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RANCANG BANGUN TEMPAT SAMPAH CERDAS TERINTEGRASI DENGAN IOT DI POLITEKNIK PENERBANGAN MEDAN Kurniawan, Dwi; Usman, Usman; Kusdarwanto, Heru
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4580

Abstract

Abstract: Waste management problems in the Medan Aviation Polytechnic environment are still a challenge, especially in terms of waste sorting which is often not done independently by users. This research aims to create a smart trash can that is able to sort organic, inorganic, and metal waste automatically. This system uses an ESP32 microcontroller and Arduino Uno combined with several types of sensors, such as inductive proximity sensors, capacitive sensors, infrared sensors, and ultrasonic sensors. The sorting mechanism is carried out by two servo motors based on the type of waste detected. This system is also equipped with a speaker as a voice notification for users who are going to throw away trash. The results of the classification of waste types and information on the height of the waste will be displayed on a 20x4 LCD. In addition, data on the height of the contents of the trash can is sent to the Blynk application in real-time, so it can be monitored remotely. Test results show that the tool functions effectively and responsively in identifying, sorting, and monitoring the condition of waste. This innovation is expected to support technology-based campus waste management. Keyword: Smart Trash Bin, Proximity Sensor, Arduino, ESP32, Internet of Things Abstrak: Permasalahan pengelolaan sampah di lingkungan Politeknik Penerbangan Medan masih menjadi tantangan, khususnya dalam hal pemilahan sampah yang sering tidak dilakukan secara mandiri oleh pengguna. Penelitian ini bertujuan membuat tempat sampah cerdas yang mampu memilah sampah organik, anorganik, dan logam secara otomatis. Sistem ini menggunakan mikrokontroler ESP32 dan Arduino Uno yang dikombinasikan dengan beberapa jenis sensor, seperti sensor proximity induktif, sensor kapasitif, sensor infrared, dan sensor ultrasonik. Mekanisme pemilahan dilakukan oleh dua buah motor servo berdasarkan jenis sampah yang terdeteksi. Sistem ini juga dilengkapi speaker sebagai notifikasi suara untuk pengguna yang akan membuang sampah. Hasil klasifikasi jenis sampah dan informasi ketinggian sampah akan ditampilkan pada LCD 20x4. Selain itu, data ketinggian isi tempat sampah dikirim ke aplikasi Blynk secara real-time, sehingga dapat dipantau dari jarak jauh. Hasil pengujian menunjukkan alat berfungsi secara efektif dan responsif dalam mengidentifikasi, memilah, dan memantau kondisi sampah. Inovasi ini diharapkan mendukung pengelolaan sampah kampus berbasis teknologi. Kata kunci: Tempat Sampah Cerdas, Sensor Proximity, Arduino, ESP32, Internet of Things
RANCANGAN KONTROL AIRFIELD LIGHTING SYSTEM BERBASIS INTERNET OF THINGS SEBAGAI SARANA PEMBELAJARAN DI POLITEKNIK PENERBANGAN MEDAN Putra, Ahmad Rafiq Arjuna; Panjaitan, Albert; Kusdarwanto, Heru
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4584

Abstract

Abstract: Airfield Lighting System is a vital component in ensuring airport operational safety by guiding aircraft movements during takeoff, landing, especially at night or in poor weather conditions. However, the learning process of the AFL system at Medan Aviation Polytechnic has not yet been supported by interactive learning media that accurately represent real conditions. This study aims to design an IoT-based AFL learning tool that can be used by cadet of the Airport Electrical Engineering Study Program as a practical learning tool. The method employed in this study is Research and Development (R&D) based on Sugiyono’s framework, up to the product trial phase. The develop tool consist of an ESP32, LEDs to represent AFL lights, and is controlled via the Blynk application. This device can simulate various types of AFL lights, such as threshold, taxiway and PAPI with wireless control functionality. The testing result indicate that the tool performs well in turning the lights on and off according to user commands. Through this media, cadets can gain both visual and practical understanding of the configuration and working principles of AFL, which is expected to improve their readiness for On the Job Training..Keywords: Airfield Lighting System, Internet of Things, learning tool, Arduino, Blynk Abstrak: Airfield Lighting System merupakan komponen vital dalam keselamatan operasional bandara yang memandu pergerakan pesawat selama tinggal landas dan mendarat, khususnya pada malam hari atau cuaca buruk. Namun, proses pembelajaran sistem AFL di Politeknik Penerbangan Medan belum didukung oleh adanya media pembelajaran interaktif yang merepresentasikan kondisi yang sebenarnya. Penelitian ini bertujuan untuk merancang media pembelajaran AFL berbasis Internet of Things yang dapat digunakan oleh mahasiswa program studi Teknik Listrik Bandar Udara sebagai alat bantu praktikum. Metode penelitian yang digunakan adalah research and development (R&D) berdasarkan tahapan dari Sugiyono, hingga tahap uji coba produk. Alat yang dirancang terdiri dari ESP32, LED sebagai representasi lampu AFL, serta dikendalikan melalui aplikasi Blynk. Perangkat ini mampu mensimulasikan berbagai jenis lampu AFL seperti threshold, taxiway dan PAPI dengan kontrol yang dapat dilakukan secara nirkabel. Hasil pengujian menunjukkan bahwa alat berfungsi dengan baik dalam menyalakan dan mematikan lampu sesuai perintah pengguna, Dengan media ini, mahasiswa dapat memperoleh pemahaman visual dan praktis terhadap konfigurasi serta prinsip kerja AFL, sehingga diharapkan mampu meningkatkan kesiapan mereka menghadapi On the Job Training. Kata kunci: Airfield Lighting System, Internet of Things, media pembelajaran, Arduino, Blynk
Training on Installation and Use of Woocomerce in Developing MSME Product Marketing in Palembang City Masito, Fitri; Sukahir, Sukahir; Kusdarwanto, Heru; Wulandari, Retno S.; Parjan, Parjan; Komalasari, Yeti; Cahyono, Dwi; Ristumanda, Siti Salbiah; Sari, Risa Riana Puspita; Afriyani, Suci Ryski Nur; Lusia, Anda; Brown, Christina
DIKDIMAS : Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 3 (2023): DIKDIMAS : JURNAL PENGABDIAN KEPADA MASYARAKAT  VOL 2 NO 3 DECEMBER 2023
Publisher : Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/dikdimas.v2i3.217

Abstract

Improving the economy and competitiveness of Micro, Small, and Medium Enterprises (MSMEs) is the main focus in regional development, including in the City of Palembang. In the context of globalization and digitalization, e-commerce platforms such as WooCommerce have become a potential tool for expanding the market reach of MSMEs. This activity aims to provide understanding and skills to MSME actors in installing, configuring and managing online stores using WooCommerce as a marketing development tool for MSME products in Palembang City. In this context, the main problem formulation is the extent to which MSME players understand and master WooCommerce, the obstacles they face in using it, and the impact of training on increasing competitiveness, product sales and local economic growth. The methods used in this activity are by using training methods, surveys and data analysis. This activity is expected to help MSMEs utilize the potential of WooCommerce to the maximum. Apart from that, this research also measures the positive effects of training in terms of creating new jobs and regional economic growth. It is hoped that the results of this activity can provide guidance for MSME players and stakeholders in developing the marketing of MSME products in Palembang City through e-commerce platforms. Then the socialization results were published on Poltekbang Palembang social media and community service journals. So, it can be concluded from the results of this activity that all participants are able to create online stores in accordance with the guidelines and can increase sales.