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Kegiatan Bermain Puzzle Untuk Menstimulasi Perkembangan Otak Anak Usia Dini Di TK Pniel Manulai II Kale, Sartika; Seran, Agnes Sane; Ratna, Aurelia Elisabeth; Fanleti, Ago Sonia; Faot, Agnes Agusta Kaes; Kause, Adni Sofransin; Moruk, Arkanjela; Yanti, Asma Asra; Seran, Bernadina; Asir, Iin Inayah A.S.
Jompa Abdi: Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2024): Jompa Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57218/jompaabdi.v3i2.919

Abstract

Kegiatan bermain puzzle ini bertujuan untuk menstimulasi otak anak usia dini. puzzle yang digunakan adalah puzzle yang bergambar hewan dan kendaraan  dengan kepingan yang berbeda-beda diantaranya  9, 24, dan 30 kepingan. Tahapan pelaksanaan kegiatan ini berlangsung dari tahap (1) studi pendahuluan; (2) identifikasi metode; (3) pelaksanaan kegiatan; (4) evaluasi dengan menggunakan metode metode diskusi, tanya jawab, demontrasi dan resitasi. Kegiatan bermain puzzle dilakukan dalam satu hari dengan melibatkan 15 orang anak usia dini dan 5 orang guru dari TK Pniel Manulai II serta 9 orang mahasiswa PGPAUD, FKIP, UNDANA. Hasil yang didapatkan yaitu berjalannya kegiatan bermain puzzle ini dengan optimal dan berkembangnya beberapa kemampuan anak seperti kemampuan daya ingat, kerjasama antar mata,tangan dan mata, anak mampu memusatkan pikiran dan berkonsentrasi dengan baik,  dan menyusun puzzle dengan baik dan benar berdasarkan warna, bentuk, ukuran dan pola dengan kreatif dan imajinatif (memecahkan masalah).
UPAYA PENERAPAN MEDIA PERMAINAN KARTU HURUF UNTUK MENINGKATKAN KEMAMPUAN MENGENAL HURUF PADA ANAK KELOMPOK B DI TK AISYIYAH BUSTANUL ATHFAL III Yanti, Asma Asra; Margiani, Kristin; Neonufa, Samrid; G. Betty, Credo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59798

Abstract

This study aims to describe the efforts of implementing letter card game media to improve letter recognition skills in Group B children at TK Aisyiyah Bustanul Athfal III. The main problems focused on are children who have not yet recognized letters and those who have difficulty arranging letters. This research employs a descriptive qualitative approach with data collection techniques through interviews, observation, and documentation. Data validity was ensured through technique triangulation. Data analysis used the Miles and Huberman model, which includes data collection, data reduction, data presentation, and conclusion drawing. The subjects of this study were all Group B teachers at TK Aisyiyah Bustanul Athfal III who directly stimulate children's letter recognition abilities. The results show that children's letter recognition skills have developed, as indicated by their improved ability to recognize, name, distinguish, and match letters. The implementation of letter card game media also helps create an interesting and enjoyable leaming atmosphere for children. In improving children's letter recognition skills, teachers undertake several efforts: (1) introducing letters through letter card games by showing the cards and explaining the shape and name of the letters; (2) guiding children to pronounce and repeat letters to facilitate memory and recognition; (3) inviting children to match letter cards with appropriate pictures or symbols to help them understand the relationship between letters and their meanings, (4) providing opportunities for children to play and interact directly with the letter cards to increase their activity and involvement, and (5) providing reinforcement and motivation during activities to build children's confidence in recognizing and naming letters. Keywords: Letter Card Game Media, Letter Recognition, Early Childhood