategic effort to strengthen the religious values of students at SDN 1 Tawing, Tulungagung. The activities were carried out in April 2025 using a Participatory Action Research (PAR) approach, involving collaboration among teachers, students, and school stakeholders. The methods implemented included planning, execution, and reflection on morning routines such as congregational prayer, Dhuha prayer, recitation of short Qur’anic verses, and storytelling of exemplary Islamic figures. A total of 67 elementary students from grades 3, 4, and 5 participated in the program. Data were collected through pre-test and post-test questionnaires consisting of ten indicators of religious behavior. The results showed a significant increase in students’ average scores from 2.64 to 3.60. The highest improvement (+1.07) was observed in students’ awareness that morning religious routines help build noble character. These findings indicate that structured and consistently implemented religious activities have a positive impact on the internalization of religious values in students. The implications of this program suggest that schools should adopt spiritually-based routines systematically as part of the school culture to develop students’ religious behavior and moral awareness in facing the challenges of the digital era.
The Influence of Ludo Game Learning Media on the Learning Motivation of Fifth Grade Elementary School Students Agustiana Putri, Dya Ayu; Astutik, Leny Suryaning; Mwakapemba, James Leonard
Vocational: Journal of Educational Technology Vol. 2 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i2.599

Abstract

The research problem in this study concerns the low motivation of elementary school students in learning mathematics, particularly algebra, when taught using conventional methods. The purpose of this research was to examine the effectiveness of Ludo board learning media in enhancing students’ learning motivation of algebraic concepts. A quasi-experimental design with a pretest-posttest control group was employed, involving fifth-grade students divided into an experimental group and a control group. The experimental group received algebra instruction using Ludo board media, which integrated interactive elements such as dice rolls, token movements, and algebra-related questions, while the control group was taught through traditional instruction. Data on student motivation was collected using a validated 15-item questionnaire with high reliability (Cronbach’s Alpha=0.883). Pretest results indicated no significant difference between groups (p=0.548), confirming equivalence, while posttest analysis revealed a significant improvement in the experimental group compared to the control group (p < 0.001). The implications of these findings highlight that game-based learning media can increas the problem of low motivation by creating an engaging, interactive, and collaborative environment. The impact of this study demonstrates that integrating Ludo board media into mathematics instruction can accommodate diverse learning styles, foster social interaction, and improve motivation learning. This approach offers a practical strategy for enhancing the quality of mathematics education at the elementary level.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBENTUK PERMAINAN KARTU RED OR BLUE GEOMETRY KELAS IV SEKOLAH DASAR Suprayogo, Dimas; Agustiana Putri, Dya Ayu
PIWURUK: Jurnal Sekolah Dasar Vol. 5 No. 2 (2025): PIWURUK: Jurnal Sekolah Dasar
Publisher : LPPM Universitas Perjuangan Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36423/pjsd.v5i2.2275

Abstract

Penelitian ini mengembangkan dan menguji validitas serta kepraktisan media pembelajaran matematika Red or Blue Geometry, sebuah permainan kartu untuk materi geometri kelas IV sekolah dasar. Menggunakan metode Research and Development (R&D) dengan model ADDIE (Analisis, Desain, Development, Implementasi, Evaluasi), studi ini bertujuan menghasilkan, memvalidasi, dan mengevaluasi kepraktisan produk. Tahap Pengembangan melibatkan validasi oleh dua ahli materi dan dua ahli media, yang memberikan persentase 93,75% untuk ahli materi dan 92,9% untuk ahli media, mengkategorikan media sebagai sangat valid dan layak digunakan. Untuk Implementasi (uji kepraktisan), dilakukan uji coba terbatas pada 14 siswa SD Negeri 1 Banaran dan uji coba lapangan pada 25 siswa SD Negeri 2 Sambirejo. Hasil uji coba terbatas mendapatkan persentase 88,9%, sementara uji coba lapangan mencapai 94,6%, yang masuk dalam kategori sangat praktis. Respons guru juga sangat positif, 95,2% sangat praktis. Data kepraktisan ini dikumpulkan melalui angket dan observasi. Berdasarkan temuan ini, media kartu Red or Blue Geometry dinyatakan valid dan dapat diterapkan sebagai alat bantu pembelajaran matematika yang terintegrasi dengan model Game-Based Learning (GBL) bagi siswa sekolah dasar. Kata Kunci: Media Pembelajaran, Kartu Red or Blue Geometry, Matematika.
PENGARUH MODEL PROJECT BASED LEARNING (PJBL) TERHADAP BERPIKIR KREATIF DAN KARAKTER RELIGIUS SISWA KELAS 5 PELAJARAN IPAS Saadah, Irmayatus; Agustiana Putri, Dya Ayu
PIWURUK: Jurnal Sekolah Dasar Vol. 5 No. 2 (2025): PIWURUK: Jurnal Sekolah Dasar
Publisher : LPPM Universitas Perjuangan Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36423/pjsd.v5i2.2276

Abstract

Tujuan dari penelitian ini yaitu untuk menguji pengaruh model pembelajaran Project Based Learning (PjBL) terhadap kemampuan berpikir kreatif dan karakter religius peserta didik kelas 5 Sekolah Dasar pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS). Model Project Based Learning (PjBL) tersebut berupa proyek dimana peserta didik dapat terlibat dalam kegiatan belajar dalam menyelesaikan proyek nyata. Proyek tersebut tidak hanya melatih kemampuan berpikir tingkat tinggi, tetapi juga membentuk nilai karakter religius. Penelitian yang diambil oleh peneliti yaitu penelitian dengan pendekatan kuantitatif metode quasi eksperimen dan desain posttest only control group, dengan menggunakan sampel penelitian di kelas eksperimen yang diberikan perlakuan dengan model pembelajaran Project Based Learning (PjBL), sedangkan di kelas kontrol hanya menggunakan model pembelajaran direct learning. Instrumen angket dan soal tes dalam penelitian ini digunakan oleh peneliti guna melihat kemampuan berpikir kreatif dan karakter religius peserta didik. Dapat disimpulkan, bahwa analisis data yang diperoleh selama proses penelitian yaitu kelas yang belajar menggunakan model Project Based Learning (PjBL), memiliki keterampilan berpikir kreatif dan karakter religius yang tinggi dibanding kelas yang hanya menggunakan model direct learning. Kata Kunci: Project Based Learning (PjBL), Berpikir Kreatif, Karakter Religius.
PENGARUH MODEL PROJECT BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA KELAS IV SD PELAJARAN PENDIDIKAN PANCASILA Masrohim Alfian Barik, Moch Farhan; Agustiana Putri, Dya Ayu
PIWURUK: Jurnal Sekolah Dasar Vol. 5 No. 2 (2025): PIWURUK: Jurnal Sekolah Dasar
Publisher : LPPM Universitas Perjuangan Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36423/pjsd.v5i2.2281

Abstract

Penelitian ini bertujuan menganalisis pengaruh model Project Based Learning (PjBL) terhadap minat dan hasil belajar siswa kelas IV SD dalam mata pelajaran Pendidikan Pancasila. Menggunakan pendekatan kuantitatif dengan desain eksperimen semu, data dikumpulkan melalui angket dan tes pilihan ganda. Hasil analisis MANOVA menunjukkan semua statistik multivariat seperti Pillai’s Trace, Wilks’ Lambda, Hotelling’s Trace, dan Roy’s Largest Root memiliki nilai signifikansi p < 0,001, menandakan perbedaan yang sangat signifikan antar kelompok. Uji univariat juga menunjukkan bahwa minat dan hasil belajar memiliki nilai signifikansi p < 0,001. Dengan demikian, model PjBL terbukti memberikan pengaruh positif dan signifikan terhadap peningkatan kedua variabel, serta menciptakan proses pembelajaran yang lebih menarik dan bermakna. both variables, as well as creating a more engaging and meaningful learning process. Kata Kunci: Project Based Learning (PjBL), Minat Belajar, Hasil Belajar, Pendidikan Pancasila, Sekolah Dasar.